Arma 3
Fire Support Plus
620 Comments
Starpluck Jun 6 @ 12:38pm 
I will be here soon to finish some which is nuke package
Jinx Jun 1 @ 11:05pm 
Any chance of getting an EMP version of the 40mm Drone from Reaction Forces? Would be a really cool tool for people in missions.
Phenosi  [author] May 8 @ 2:52am 
Not sure.
sgt.bean May 6 @ 6:20pm 
Are we getting the MOAB at some point?
Phenosi  [author] Apr 27 @ 6:14am 
I'm glad to hear that ! :)):SBpanda:
MantisToboggan Apr 26 @ 2:07pm 
Well this is a lot of fun, wish I knew about this sooner! Great work, I love all these new additions
Phenosi  [author] Apr 13 @ 9:49am 
You could script it, yes. but at that point you might as well just use the BI functions for artillery etc.
.xeken Apr 13 @ 9:43am 
and I also wanted to ask, is it possible to set the time so that the artillery does not fly immediately but after a while or is triggered? If so, can you tell me how?
Phenosi  [author] Apr 13 @ 9:43am 
Google how to setup 'zeus'
.xeken Apr 13 @ 9:38am 
I saw that you somehow set up a setting so that artillery would fly at bots
.xeken Apr 13 @ 9:36am 
hi, i really want to ask how to use a camera like yours fire support plus
Phenosi  [author] Apr 8 @ 10:27am 
@rivarama for now there isnt a lot to use in 3DEN, maybe in the future; if you are in zeus most modules should be under 'Fire Support' not with a +
rivarama Apr 8 @ 9:52am 
And also is there a way to use these modules in Eden Editor?
rivarama Apr 8 @ 9:50am 
I just realised that Eden and Zeus Editor aren't the same. I'm new to Arma, sorry if I caused anyone a headache.
rivarama Apr 2 @ 12:29pm 
And like there is no Fire Support + there😭😭😭
rivarama Apr 2 @ 12:28pm 
Please help!!!
I have only the EMP Waypoints, but there must be more, am I right?
Right now in "Fire Support" waypoints I have the 155mm Howitzer EMP Barrage, 230mm Rocket EMP Barrage and 82mm EMP Barrage.

As I already said, should not there be more?
If yes why don't I have them😭😭😭
In Addon Options there are a lot of them (btw. they are turned ON), but they are not displayed in Eden Editor!
Phenosi  [author] Apr 1 @ 11:53am 
DMCA Claim has been Retracted, You can use the mod normally again.
Razorteam321 Apr 1 @ 6:35am 
It got DMCA? Oh boy....
Mr. J Soda Mar 31 @ 10:03pm 
@Razorteam321 currently under DMCA, you can learn more about it in the discord
Razorteam321 Mar 31 @ 7:15pm 
What happened to the sci-fi plus mod?
Phenosi  [author] Mar 26 @ 12:29pm 
@victorczon it's a scripted thing, I could make it a droppable bomb in the future
victorczon Mar 25 @ 12:09pm 
what is JDAM called in config viewer?
Phenosi  [author] Mar 24 @ 1:16pm 
@Jaxx - pshoooo yeah I'm pretty sure that is part of the EMP expansion part of the mod.
Jaxx - pshoooo Mar 23 @ 11:17pm 
no, the Blue Tracer ammunition type used in some weapons like the Stoner LMG, or the MX series. it lists its source as being "Fire Support PLUS" which is this mod is it not?
Phenosi  [author] Mar 22 @ 1:52pm 
@thegamecracks solid bug report, will check it out.
@Jaxx magazines? Do you mean to EMP related weapon ammo?
Jaxx - pshoooo Mar 21 @ 5:15pm 
is it possible to make the addition of, as well as having full Blue Tracer round magazines/belts for weapons that are appropriate, also add Reload Blue Tracer mags/belts for those, much like vanilla does for not having 100% tracers? love the mod
thegamecracks Mar 18 @ 10:37am 
Our dedicated server recently slowed down to a near halt at around 3FPS and 500+ continuous guaranteed messages in queue. Upon looking at the log file, it was 25GB large and the first 450MB consisted almost entirely of "ref to nonnetwork object ... Land_HelipadEmpty_F" messages. I asked them and they said they used this mod's napalm bombs quite a bit, so I checked the napalm addon, and it looks like the invisible helipads spawned in damageunits.sqf don't get automatically deleted after their 3 minute duration. I suspect this is what caused the server's slowdown. Can you guys upload a patch for this? Thanks!
Phenosi  [author] Mar 11 @ 11:04am 
Isee, thanks for the report
Zacho Mar 11 @ 1:50am 
Just so you know, it seems the older Freestyle nukes in here don't seem to work. NX-01 B-83 and
Diamoandback don't trigger nukes. Only the newer ones seem to.
Phenosi  [author] Feb 19 @ 6:38am 
@想想PRO哥怎么做 the mod can always be expanded upon but currently really tries to serve as an addition to the base-game munitions. If you want some crazy kind of munitions I do recommend Wenza's modding work (maybe ill add a soft-dependency for his mods and make some crazy modules, who knows *shrug*).
梦orP结终屏示显zH95 Feb 18 @ 11:15pm 
PLZ!:rinflipped:Could you add more types of shells and more shell types with larger calibers? Make it more diverse! For example like FAB500, FAB1500, FAB7000(nope)and so on. I've been playing this mod for a long time and I still love it! (Blasting the AI with Zeus is really satisfying. It's just that after playing for a while, I feel that the power of the 155mm is much smaller than I expected.even add ACE3) :rinflipped:
Komodo Jan 11 @ 5:23am 
thnx Phenosi
Corporal Ray Person Jan 1 @ 4:28am 
One thing that would be really cool to add is for the nukes having a "Blinding flash" option, kinda like GM when the nuke goes off. Light is faster then sound but maybe having the sound when it finally hits that player be deafening would really set in just how powerful it is. Could scale based on kiloton as well for the sound
Phenosi  [author] Dec 30, 2024 @ 8:23am 
@Komodo not atm.
@NATO AND MIC PILLED fs+ is not my focus right now, sorry but it would have to wait.
NATO AND MIC PILLED Dec 27, 2024 @ 6:04pm 
please add the dpicm for gun and rocket arty
Komodo Dec 25, 2024 @ 11:56am 
any chance of having these as eden modules?
Phenosi  [author] Dec 23, 2024 @ 1:19am 
both gotta have it, its a small mod, basically zero performance impact; just add it for the others.
s-man Dec 22, 2024 @ 6:58pm 
do all players in the server need to have this mod or just zeus?
Hans✠ Nov 29, 2024 @ 9:39am 
allright thank you for the info :dsdclike:
Phenosi  [author] Nov 27, 2024 @ 9:39am 
not at the moment
Hans✠ Nov 27, 2024 @ 1:06am 
Sorry if someone allredy asked this but i was wondering if you can protect yourselve from the Fallout in any way ? existing suit or Mask ?
Phenosi  [author] Nov 14, 2024 @ 4:14pm 
yes.
Hawk Nov 12, 2024 @ 2:28pm 
Can I use this in missions?
Phenosi  [author] Nov 9, 2024 @ 2:36pm 
@vicsonin77 ye you can.
vicsonin77 Nov 9, 2024 @ 8:05am 
в этом моде можно делать неограниченую подержку артилерии
[S.C.] Raptoid Oct 24, 2024 @ 4:38pm 
@Phenosi
Rods from God works in multiplayer but it like, hangs up, lags or desyncs above the ground for awhile with fire coming out of it, then activates and kills everything. That was on a dedicated server.

Didn't seem able to kill anything in singleplayer, I tried on tanks, apcs, and infantry if I recall.

Thanks for the reply and the mod.
Phenosi  [author] Oct 24, 2024 @ 1:10pm 
@[S.C.] Raptoid yeah might be a bug, thanks for the report.
@zephyr if you mean 'can the enemy use it automatically?' then no, but any zeus can use it ye.
zephyr Oct 24, 2024 @ 12:50am 
Does this mod runs in Antistasi Mod?
[S.C.] Raptoid Oct 20, 2024 @ 4:33pm 
Rods from God don't seem to kill anything, unless I'm misunderstanding something. Tested first with ACE then only this+CBA+ZEN. Does someone know why? Apologies if someone has mentioned it before, I scrolled through the first 10 pages or so of comments.


Additionally,

If you ever get the spare time/feel like it, might I suggest something similar to the cruise missile but with a SCUD sized and ICBM sized missile?
Phenosi  [author] Oct 18, 2024 @ 2:58am 
@KiLl3rZd3LUx3 Brother, listen up. If you read the page you would see that I did not "Remove" it, I expanded upon the concept so much it got it's own standalone mod... :steamfacepalm:

Chemical Warfare PLUS - https://steamcommunity.com/sharedfiles/filedetails/?id=3295358796