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If the new VFE-A still includes a vault start with similar barriers then I'll update accordingly, but I certainly hope the team will realize that such obstacles don't make for a good start lol
Should be compatible with the upcoming 1.5 update and I've tagged it as such, but since VFEA isn't updated itself I can't actually test it just yet.
For your own desire you could either use dev mode to destroy the walls you want to get rid of or easily alter their health in your own mod installation. It's all in XML which is relatively easy to read and change.