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Hi friend! I don't know if this is intentional, but the RSASS seems to be available without any research, as soon as I build the Machining Table. The other guns require a reasonable amount of research.
Thanks for incredible content and high quality mods!
Could not resolve cross-reference to Verse.RulePackDef named NamerIdeoGlobal (wanter=include)
<snipped stack trace>
If so, is it possible to add that DLC as a prereq? I only have Biotech and Odyssey.
no integration afaik
but reforming caravans and stuff is very finnicky
your are right
MREs should give a -1 modd, that shit nasty xD
Additionally, why Ranger's ration meal gives +3 mood, and MRE from this mod gives only +2?
the enlisting is the best outposting content I have experienced thus far
sadly it really doesnt play nice with VE: Vehicles
can you guys come together and work something out?
its super finnicky getting people out of the vehicles just so i can turn them in or have them train
in a vehicle it just straigt up doesnt work
@AggravatedAstronomer - Yes, it's more of 1.5 fixing it and giving us the option to make it work well, so all credits to Ludeon. Sadly not a feature fixed for 1.4 at all, but I suppose it's why we updated in the first place.
@Snakeater - Buffed how? It's cold protection is already near if not as high as parka and it's got a rather higher protection rating than what vanilla has for their apparel. I think it's good enough, short of being 200% bulletproof
@Manic Mercenary - Indeed, thought its a necessary change with their new enemies lately
1.5 no longer shows balaclavas over helmets, glad to say. Cheers all.
Also there was a UI error due to faulty backpack code that was fixed some days ago, in case anyone didn't report it and wanted updates. Cheers
As for CE and its effects, I don’t make patches for the mod. Have tried and failed. Unfortunately you’ll have to ask patchers in their discord or try and fix it yourself, they just do things differently and I have enough on my plate doing things for vanilla
@SAUCE__GOUDA - There’s a few planned, no spoilers for now
sorry o bother you with this but can you make the masks its own slot? i tried wearing them with recon armour while using CE and it wont let me, but before using CE it did let me, seems CE changes the coverage layer of some clothes, but i still find it weird how you cant wear a balaclava under the helmet. ive seen other mods add extra slots for specific items they add so you can always have them on, thanks in advance.
Is there anything you can say regarding the theme or role they'd play narratively/mechcanically?
i can't find 141 MREs bill in bench and item in storage filter
i can't spawn item by devmode.
@HentaiHamster - Unfortunately just the state of headgears for 1.4. Hopeful that 1.5 changes this, then we’ll be doing this properly
@ xkp92110(orick) - Hello my friend. Please explain, are you saying the ration item disappeared? Or do you mean the cooking recipe
can i make 141 MREs bill?
@Machin3Boy1 - Goodluck
@Skynert - Good my friend, how art thou?
@Evening - Ask compacteds pls