Crusader Kings III

Crusader Kings III

Auto conversion
249 Comments
hypervising Jun 9 @ 5:13am 
stopped working
Killer_Fish.00655 Jun 1 @ 8:42am 
the mod doesn't work for me
Nick Salles May 13 @ 4:11pm 
update it pls
肥鸡爱吃炸鸡 May 1 @ 6:55pm 
This and similar mods have caused the UI of cabinet tasks to turn into purple squares
murdockwan May 1 @ 5:19pm 
ISSUE
The issue for me was "Purple square icons were displayed on some councilor task buttons".

FIX SUMMARY
After several hours of testing, I finally got to the bottom of this issue, at least for my mod list/playset.

WHAT DID NOT WORK
1) Against the original suspicion, it actually has nothing to do with the excellent mod 'Better UI Scaling'; obviously, unsubscribing/resubscribing to it does not fix the purple icons.
2) Verifying game files did not fix anything for me either.

WHAT DID WORK
1) Disabling the mods listed below make the purple boxes go away for me.
Auto promote culture
Auto conversion
Auto increase control
[1.15] Auto-Pause (updated)

Note: I am posting this message to the Workshop Discussions section of each mod to inform others, hope it helps you get rid of the annoying purple boxes.
GanjaMan [NL] May 1 @ 6:30am 
@slaneche is there any known mod conflicts?
Jeanté May 1 @ 5:19am 
yeah its pinked out for me as well since newest patch
slaneche  [author] Apr 30 @ 8:44am 
@GanjaMan, that seem a mod conflict.
GanjaMan [NL] Apr 30 @ 7:52am 
it only converts 1 county for me, after that i have to put it somewhere else like in vanilla
Sydron Knight Apr 29 @ 10:47pm 
it works but the icon is pinked out.
GanjaMan [NL] Apr 27 @ 3:20pm 
auto converting doesnt seem to work
slaneche  [author] Apr 7 @ 9:37am 
@FREELOADER EUROPEAN, that... heu okay... i ll find a solution... hope
FREELOADER EUROPEAN Mar 31 @ 8:06pm 
@slaneche Thanks for replying. It definitely happens for me when I am in Ireland and I conquer the papacy, the pope will continuously spam convert on the province he no longer holds. I have also had it happen in Jerusalem when I conquered there too, the Muslim emperor was trying to convert. It happened to me in my latest game where I made a head of faith on accident in the kingdom of ireland and had to reconquer their lands in oriel because they became independent and the same thing happened. The exact thing it says is "liege is convering in county"
slaneche  [author] Mar 31 @ 8:44am 
@Tezact, i don't update it. cause i m not the autor :D (and i don't want to)
Tezcat Mar 30 @ 1:12pm 
@slaneche okay understood so i just have to wait till you update it, thank you
mulrich Mar 30 @ 12:55pm 
@Tezcat that's the million dollar question. Looking at the files, it seems like a rather simple modification, but I'm no mod maker, so I wouldn't immediately realise if I was doing something wrong. From memory, it looks like the compatch just adds variables for the specific game rules. But again, I'm not about to promise it's a simple update.
slaneche  [author] Mar 30 @ 12:07pm 
@Tezcat, i don't think .
Tezcat Mar 30 @ 10:00am 
@mulrich, jesus christ im blind okay i see that patch your talking about. but its outdated, will it still work for the new patch now you think ?
mulrich Mar 30 @ 5:19am 
@tezcat sorry, I completely forgot I'd asked questions here. Since you're using MGR, you need the compatibility patches, otherwise, it won't work at all.
slaneche  [author] Mar 30 @ 2:02am 
@THE BRAINCELL KING, only head of faith ? systematicaly ? (i can't reproduice...)
FREELOADER EUROPEAN Mar 29 @ 7:13pm 
The bug I reported some time ago is still present. If you conquer lands from a head of faith, they will continuously try and and convert your land and spam the notification.
Tezcat Mar 16 @ 9:11pm 
@mulrich yes i manually started the task for culture and faith and even control. i have all 3 of your mods, and yes i am using more game rules mod as well, sorry for the late response did not expect a replay so soon
mulrich Mar 16 @ 12:08pm 
@Tezcat two things: 1) have you manually started the task first? 2) are you using "More Game Rules"?
mulrich Mar 16 @ 12:07pm 
@slaneche at least on 1.14.3, the compatch was still working just fine (at least, I didn't notice any problems). I've no idea if it works now, though, with the changes introduced by 1.15.0. I'm waiting for something else to update before I'm gonna give it a go.
Tezcat Mar 16 @ 11:21am 
soooooooo maybe im stupid but does it show its being done ? cause i dont see any affect,
huumejere Mar 16 @ 3:11am 
Update please, thanks
SalahadDin Mar 15 @ 8:48pm 
I love this mod so much, please update, thanks
slaneche  [author] Mar 14 @ 8:55am 
@Holarula, it might not supported anymore.
Holarula Mar 14 @ 8:36am 
Oh, I saw the compatible mod you wrote. I'm sorry I didn't read the whole article and caused trouble. Thank you for your work.
slaneche  [author] Mar 14 @ 8:24am 
@Holarula, yes, MGR is not compatible
Holarula Mar 14 @ 7:18am 
yeah after the test, it's strange that 'More Game Rules' does make this mod invalid
apart from this situation, the mod is ok
MajorBluesZ Feb 26 @ 8:55pm 
Can the mod be updated that it doesnt say outdated again?
RNGeeves Feb 25 @ 1:40am 
This works, but if you have 'More Game Rules' it breaks. Try to remove that, and then unsub/resub this, in case any of you have it on and this doesnt work.
slaneche  [author] Feb 21 @ 7:59am 
@小熊猫 have you try without other mod ?
匿名 Feb 21 @ 5:42am 
this dont work, the repeated bug information is in the following:

[E][jomini_script_system.cpp:284]: Script system error!
Error: Fetched null province from capital_province link
Script location: file: common/scripted_effects/10_chaplain_move.txt line: 10 (chaplain_move)
file: events/10_court_chaplain_finish_events.txt line: 6 (court_chaplain_finish.0001:immediate)
file: common/scripted_effects/10_chaplain_move.txt line: 2 (chaplain_throw_move)
file: common/council_tasks/10_court_chaplain_tasks.txt line: 685 (task_conversion:on_cancel_task_county)
file: events/10_court_chaplain_finish_events.txt line: 6 (court_chaplain_finish.0001:immediate)
file: common/scripted_effects/10_chaplain_move.txt line: 2 (chaplain_throw_move)
file: common/council_tasks/10_court_chaplain_tasks.txt line: 685
....................
slaneche  [author] Jan 26 @ 12:38am 
That should be an incompatibility
DoubleDocks Jan 25 @ 8:41pm 
Same for me, tested with only control and conversion mods active, control works but this one does not.
PoisoN Jan 25 @ 2:38pm 
It does not work
Pls upd
MajorBluesZ Jan 14 @ 10:27am 
Can you update all your mods please I know they work but its annoying looking at them not being updated to the current version.

@Slaneche
Morgan Jan 7 @ 5:48pm 
Does it also direct your vassals to do the same?
GamerGirlDK Jan 6 @ 1:59pm 
What can conflict with it? I have a lot of mods
slaneche  [author] Jan 6 @ 8:45am 
Have you mods conflict ?
GamerGirlDK Jan 5 @ 10:18pm 
It does not work. Neither does the others
GeorgePayne Dec 31, 2024 @ 6:37am 
Not working for current version for me also
Pirate of AE Dec 26, 2024 @ 11:45am 
@slaneche did you see my post on the other one that isnt working for me? with my mod list?
slaneche  [author] Dec 26, 2024 @ 3:53am 
@MajorBluesZ it's juste the version number that not correct. you can use it
@Pirate of AE, i have mad lot of test, my friend use it. i use it. i haven't found a probleme. for Control i ll check the move ordre
MajorBluesZ Dec 7, 2024 @ 9:36am 
Can you update all your mods again? There out of date? @slanche
Pirate of AE Nov 23, 2024 @ 7:25pm 
@Slaneche, Both faith and culture aren't working, Control wont focus your lands first when it does auto move.
MajorBluesZ Nov 19, 2024 @ 1:56pm 
Can you update all your mods again? There out of date? @slanche
浅挚绊离兮 Nov 19, 2024 @ 7:22am 
this mod doesn't work. It can only spread one and stop. Other mods can work continuously.