Crusader Kings III

Crusader Kings III

Auto conversion
249 kommentarer
hypervising 9. juni kl. 5:13 
stopped working
Killer_Fish.00655 1. juni kl. 8:42 
the mod doesn't work for me
Nick Salles 13. maj kl. 16:11 
update it pls
肥鸡爱吃炸鸡 1. maj kl. 18:55 
This and similar mods have caused the UI of cabinet tasks to turn into purple squares
murdockwan 1. maj kl. 17:19 
ISSUE
The issue for me was "Purple square icons were displayed on some councilor task buttons".

FIX SUMMARY
After several hours of testing, I finally got to the bottom of this issue, at least for my mod list/playset.

WHAT DID NOT WORK
1) Against the original suspicion, it actually has nothing to do with the excellent mod 'Better UI Scaling'; obviously, unsubscribing/resubscribing to it does not fix the purple icons.
2) Verifying game files did not fix anything for me either.

WHAT DID WORK
1) Disabling the mods listed below make the purple boxes go away for me.
Auto promote culture
Auto conversion
Auto increase control
[1.15] Auto-Pause (updated)

Note: I am posting this message to the Workshop Discussions section of each mod to inform others, hope it helps you get rid of the annoying purple boxes.
GanjaMan [NL] 1. maj kl. 6:30 
@slaneche is there any known mod conflicts?
Jeanté 1. maj kl. 5:19 
yeah its pinked out for me as well since newest patch
slaneche  [ophavsmand] 30. apr. kl. 8:44 
@GanjaMan, that seem a mod conflict.
GanjaMan [NL] 30. apr. kl. 7:52 
it only converts 1 county for me, after that i have to put it somewhere else like in vanilla
Sydron Knight 29. apr. kl. 22:47 
it works but the icon is pinked out.
GanjaMan [NL] 27. apr. kl. 15:20 
auto converting doesnt seem to work
slaneche  [ophavsmand] 7. apr. kl. 9:37 
@FREELOADER EUROPEAN, that... heu okay... i ll find a solution... hope
FREELOADER EUROPEAN 31. mar. kl. 20:06 
@slaneche Thanks for replying. It definitely happens for me when I am in Ireland and I conquer the papacy, the pope will continuously spam convert on the province he no longer holds. I have also had it happen in Jerusalem when I conquered there too, the Muslim emperor was trying to convert. It happened to me in my latest game where I made a head of faith on accident in the kingdom of ireland and had to reconquer their lands in oriel because they became independent and the same thing happened. The exact thing it says is "liege is convering in county"
slaneche  [ophavsmand] 31. mar. kl. 8:44 
@Tezact, i don't update it. cause i m not the autor :D (and i don't want to)
Tezcat 30. mar. kl. 13:12 
@slaneche okay understood so i just have to wait till you update it, thank you
mulrich 30. mar. kl. 12:55 
@Tezcat that's the million dollar question. Looking at the files, it seems like a rather simple modification, but I'm no mod maker, so I wouldn't immediately realise if I was doing something wrong. From memory, it looks like the compatch just adds variables for the specific game rules. But again, I'm not about to promise it's a simple update.
slaneche  [ophavsmand] 30. mar. kl. 12:07 
@Tezcat, i don't think .
Tezcat 30. mar. kl. 10:00 
@mulrich, jesus christ im blind okay i see that patch your talking about. but its outdated, will it still work for the new patch now you think ?
mulrich 30. mar. kl. 5:19 
@tezcat sorry, I completely forgot I'd asked questions here. Since you're using MGR, you need the compatibility patches, otherwise, it won't work at all.
slaneche  [ophavsmand] 30. mar. kl. 2:02 
@THE BRAINCELL KING, only head of faith ? systematicaly ? (i can't reproduice...)
FREELOADER EUROPEAN 29. mar. kl. 19:13 
The bug I reported some time ago is still present. If you conquer lands from a head of faith, they will continuously try and and convert your land and spam the notification.
Tezcat 16. mar. kl. 21:11 
@mulrich yes i manually started the task for culture and faith and even control. i have all 3 of your mods, and yes i am using more game rules mod as well, sorry for the late response did not expect a replay so soon
mulrich 16. mar. kl. 12:08 
@Tezcat two things: 1) have you manually started the task first? 2) are you using "More Game Rules"?
mulrich 16. mar. kl. 12:07 
@slaneche at least on 1.14.3, the compatch was still working just fine (at least, I didn't notice any problems). I've no idea if it works now, though, with the changes introduced by 1.15.0. I'm waiting for something else to update before I'm gonna give it a go.
Tezcat 16. mar. kl. 11:21 
soooooooo maybe im stupid but does it show its being done ? cause i dont see any affect,
huumejere 16. mar. kl. 3:11 
Update please, thanks
SalahadDin 15. mar. kl. 20:48 
I love this mod so much, please update, thanks
slaneche  [ophavsmand] 14. mar. kl. 8:55 
@Holarula, it might not supported anymore.
Holarula 14. mar. kl. 8:36 
Oh, I saw the compatible mod you wrote. I'm sorry I didn't read the whole article and caused trouble. Thank you for your work.
slaneche  [ophavsmand] 14. mar. kl. 8:24 
@Holarula, yes, MGR is not compatible
Holarula 14. mar. kl. 7:18 
yeah after the test, it's strange that 'More Game Rules' does make this mod invalid
apart from this situation, the mod is ok
MajorBluesZ 26. feb. kl. 20:55 
Can the mod be updated that it doesnt say outdated again?
RNGeeves 25. feb. kl. 1:40 
This works, but if you have 'More Game Rules' it breaks. Try to remove that, and then unsub/resub this, in case any of you have it on and this doesnt work.
slaneche  [ophavsmand] 21. feb. kl. 7:59 
@小熊猫 have you try without other mod ?
匿名 21. feb. kl. 5:42 
this dont work, the repeated bug information is in the following:

[E][jomini_script_system.cpp:284]: Script system error!
Error: Fetched null province from capital_province link
Script location: file: common/scripted_effects/10_chaplain_move.txt line: 10 (chaplain_move)
file: events/10_court_chaplain_finish_events.txt line: 6 (court_chaplain_finish.0001:immediate)
file: common/scripted_effects/10_chaplain_move.txt line: 2 (chaplain_throw_move)
file: common/council_tasks/10_court_chaplain_tasks.txt line: 685 (task_conversion:on_cancel_task_county)
file: events/10_court_chaplain_finish_events.txt line: 6 (court_chaplain_finish.0001:immediate)
file: common/scripted_effects/10_chaplain_move.txt line: 2 (chaplain_throw_move)
file: common/council_tasks/10_court_chaplain_tasks.txt line: 685
....................
slaneche  [ophavsmand] 26. jan. kl. 0:38 
That should be an incompatibility
DoubleDocks 25. jan. kl. 20:41 
Same for me, tested with only control and conversion mods active, control works but this one does not.
PoisoN 25. jan. kl. 14:38 
It does not work
Pls upd
MajorBluesZ 14. jan. kl. 10:27 
Can you update all your mods please I know they work but its annoying looking at them not being updated to the current version.

@Slaneche
Morgan 7. jan. kl. 17:48 
Does it also direct your vassals to do the same?
GamerGirlDK 6. jan. kl. 13:59 
What can conflict with it? I have a lot of mods
slaneche  [ophavsmand] 6. jan. kl. 8:45 
Have you mods conflict ?
GamerGirlDK 5. jan. kl. 22:18 
It does not work. Neither does the others
GeorgePayne 31. dec. 2024 kl. 6:37 
Not working for current version for me also
Pirate of AE 26. dec. 2024 kl. 11:45 
@slaneche did you see my post on the other one that isnt working for me? with my mod list?
slaneche  [ophavsmand] 26. dec. 2024 kl. 3:53 
@MajorBluesZ it's juste the version number that not correct. you can use it
@Pirate of AE, i have mad lot of test, my friend use it. i use it. i haven't found a probleme. for Control i ll check the move ordre
MajorBluesZ 7. dec. 2024 kl. 9:36 
Can you update all your mods again? There out of date? @slanche
Pirate of AE 23. nov. 2024 kl. 19:25 
@Slaneche, Both faith and culture aren't working, Control wont focus your lands first when it does auto move.
MajorBluesZ 19. nov. 2024 kl. 13:56 
Can you update all your mods again? There out of date? @slanche
浅挚绊离兮 19. nov. 2024 kl. 7:22 
this mod doesn't work. It can only spread one and stop. Other mods can work continuously.