XCOM 2
Reach Redux: Extended Addon's
46 Comments
SM3RF Feb 20 @ 12:58am 
whenever i go to the mod page it nevr lets me select it :(
Blood_Shaman_Pixel Sep 4, 2023 @ 11:03pm 
you should add some arms that work with the halo 3 odst armor, i use your sleevless and tactical arms alot but they have a gap when used with that armor
xxPYROxxJONESxx May 9, 2023 @ 8:21am 
ah thats a shame
Deadput  [author] May 8, 2023 @ 7:28pm 
I can't with this mod, the original required mods aren't cooked either and problems happen when the assets of one mod require another but one is cooked while the other isn't.
xxPYROxxJONESxx May 4, 2023 @ 5:49am 
please cook these delicious assets
Hel's Angel Mar 11, 2023 @ 5:07pm 
Man, thank you so much !
Deadput  [author] Mar 11, 2023 @ 4:06pm 
I'll consider it if I get back into modding, no promises though.
Hel's Angel Mar 8, 2023 @ 12:21am 
Can you also add the balaclava from the original mod as a face prop ? I absolutely love the ODST helmet you made but without the balaclava they just expose the neck for no reason.

Balaclava from other mod have tons of clip issue. I know that is true, I go through 260 page of steam mod to check every balaclava mod, they all clip with ODST helmet.
Deadput  [author] Sep 6, 2022 @ 12:28pm 
Still don't know how to do that, hence why the colorable visors take patterns.
Vegeta002 Sep 4, 2022 @ 10:13am 
OK, no Jetpacks then.

Then is there any chance you could modify the ODST armour so that the highlights for the tinted versions (like helmet stripes, visor, etc) use the tattoo colour instead of sharing the undersuit colour?
Deadput  [author] Aug 29, 2022 @ 6:45pm 
Halo Reach ones I mean
Deadput  [author] Aug 29, 2022 @ 6:45pm 
There is no Jetpack cosmetics in Xcom friendly format thus I can't include them.
Vegeta002 Aug 27, 2022 @ 8:22am 
The Torso parts that have been left out of the localisation file work when I add the names in, but it would be nice if the mod included them by default.

Also, it would be nice to have a Jet Pack version of the torso to go along with the backpack/radio and as a stand-alone in the torso deco category.
Deadput  [author] May 4, 2022 @ 10:47am 
If I go back to the mod (it's not a huge priority for Xcom 2 mod plans I want to do but I've thought about seeing if there were more new stuff I could add) then I'll take a look to see if I did so, if not I'll add them in an update but I'm not sure if it will work for sure.
Delta-118 May 4, 2022 @ 9:13am 
Weird... oh well then. Thanks anyway!
Deadput  [author] May 4, 2022 @ 3:29am 
Not when I use them, might of changed since but even during the development of the mod I didn't have them show up.
Delta-118 May 3, 2022 @ 7:34pm 
The OG Reach redux *does* have part names for the torsos though.
Deadput  [author] May 3, 2022 @ 5:21pm 
Can't recall at the moment if I didn't include them or if there's just an issue with the display.
Deadput  [author] May 3, 2022 @ 5:21pm 
There are no names for the torsos, just like the OG mod that's required for this one.
Delta-118 May 3, 2022 @ 4:50pm 
I don't seem to be getting part names for these, and guessing at what "torso 81" is can be kinda frustrating. Any advice or help you can give would be appreciated.
Venator Apr 3, 2022 @ 1:56pm 
Can't thank you enough, there's not a lot of options for Predator armor-tier cosmetics that fit my taste, these fit perfectly and they bring back fond memories of the golden era of Halo! Well done, can finally blast some aliens in LWOTC in style!
Deadput  [author] Feb 16, 2022 @ 1:25am 
Yeah I gave up on that part before I released the mod since patterns are tied to primary tint and not secondary, it's one of those things I was considering revisiting once I had the time and will to go back to this mod since a couple things like that do need to be polished up a little.

So the answer for now is just don't give em patterns, currently it's the same thing like the mod I originally took the helmets from.

Note this is only for the new helmets that originate from the Reach Spartan armor mod.
Aoykav Feb 15, 2022 @ 5:10pm 
im running into a problem with the visor color on the helmets being linked to both primary and secondary colors. could you link it to the tattoo color so i can customize the visor separate from the primary and secondary colors?
Deadput  [author] Feb 2, 2022 @ 9:25pm 
Wouldn't know, I've used this mod with Templar Gear and the localization was just fine.
RAVVSlathotep Feb 2, 2022 @ 5:44pm 
A question: I'm trying to use this mod with Templar Gear and it seems to cause a clash where whenever the Templar Gear is active, all Reach items end up having "Templar Powered Medium Reach....." in the name instead of what's in the localisation. Could you point me in the right direction for me to try to solve this?
Deadput  [author] Jan 17, 2022 @ 5:48am 
A screenshot would be helpful to determine the issue.
SuperNerd Jan 17, 2022 @ 4:21am 
When using this mod i get a lot of empty selections where body parts are completely removed, any idea what issue it could be or how to fix it?
Deadput  [author] Jan 2, 2022 @ 2:52pm 
🎖xXStretcHXx🎖 Jan 2, 2022 @ 1:45pm 
Cat ears when?
Deadput  [author] Dec 26, 2021 @ 3:18pm 
Yeah I don't know why it does that, sometimes it happens and sometimes it doesn't for me.
Vegeta002 Dec 26, 2021 @ 12:37pm 
I've been playing around with this to make ODST's and I've been getting odd behaviour from three items in this mod, specifically "HUL Left", "HUL Right", and "HUL Combo" (and ONLY the Lower Face versions).

If I hover the mouse over one of them then move it over another, the model doesn't change to show the new part. The name displayed when I select it is the correct one, meaning it's not a case of selecting the wrong part by accident.

I don't know if it's a game thing or a mod thing, but it happens consistently and nothing else in the mod behaves that way. No other mods or vanilla parts do this either.
Vegeta002 Dec 24, 2021 @ 10:14am 
Understandable.
Deadput  [author] Dec 24, 2021 @ 9:24am 
I might of forgotten to add them, having to add localization for around 16 armors means it's easy to make errors during the process, if so I'll try to fix it when I fix the other localization when I put in a meaningful update
Vegeta002 Dec 24, 2021 @ 2:32am 
I seem to be missing Localization on the "Powered Templar" torso pieces.
Deadput  [author] Dec 23, 2021 @ 9:27am 
As a general note: I'll fix the localization on those couple of shoulders when I have more to add/edit in an update, since it's just names and not effecting the cosmetics themselves it's not a high priority.
dmc32 Dec 22, 2021 @ 1:58pm 
wow, missed this one, very nice add-on's for the Halo crew, especially the arms and shoulders, good look.
🎖xXStretcHXx🎖 Dec 21, 2021 @ 7:58pm 
Love u
Vegeta002 Dec 21, 2021 @ 11:40am 
@Deadput - The Template mod can help replace vanilla weapons with the existing Halo ones, but can't do anything about the majority of the stuff that modders never even made (like the UNSC Grenade Launcher, SPNKR, Spartan Laser, and almost everything Covenant), or the weapons being made using using the early 360-version of Reach rather than the modern Reach.
Vegeta002 Dec 21, 2021 @ 11:40am 
@Avrellian Which I addressed in my post ("the Reach weapons also use the original one and is missing most of the weapons").

Those all use the original XBox 360 version of the Reach weapons and half the stuff (like the UNSC Grenade Launcher, SPNKR, Spartan Laser, and almost everything Covenant) is missing.
Deadput  [author] Dec 21, 2021 @ 11:02am 
Alternatively you could use the ghost template mod that has all of them but that would require setting things up manually in config files with mods like Iridar's Template Creator.

When it comes to modeling ability I can only use stuff already ported to Xcom 2's format, aka I can't rig stuff up from the groundup.

The Pelican stuff is out of my modding knowledge sorry, would be cool to see.
ΑΒΡΞΛΛΙΑΝ Dec 21, 2021 @ 6:51am 
@Tyler Chambers So there is already a weapon from Halo Reach
True, to get it, you need to download as many as three mods)
[WOTC] [H5] Memories of Reach: Jorge's Chaingun
[Wotc] Halo Weapons Medley
[WOTC] Halo: Reach Magnum
Vegeta002 Dec 21, 2021 @ 5:36am 
Out of curiosity, any chance of a Reach weapon pack or Pelican from the MCC version of Reach?

The only Pelican we have is the CE Pelican (the original one, not the Anniversary version), while the Reach weapons also use the original one and is missing most of the weapons.
Collard Green Jedi Dec 20, 2021 @ 11:09pm 
Aw dude sick, this is exactly what I was hoping for! Marine arms with psi veins was something I was needing, this is perfect! Now my entire team can keep the same aesthetic
Wet Dog Squad Dec 20, 2021 @ 4:27pm 
>Mark V Spartan cosmetics kitbashed onto Marine armor with XCOM 2 forearms
yes yes yes, yes please!
Dr.Optimal Dec 20, 2021 @ 4:19pm 
Hey man great work this is an awesome mod, love seeing the available options for the Reach armours getting extended. If you do have any plans to add further to this it would be great to get a few non tint-able pale versions of the Reach trooper helmets, to be able to copy the look of the regular army troopers in Reach.
Deadput  [author] Dec 20, 2021 @ 10:14am 
I'll add some more screenshots at a later date, there are quite a few options after all!