Solasta: Crown of the Magister

Solasta: Crown of the Magister

Vel Ode to Yendor
111 Comments
vel  [author] Jun 27, 2024 @ 7:01pm 
kevwelch, cheers mate, glad you're enjoying it.
kevwelch Jun 27, 2024 @ 6:44am 
Oh well. Either way, the whole thing has been a ton of fun. I did not expect anything like this going in, so it's been great to discover more and more as I go deeper in the levels.
vel  [author] Jun 26, 2024 @ 10:32pm 
kevwelch, cheers for playing. Short answer, no, there's no way to return F5 to the quantum mechanic.

At the time I wrote this campaign, there was no way to set conditions across levels or to have key items trigger dialogue changes.
kevwelch Jun 26, 2024 @ 9:35pm 
I'm curious, is it possible to return F5 to the QM?
vel  [author] Dec 5, 2023 @ 7:49pm 
Cheers Hastar! There's a lot more gear and loot the deeper you go and IIRC magical longswords among them. You may want to revisit the shop in Minetown, too. There is bidirectional fast travel that unlocks in the depths, just check the stairs up as you get to the lower levels. No need to do a long walk.
Hastar Dec 5, 2023 @ 7:30am 
Great Mega-Dungeon. I only have one complaint if using Unfinished Business mod. I made a sword weapon master and my wizard took long sword weapon finesse. I can't find magic long swords to save my life :steamfacepalm::steamhappy:. Party just hit lvl 11. Great dungeon.
vel  [author] Nov 9, 2023 @ 5:10am 
cheers Uthor!

Croesus should spawn on map load IIRC. He might have been broken by the recent (and final) Solasta update. :(
Uthor Nov 9, 2023 @ 4:16am 
There's enough XP to get you to level 16 before you go to the astral plane. I've played this excellent adventure through four times now (with different friends), it's the best community content for this game imo - and better than the game's campaigns (Sorry TG!). Great job Vel.

Interesting find in my last playthrough was Croesus himself didn't spawn in the fight in his treasury, rather odd.
vel  [author] Aug 1, 2023 @ 5:40pm 
BBQuasar, there's enough XP in this to get you to level 15 if you do a completionist run, IIRC.
BBQuasar Aug 1, 2023 @ 1:47pm 
is this updated to support the new level cap of 16?
vel  [author] Jul 3, 2023 @ 7:52pm 
@NeatWolf thank you!
NeatWolf Jul 2, 2023 @ 1:43pm 
Thanks @Vel!
We arrived in 2 a bit overleveled (20) by the end, but it was still quite a challenge! Thanks for creating the campaign - so far it's the best in the Workshop!

I'm quite sure you took quite a break from it after creating it, but I can only wonder what you could create with 20 full player levels (sadly the IA is sometimes a bit dumb - even high level clerics kept spamming those tiny little sparks - barely a challenge. Solasta's fault!)
vel  [author] Jun 27, 2023 @ 5:52am 
@NeatWolf The map connection in general are unlocked from lower levels to upper levels to allow for fast travel between the maps. For example, you can quickly travel from DL11 to DL5 to DL3 but only after unlocking those fast travel spots from DL11 etc.
vel  [author] Jun 27, 2023 @ 5:50am 
@NeatWolf the Big Room is DL7 and there is a connection from the Oracle DL5 but only if you unlock it *from* the Big Room DL7. You'll have to walk back down to DL6 then find DL7.

As for Fort Ludious and its legendary stash of gold , there's a somewhat hidden spot in the Big Room DL7 that you will need to find to get in. It does not require successful detection rolls or anything, just thorough exploration.

Here is a map of all the map connections in Vel Ode to Yendor. Spoilers! https://steamcommunity.com/sharedfiles/filedetails/?id=2995387936
NeatWolf Jun 25, 2023 @ 1:51pm 
Hey @Vel, since you mentioned that place, I found the place you mentioned but wanted to go back since it felt like close to endgame.
So instead I found several other places I went missing. Yet...I was looking for a place called "Big Cave 6" or something since I wanted to go say hello to a certain castle and open space fight that was WAY too hard when I found it.
I completely got lost. I can get back to the Oracle but then, I'm clueless. Did some portal disappear or am I just lost?
vel  [author] Jun 25, 2023 @ 3:57am 
@ilkay the Amulet of Yendor is in Moloch's Sanctum, DL16 which is accessible from Baalzebub's Lair, DL13 once you have all the key items from elsewhere.
ilkay Jun 24, 2023 @ 7:15am 
WHERE THE HELL IS THIS AMULET ???
vel  [author] Jun 14, 2023 @ 12:49am 
@Ramz-E great! Glad that it worked.

Most of my campaigns I put alternate ways of getting past locked areas but the key quest items in Yendor are unique. I wish I could mark them no-drop!
Ramz-E Jun 13, 2023 @ 1:49pm 
Ok, seems the only thing I didn't do with my tinkering was update the version. Once I did that, the chest appeared with the item in it so now I can carry on the campaign! Thanks a lot Vel, much appreciated :)
Ramz-E Jun 13, 2023 @ 1:11pm 
So I dont have any json files in my content folder. All I have is a file called Vel Ode to Yendor.2023-06-04-17-52-53 in the UserContentBackup folder.

I did already have a play around in the dungeon maker and added a chest with the item in it, but it doesnt show up in the game for me.
Ramz-E Jun 13, 2023 @ 9:34am 
Awesome, thanks Vel. I will give this a go later!
vel  [author] Jun 13, 2023 @ 7:08am 
@Ramz-E I wrote a quick guide on how you can cheat with the Dungeon Maker tools to get unstuck:

https://steamcommunity.com/sharedfiles/filedetails/?id=2988765740
Ramz-E Jun 12, 2023 @ 12:48am 
I have checked all of my characters inventories multiple times to make absolutely sure and its definitely not there. Any help you could offer would be greatly appreciated!
vel  [author] Jun 11, 2023 @ 4:33pm 
@Ramz-E IIRC the candelabrum and all the required quest items are marked not sellable but unfortunately you could still drop/delete it as there's no way to prevent that. Could you double check your inventory one more time? If it's not there maybe I can walk you through using the DM to edit the campaign so you can grant yourself another one.
Ramz-E Jun 11, 2023 @ 1:35pm 
So I have really been enjoying this campaign, but I finally collect the last piece I needed for the ritual, the book of the dead, went to start it at the ritual site and discovered that the candelabrum had vanished from my inventory.

I have no idea where it went, 100% sure I didn't sell it and its not on any of my characters. Have you seen this happen before and is there a way to get it back that you know of?
NeatWolf Jun 10, 2023 @ 11:05am 
"how do you use the normal exits that require 4 PCs if you have only 2 characters in your party?"
I... don't know? They just work. I can skip puzzles with buttons by evoking small elementals, but the way you set up those triggers was quite unique! ;)
Hopefully Quest Level 10 doesn't have something similar - I peeked shortly and saw more activators. I didn't want to spoil myself the campaign tho!
NeatWolf Jun 10, 2023 @ 11:02am 
Omg, Vel, thanks for that infinitely! I loved the campaign so far - it has that bit of "evil" only DMs can put in a campaign, and I was heartbroken when I found I potentially had to trash all the game progress made with a friend (playing in 2 is a bit more challenging but you level up faster ;))
I can't wait to test the new patched campaign and see if we can complete it! <3
vel  [author] Jun 10, 2023 @ 12:00am 
@NeatWolf Campaign updated to version 1.0.13

Added a workaround in the first Quest level (DL9) for 2 player parties (rather than the usual 4 player) in order to activate the gargoyle statues and open the secret entrance. The normal solution is to have each party member stand before each of the 4 statues, which will activate them, start combat and open the entrance on the north side of the map. You can now alternatively go to the far northwest corner of the map, hit a button, that will activate the statues and open the exit. This is possible with only a single PC or 2 player party.
vel  [author] Jun 9, 2023 @ 11:59pm 
@NeatWolf I came out of Solasta retirement briefly to fix this 2 player party problem for you. Hope it works! Please let me know if you're able to proceed.

BTW how do you use the normal exits that require 4 PCs if you have only 2 characters in your party? The game was designed and hard coded for 4 party members which is why a lot of things break if you do 2 or 6.
NeatWolf Jun 9, 2023 @ 12:27pm 
I get that the idea was to make it only available to people with a party of 4, but this is the very first time I'm facing an issue playing - only because we're playing in 2.
And it's just for a minor puzzle. Any chance to make the teleport to Quest DL10 available to parties of <4 players? I can edit the map but only official updates update the map baked in the savegames.
I'd hate to restart the whole campaign, I had no idea it had such strong, game-breaking requirement for having 4 players :(
Pretty please? :(
NeatWolf Jun 8, 2023 @ 12:50pm 
Hi, I am currently in the 4 cherubs area - and I've been playing with 2 players. I tried to summon a few creatures but I couldn't solve the "puzzle". What is going on? Typically evoked creatures could press buttons but - this is not the case? Please tell me this is not going to compromise the whole run! How can I spawn the demon at about floor 9?
The cottage has no doors. I tried to position each player and minor elementals in front of each cherub but - that's not enough? any help is welcome, we're stuck in that cottage T_T
vel  [author] May 1, 2023 @ 4:48am 
Some players reported having over 180,000 gold by the end O.o
I think they found the fort! ;)
charles_watkins Apr 30, 2023 @ 1:42pm 
Yep. Pony up for that 3000g Oracle scroll and she tells you everything. You can also buy a map of the whole thing.
vel  [author] Apr 17, 2023 @ 5:38pm 
amthen, sorry for the difficulty! This is my most challenging campaign.

The Bell of Opening is acquired through the Quest that starts on DL9 and goes to DL10. Talk to an NPC on DL9 to start the quest and open the door to DL10. You must defeat the guardian there to acquire the bell from a chest on DL10.

There are clues sprinkled throughout higher levels of the dungeon, including quite a lot of detail from NPCs Smedley and the Oracle.
Babbit Apr 17, 2023 @ 6:50am 
Simply can't get the Chime quest .... running over every level and portal. Got the clue below DofD big room but never ... sorry too frustrating to continue having achieved lv10. Mechanics of quest given and tracking are very weak.
charles_watkins Apr 12, 2023 @ 5:15pm 
Even though you can't target the hidden Grid Bug, you can still hit it with an area spell. Shatter works fine.
vel  [author] Dec 1, 2022 @ 3:19pm 
Thank you conTeXT!
conTeXT Dec 1, 2022 @ 6:00am 
As an old-school NetHack player, I'm really enjoying this! You've definitely captured the feel of it.

Thank you for this.
vel  [author] Sep 19, 2022 @ 4:28pm 
Berserkr, most people that have played this campaign haven't encountered that issue, as it's been out for 8+ months. It's also in a completely optional side area (Sokoban). The rest of the campaign is largely bug free. Enjoy!
Berserkr Sep 19, 2022 @ 1:26pm 
It shows last update is in Jan but last comment Sept 8th Vel is the below bug still a thing? Saying something is optional and to go back a previous save isn't very reassuring I was gonna try this campaign out but if stuff hasn't been fixed let me know I won't bother
vel  [author] Sep 8, 2022 @ 6:10pm 
ImpPhil sorry for the trouble! Thank you for the detailed report.
ImpPhil Sep 8, 2022 @ 9:22am 
Vel, the bug is with the button activator at X:14, Y:18. There's a crate in front of it which has to be moved first. Moving the crate covers one of the hidden grid bugs that appears (inside the crate) when you press the button. I can fix it myself but will still need to roll back to an earlier save.
vel  [author] Sep 7, 2022 @ 4:56pm 
***** I can't reproduce it unfortunately. Sokoban is completely optional though so hopefully you can go back to a save prior to that battle? Also, most of the crates move so try either pushing the crate first (or not push it if you did). Sorry for the bug!
ImpPhil Sep 7, 2022 @ 12:49pm 
Vel, really enjoying this until ... got to Sokoban DL2 with the teleporters. Sent my rogue in who dealt with the Elf lord and then had to fight 13 grid bugs. It would have been fine except one of the grid bugs appears inside a crate meaning I can't kill it and the battle never finishes. Anything you can do?
Gruff Aug 2, 2022 @ 6:18am 
Thanks Vel. I did see the lore and guess I got one of the items. I'll head off and get those items as I really want to finish what has been a very enjoyable adventure :steamthumbsup:
vel  [author] Aug 2, 2022 @ 4:47am 
Gruff, thanks and sorry you're stuck! There's lore throughout that indicates the items you'll need to progress past the demons' lairs. Spoilers follow: You need the Bell of Opening by completing the Quest that starts on DL8, the Book of the Dead from the Wizards Tower DL11, and the Candelabrum of Invocation from Vlad's Tower DL9. Baalzebub's Lair DL13 contains shortcuts back to all of those levels in case you missed one of the items, so you won't have to backtrack too far. Once you have all 3, you can open all the doors for the invocation ritual and enter Moloch's Sanctum. Hope that helps!
Gruff Aug 1, 2022 @ 10:13am 
Love the adventure but I'm stuck. I've of course missed something but I really need help on this. I'm currently on Baalzebubs Lair DL12. I killed the demon, because I could. But there are 3 doors (I think it's 3, I've opened one), right next to a camp point. I have no idea how to open the other two! So advice would be most helpful because I thought I had done every map. Thanks.
vel  [author] Jul 12, 2022 @ 4:47am 
Jmart2769, thank you for the praise! :D
wolfenring2009 Jul 8, 2022 @ 7:40am 
is it playable with the Xbox console ? are there errors ?
have it times in mod.io uploaded translated into German
Kulbaen Jul 5, 2022 @ 6:51pm 
@vel Thanks for the response, man. We appreciate it. It looks like we just got quite unlucky with the random loot generator. The later items that you made were a much appreciated reprieve from the RNG loot.

All that said, we did thoroughly enjoy the campaign!