MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Timberwolf - Mad Cat (Classic)
192 Comments
yu-fo May 19 @ 4:09pm 
Хорошая модель, сделана красиво и соответствует стилю игры. Автор молодец.
SankaraSamsara  [author] Apr 5 @ 2:08pm 
Yes I did a massive remaster of the whole mod that meant I had to change the name of the MDA files. You'll have to re-acquire them, unfortunately.

New version is much improved with 5 new variants, animation fixes, weapon visualization, weapon placement, cockpit fixes and a bunch of other stuff.
ctk3229 Apr 4 @ 1:48pm 
I also lost all My Mad Cats after the April 3rd update. I've tried just about everything to recover them. Nothing works. Any suggestions?
sandrail Apr 4 @ 11:56am 
I had 5 of these in my inventory yesterday. Today all 5 are gone. This is my 2nd favorite mech until 400 tons at 90 difficulty, after 90 difficulty it is #1. So this unit missing is a big deal in my campaign. The Hellbringer (my favorite mech below 90 difficulty) can not compete.
Any ideas where the Madcat went?
evilweener Feb 3 @ 9:50pm 
can confirm, just go deep enough into kurita, BUT, whats up with the paint options? i can get down with the presets but i jsut wish it used the normal options
thelybithian Jan 4 @ 10:55pm 
Can't seem to get the timberwolf to show up in my campaign at all.. I have classic mech collection, I've tried with JUST the timberwolf mod, I've tried disabling all mods except mech delivery, and timberwolf and it still is not showing up in the mech delivery selection, however it shows up in instant action.
bluwuby Jan 2 @ 9:44am 
Xeno Art Optimizer conflicted with it as you suggested. Once removed, the paint looks correct now!
SankaraSamsara  [author] Jan 2 @ 1:45am 
You're running a mod that's changing the material. Probably Xeno something, which messes with a lot of stuff in the game and downgrades the visuals.
bluwuby Jan 1 @ 1:11pm 
Mod plays and works great! Having such a blast using this in campaign!!

Just a few things:
Periodically, when loading a saved game it will state that the loadout is invalid and a refund has been done. However, this is not the case when double checking your loadout.

Second, are all the skins supposed to have the shiny chromium look? Only the default skin has the more matte paint like the rest of the vanilla mechs. All the other paint schemes have the chromium shader applied for some reason.
WarNurse Dec 22, 2023 @ 1:33pm 
Tried this mod today. Freaking amazing! The Timberwolf is a beast on the field!
SankaraSamsara  [author] Sep 28, 2023 @ 1:41pm 
It's a mod. Yes, it works on a Steam deck. I don't think there's a language requirement.
AkaGloomy Sep 28, 2023 @ 4:32am 
Is this mech installed as a separate add-on? can I install it through the workshop directly on my Steam deck? What languages does this mod support?
DirtyVaderDaddy Mar 15, 2023 @ 5:31am 
There is one version for YAML, and one version for stand alone
invisiblechpmnk Mar 14, 2023 @ 9:45pm 
Interested in mod, does it require use of YAML mod in conjunction? or can it be used alone
RedScorpion520 Jan 18, 2023 @ 12:15pm 
update. The no tonnage limit mod with this mod crashes. If you load YAML first then no tonnage this mod works even though it says there is a conflict.
RedScorpion520 Jan 18, 2023 @ 10:57am 
Ok I have narrowed the issue down to No tonnage limit mod. This mod is no longer working with that one active.
RedScorpion520 Jan 18, 2023 @ 10:43am 
Hmm. For some reason my game is now crashing with this mod active. It was working well with the Mechcommder mod. I am using it with the vanilla version finally found one but the game crashed when continuing from my save.
Zormac Jan 11, 2023 @ 12:23am 
The mod is showing duplicate unusable slots in the mechlab
DirtyVaderDaddy Dec 28, 2022 @ 2:17pm 
Oh okay, so its usable then? Thank you!
SankaraSamsara  [author] Dec 27, 2022 @ 6:42pm 
@dirtyvaderdaddy: the conflict is the testmap with my other classic mech mods. it's just a testmap used in the editor for bugfixing, it does not mean anything at all.
DirtyVaderDaddy Dec 27, 2022 @ 12:40pm 
Getting a notice that this conflicts with other mods, anyone have this issue and it still run stable?
Fuck Everyone Im Perfect Dec 10, 2022 @ 1:42am 
If you guys did a staradder/bloodasp next that would be the best thing in the world.
Narthan Dume Nov 21, 2022 @ 7:22am 
fyi all of your mods have conflict issues with MW5 Mod Compatibility Pack. the mod manager in game doesnt say it does but it does(fps drops/stutter & sound cuts out), if you set the MW5 Mod Compatibility Pack at 99 in the load order most of the conflict issues go away.
SankaraSamsara  [author] Oct 24, 2022 @ 11:07am 
@milk5: roam around kurita and rasalhague space. remember you can preview which mechs a star system will spawn before travelling there.
milk5 Oct 23, 2022 @ 2:14pm 
I added this but havent seen one in about 24 hours of campaign gameplay. Am I missing something or is this normal? I currently am rep 9 if that matters. I do have a few assaults in my lance now
BlazeArcVT Oct 4, 2022 @ 1:19pm 
If you bring in the Summoner make it the Mechwarrior 3 Summoner. Heck I would like to see all the clan mechs. While playing with the Mad Cat (Timberwolf) it seems like there's invalid slots. Can you fix that?
Zormac Sep 29, 2022 @ 8:36am 
There seems to be a bug when fitting it. There are some duplicate, unusable slots (like 2 head slots, 2 extra on legs, 4 on arms, 1 on torsos)
Helios Aug 28, 2022 @ 8:25am 
For everyone who cant find it in save editor, I figured it out. Go into your mods folder (<SteamDirectory>\steamapps\common\MechWarrior 5 Mercenaries\MW5Mercs\Mods) and copy the JSON file there, then paste it in the workshop mod folder (<SteamDirectory>\steamapps\workshop\content\784080). After that, delete your mod cache and make a new one selecting the 784080 folder. The problem was the save editor was expecting the JSON file to be in the same location but for some reason its not.
OneEye Aug 3, 2022 @ 11:05am 
@sankarasamsara thank you I will start haunting that area.
SankaraSamsara  [author] Aug 3, 2022 @ 4:01am 
@OneEye: Free Rasalhague Republic space and Kurita space is where they are most prevalent.
OneEye Jul 31, 2022 @ 5:44pm 
for the life of me I cant get the mechs to load. If I cant get them to load where do these normally show up at on the map? I have tried where the traditional clan invasion happens at and nothing.
Faryn Jul 27, 2022 @ 2:36pm 
I did, and the editor says I've found it and... nothing.
SankaraSamsara  [author] Jul 27, 2022 @ 1:58pm 
Faryn: Remember to point it towards the Steam mods folder.
Faryn Jul 26, 2022 @ 12:54pm 
For the life of me, I cannot get this to work. I've subscribed to the mod, I have the proper savegame editor, I point it to the correct mod path... but "Timberwolf MDA" is nowhere to be found on the cold storage mech menu.

I've tried unssubing/resubbing the mod. In fact, I did it to ALL of my mods. And no, I'm not using YAML.

Help?
Cursed Hawkins Jul 12, 2022 @ 1:20pm 
Hey Samsara, I know you're a busy individual but could it be possible that you and Kamazaki work together to make a version of the TimberWolf and Mad Dog for Unification? They just updated Unification to add the Ursus with the paint jobs of the clans and that made me think of the TimberWolf and Mad Dog, maybe even the Summoner if that's still in the works as well.
blackdog955 Jul 6, 2022 @ 4:23pm 
it shows engine heat sinks in purple
blackdog955 Jul 6, 2022 @ 4:21pm 
the YAML did not work either
RoosterX86 Jul 6, 2022 @ 1:35pm 
thank you for the quick answer and your amazing work. :-) If you'd ever consider making the Dire Wolf, that would be a dream come true...
SankaraSamsara  [author] Jul 6, 2022 @ 1:02pm 
@blackdog: you're playing this mod with YAML. get the YAML version instead

@roosterX: i think it should show up in your current save. Check out Kurita and Free Rasalhague space
RoosterX86 Jul 6, 2022 @ 11:42am 
If I am playing in career mode, do I have to start a new career to make the mech show up?
blackdog955 Jul 5, 2022 @ 3:46pm 
there is no engine or gyro in it. how do i fix
\
SankaraSamsara  [author] Jul 2, 2022 @ 8:54pm 
Scorn7: Yes, when I have time to mod it in. It takes a lot of time to do and I only have a couple of hours every evening.
Scorn7 Jul 2, 2022 @ 8:13pm 
is the summoner/Thor also going to be added?
SankaraSamsara  [author] Jun 25, 2022 @ 5:41am 
@Storm: Try unsubscribe and subscribe to the mod. Sometimes Steam doesn't update properly.
StormShepherd Jun 24, 2022 @ 10:23pm 
@Sankara I do. The Timberwolf has the Clan weapons, but the Mad Dog doesn't. :V
SankaraSamsara  [author] Jun 18, 2022 @ 3:20pm 
@StormShepherd: You need YAWC in order for Clan weapons to show up :)
StormShepherd Jun 18, 2022 @ 2:03pm 
@Samsara I figured it out, I reinstalled the mod, and was able to get it working with the save editor. Great stuff - by the way the Mad Dog is a tiny bit broken right now, I know you're working on the summoner, just thought I'd let you know it registers as having IS weapons.
SankaraSamsara  [author] Jun 18, 2022 @ 3:30am 
YAML version alongside the new major update with Clan skins is up on Steam https://steamcommunity.com/sharedfiles/filedetails/?id=2820533628
SankaraSamsara  [author] Jun 16, 2022 @ 5:36am 
@cofran2004: It's always good to make sure your friends have the same mods as you.
cofran2004 Jun 15, 2022 @ 9:41pm 
Noob question. Is it multiplayer friendly? Will my friends have to have it installed if I do?