RimWorld

RimWorld

Combat Psycasts
147 Comments
Bookwyrm Apr 9 @ 5:36pm 
@mrshitdick most warcaskets have little to no psychic sensitivity, perhaps that is the case
Antharann Fireblade Mar 21 @ 12:27am 
i know CE compatability isn't given but what happens if you try to use the mod with CE anyways?
CoolerThanACooler Jan 4 @ 9:08am 
It seems like brain exploder is incredibly buggy, It does not work on Warcaskets, and is incredibly finicky with application, sometimes just now effecting pawns
Mefim Jul 27, 2024 @ 2:22pm 
First of all, great mod!
Second of all, Brain Exploder doesn't seem to work for me. The psycast starts, it gets loaded, the cooldown reaches the end and then...nothing. The pawns are fine, the animals are fine.
Am i missing something? Or do i have a mod conflict of some sorts?
Deth Jun 18, 2024 @ 4:03am 
would be cool if this was scaling with psysensitivity.
Kokorocodon Jun 8, 2024 @ 11:06pm 
hmm this one a bit tps intensive aswell...
U.M.R Apr 25, 2024 @ 12:26am 
master, there is a question about the vanilla game and this mod. In version 1.4 ,we can use the same ability multiple times in queue when game paused, for instance, I can cast skip to multiple enemies when game paused via queue. But in version 1.5, I cast skip to one enemy and then the skip ability button shows "Disable : ability already in queued". That means I have to wait for the first skip to finish. This really annoying me. Is there any way to fix this? And a separate mod to solve the problem will be very pleasurable.
Blackthorn Apr 21, 2024 @ 2:38am 
encountering an issue where i cannot force a pawn to fire on an object with their equipped weapon if i have any of the psycasts from this mod on auto-cast. it trips up the pawn's AI and causes them to immediately switch one of the casts from here, but they never fire it, nor do they fire their weapon.
Crumb Apr 20, 2024 @ 3:46pm 
Thanks for the update! This is one of the few psycast mods out there that doesn't turn them into op skyrim wizards
TorMechia Apr 18, 2024 @ 2:35am 
Thanks for the update! Love your work here :)
Edern  [author] Apr 17, 2024 @ 6:45am 
Update done, also included some small fixes (like the Heavy Slug firing the wrong projectile with VPE)
TorMechia Apr 16, 2024 @ 5:05pm 
@Edern glad to hear that :)
Edern  [author] Apr 12, 2024 @ 4:31am 
@Esther_Angerin I'll look into it
Esther_Angerin Apr 11, 2024 @ 8:24pm 
Will this be updated to 1.5?
Big Cheese Apr 2, 2024 @ 9:13pm 
"Blows up brain with psycast mind"
Potato.EXE Mar 25, 2024 @ 2:07pm 
Psyicic choke has ceased to function for me
slurpme223300 Mar 16, 2024 @ 4:11am 
so when I cast any psycast from this mod it doesn't shoot out the projectile after the bar completes the pawn can't use any abilities any reason why this is???
oh no Feb 17, 2024 @ 6:29pm 
When playing with VPE, the Heavy Slug ability fires a medium slug instead. Looks like it's set to the wrong projectile.
\1.4\VPE\Defs\Abilities.xml line 175
legodude17 Sep 14, 2023 @ 9:02am 
You probably made a local mod which broke the LoadFolder.
Slow100 Sep 14, 2023 @ 1:21am 
i can't see the paths for the latest VPE
Morph_kun Sep 7, 2023 @ 10:53am 
is the grenade cast supposed to only have a spread of one tile? doesnt do a lot of damage nor is the blast all that large
legodude17 Apr 19, 2023 @ 5:24pm 
@Taz: Ask the CE folks for a patch, then. They handle all of that.
Taz Apr 19, 2023 @ 4:51pm 
this doesn't seem to work with CE
gost Nava Mar 9, 2023 @ 1:49am 
Not safe to remove mid-game (learned the hard way)
Florp Feb 5, 2023 @ 6:15pm 
Does this work with multiplayer?
asalia_dea Feb 5, 2023 @ 1:30am 
When an enemy psycaster start choking your pawn and get interrupted the "psychic choke" hediff on the pawn stay forever and need a healer mech serum to get removed, is it intended ? Would it be possible to allow the pawn to heal over time ? I'm using vanilla psycast expanded and their story teller that add lots of psycasters in the game... ^^'
KingsMan_ Jan 3, 2023 @ 1:24am 
no damage no shooting motion.... it's looking cool, but has many bugs
legodude17 Dec 11, 2022 @ 3:16pm 
@ProfileName: Yeah I think so.
@Erazil: That's weird. Make sure all your mods are up to date.
LXE Dec 10, 2022 @ 4:51pm 
kineticist shows up for me in the VPE psycast window
ProfileName Dec 3, 2022 @ 10:50am 
Question, what does "drain" mean on Heat? Does it mean it consumes Neural Heat during the process whilst active?
Erazil Nov 18, 2022 @ 5:53pm 
After some tests with the minimum of mod ( harmony, core + all dlc, character editor (to edit the pawns for the tests), VEF, VPE and finally Combat Psycasts

the "kinecticist" tree does not appear in the list on the VEP choice window.

with the addition of the mod "Choice Of Psycasts" to the previous list by the latter one can choose "light psychic slug" but still no "kinecticist" tree in VPE window.

I looked at the date of the updates, it appears that VEF was updated after your mod, maybe the problem comes from there ?

in short, the compatibility with VPE does not seem to work anymore
Erazil Nov 18, 2022 @ 5:59am 
The Tree kinecticist not showing in the list of "Vanilla Psycasts Expanded" when i take my first rang of psycaster (with anima tree, i play tribal) i can see of the 15 tree of VPE but not the tree of this mod.

i miss something ?
SaltyDwarf Nov 10, 2022 @ 4:57am 
Now it works, thank you very much! My favorite psycast mod.
SaltyDwarf Nov 9, 2022 @ 12:54pm 
And it is indeed does not work
Myf Nov 9, 2022 @ 12:16pm 
Let's go!!! Thank you Legodude17!
Dakon Nov 9, 2022 @ 11:09am 
Thanks
SaltyDwarf Nov 9, 2022 @ 10:56am 
Rimpy still says version mismatch.
Broms Nov 9, 2022 @ 7:33am 
Awesome work
Lily Nov 9, 2022 @ 4:59am 
nice
Edern  [author] Nov 9, 2022 @ 4:55am 
Updated to 1.4 thanks to legodude17, enjoy :)
JoeOwnage Nov 2, 2022 @ 6:56am 
Eldritch blast!
Lily Oct 31, 2022 @ 1:30pm 
1.4 pleaasseee
Myf Oct 29, 2022 @ 6:55pm 
Looking forward for a 1.4 update!
SaltyDwarf Oct 28, 2022 @ 12:57pm 
Update for 1.4 please please please?
The last Eternal Oct 23, 2022 @ 2:03pm 
Just a reminder, we are looking forward to an update on this beautiful mod! Thanks in advance <3
Tyvik Oct 23, 2022 @ 1:45pm 
Just discovered this mod. Exactly what I'm looking for, but nothing's working. Busted with 1.4?
JACK Sep 8, 2022 @ 4:27pm 
love the inclusion of VPE support, was looking for more trees and this one looks pretty sick :)
Loro Aug 27, 2022 @ 8:47am 
Nothing happened when I tried using Heavy Slug. Can you cast these from behind a shield belt?
Who Aug 24, 2022 @ 4:16am 
@Gnollmund
Had the same issue..
Do you use Yayo combat or any mods that increase projectile speed? I decreased the projectile speed and light slug psycast works normal. I guess that projectile speed messes up sth. Hope thi helps.
Krazyfan1 Aug 11, 2022 @ 3:39am 
can the psycasts be set to autocast?