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https://steamcommunity.com/sharedfiles/filedetails/?id=3172734005
I can confirm that going back to the last game version fixes the compatibility issue and gets Dupery working again. Hopefully an update to Dupery will come out soon to fix the issue.
Sadge.
{LINK REMOVED}https://jsonlint.com/
When I make the PERSONALITIES.json and start a new world i cant get my dupes. I tried adding my dupes names to the OVERRIDE_PERSONALITIES.json but immidietly after I start the game the same file gets modified thus removing my modifications. Idk what to do :(((
at MyAttributeManager`1[T].OnStart (System.Object obj, KMonoBehaviour cmp) [0x00000] in <d2ff0ec32ae74bb091b2c7c87705ee3b>:0
at MyAttributes.OnStart (System.Object obj, KMonoBehaviour cmp) [0x00000] in <d2ff0ec32ae74bb091b2c7c87705ee3b>:0
at MyAttributes.OnStart (KMonoBehaviour c) [0x00000] in <d2ff0ec32ae74bb091b2c7c87705ee3b>:0
at KMonoBehaviour.Spawn () [0x00000] in <d2ff0ec32ae74bb091b2c7c87705ee3b>:0
at KMonoBehaviour.Start () [0x00000] in <d2ff0ec32ae74bb091b2c7c87705ee3b>:0
Build: U48-568201-V
at Util.SpawnComponent (UnityEngine.Component cmp) [0x00000] in <d2ff0ec32ae74bb091b2c7c87705ee3b>:0
at MyAttributeManager`1[T].OnStart (System.Object obj, KMonoBehaviour cmp) [0x00000] in <d2ff0ec32ae74bb091b2c7c87705ee3b>:0
at MyAttributes.OnStart (System.Object obj, KMonoBehaviour cmp) [0x00000] in <d2ff0ec32ae74bb091b2c7c87705ee3b>:0
at MyAttributes.OnStart (KMonoBehaviour c) [0x00000] in <d2ff0ec32ae74bb091b2c7c87705ee3b>:0
at KMonoBehaviour.Spawn () [0x00000] in <d2ff0ec32ae74bb091b2c7c87705ee3b>:0
at Util.SpawnComponent (UnityEngine.Component cmp) [0x00000] in
Error in cassidy .MinionIdentity.OnSpawn
System.NullReferenceException: Object reference not set to an instance of an object
at MinionIdentity.OnSpawn () [0x001ad] in <ad882e55d8ac49379773540ee16f428f>:0
at KMonoBehaviour.Spawn () [0x0005d] in <d2ff0ec32ae74bb091b2c7c87705ee3b>:0
at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <d2ff0ec32ae74bb091b2c7c87705ee3b>:0
at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <d2ff0ec32ae74bb091b2c7c87705ee3b>:0
at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <d2ff0ec32ae74bb091b2c7c87705ee3b>:0
I wonder if that Mod Manager who is messing up something or Mod updater or the Mod itself, but it's really annoying.
Jorges clothes get overridden with a default generic red suit
"MIMA": {
"printable": true
"Randomize": false
"Description": "This isn't even {0}'s final form!",
"Hair": 5
},
and it gave me the following error
"Oops-a-daisy! We're sorry, but it seems your game has
encountered an error. If you uncheck all of the mods below,
we will be able to help the next time this happens. Any mods
that could be related to this error have already been
unchecked.”
@Barley
Took me some time to figure out which mod in my collection caused the scrambling personalities bug, but I figured it out:
-Bio-Inks: Rechargeable Printing Pod
The mod author is to busy to fix it currently, so I removed it and can confirm, the random faces stopped. Hope I saved some souls their time to figure this out
{
"LINDSAY": {
"Name": "Lindsay",
"Description": "{0} is a sweet, delicate flower. She needs to be treated gingerly, with great consideration for her feelings.",
"Gender": "Female",
"StressTrait": "Banshee",
"JoyTrait": "StickerBomber",
"HeadShape": 1,
"Eyes": 4,
"Hair": 14,
"Body": 4
},
"BAILEY": {
"Name": "Bailey",
"Description": "The world's a tad too complex for {0}, but good gosh if she doesn't try her damnedest.",
"Gender": "Female",
"StressTrait": "BingeEater",
"JoyTrait": "SparkleStreaker",
"HeadShape": 3,
"Eyes": 2,
"Hair": 6,
"Body": 1
}
}
I'm not sure what would be causing the scrambling of duplicant appearances (maybe it has something to do with game updates, or other mods, like was suggested). Unfortunately, I've never had that problem, so I'll try some things to reproduce it on my end. It's also interesting to hear that the "PERSONALITIES.json" file is case sensitive on Linux, I might be able to patch that.
Unfortunately, the way the game is coded means that accidentally ruining save files is really easy, so please keep in mind that this mod is still marked "beta" for that reason. Thank you!
You are a god among men for making this mod.
The updated picture can be found here [photos.app.goo.gl].
Also, While I was doing this I found the number that corresponds to the "Mysterious Hermit" with his hair and beard. I have added it to the list. This took me awhile because I needed to figure out how to extract the game files to get a good picture. Then I needed to find matching hair amongst the thousands of assets.
Error in GameAssets(Clone).Assets.OnPrefabInit
System.MissingMethodException: void Accessory..ctor(string,ResourceSet,AccessorySlot,HashedString,KAnim/Build/Symbol)
at Dupery.DuperyPatches.LoadResources () [0x00133] in <00058d5add344df0904524d7ea742234>:0
at Dupery.Db_Initialize.Postfix () [0x00000] in <00058d5add344df0904524d7ea742234>:0
at (wrapper dynamic-method) Db.Db.Initialize_Patch3(Db)
at Db.Get () [0x0001c] in <1726ad14e928409087f7fe566b21e0ff>:0
at Assets.CreatePrefabs () [0x00000] in <1726ad14e928409087f7fe566b21e0ff>:0
at Assets.OnPrefabInit () [0x00234] in <1726ad14e928409087f7fe566b21e0ff>:0
at KMonoBehaviour.InitializeComponent () [0x00068] in <fa50cdddb14a483d94f547557a674a42>:0
So, I had just finished up on my custom dupe list. Went to boot up the game to actually play after I fixed a typo...5 minutes max from when I last had the game open. That was when you loaded your update and my whole custom list was replaced by the default. 😭😭😭