Stellaris

Stellaris

[3.2] Multigalactic Galaxies
145 Comments
SInonChan Nov 30, 2024 @ 11:58am 
This mod still works buts it's buggy.
Killer Tamashi Sep 17, 2024 @ 4:25pm 
So long and thanks for all the fish.
Few times I used this mod back when it was working--it was great. 'Course..wasn't very good for performance, hah!
Lord of Cinder Sep 4, 2024 @ 11:23am 
Well. I wanted to try it out thinking it'd be pretty NEAT. But it didn't work, so I wasn't that sad about it. But I never removed it from my mod order yet.

I had an unusual issue when having the mod just installed and enabled; For some reason the game thought every, SINGLE HOSTILE ship, was Shard The Dragon from the Ancient Relics DLC. So every time I cleared out a mining outpost, went to war, anything to do with un-aliveing people. A screen would pop up basically saying Congrats for destroying the dragon. Now I know its related to this mod because when I removed it, and tried to force the same issue. It just wouldn't pop. But now seeing the mod is abandoned, I understand why I'm having issues. Lol.

No complaint or anything, just wanted to share. GREAT idea tho!
ItzRaiden Aug 25, 2024 @ 3:28pm 
The creator pretty much abandoned the mod, as cool as it is it won't get patched any time soon I'm afraid
ThotsBContagious Aug 21, 2024 @ 4:26pm 
Don't sub, it'll break your game.
Redeye Sep 26, 2023 @ 2:00pm 
are you still maintaining this? game has updated quite a bit since your last update. would be nice to get this updated too. it's a good mod
High Ground Jul 4, 2023 @ 4:53am 
any chance you can make one that has smaller star counts?
nine_tailed_racoon??? May 23, 2023 @ 6:24pm 
Is this compatible with the more habital worlds mod or no?
Journeyman Prime Feb 10, 2023 @ 7:21pm 
Does anyone know a modder that might be willing to pick this up and remake/update it?
ItzRaiden Jan 28, 2023 @ 5:16pm 
I doubt it'll get updated anyways, creator a year ago said they were having issues with the map itself so this probably got scrapped
Grunt4life Jan 28, 2023 @ 12:14pm 
No it doesn't work since you came straight here to the comments traveler either wait for update or idk
♥♥♥ Villain Jan 16, 2023 @ 5:41am 
Just tested, does not work with current build.
Fetfrumos96 Jan 10, 2023 @ 5:12am 
does this work with version 3.6.1?
Six2 Oct 16, 2022 @ 9:09pm 
How do I change my spawn location??
Fleet Admiral Shran Oct 13, 2022 @ 2:27pm 
Can you please update the mod?
Bluetail Sep 22, 2022 @ 4:49pm 
Does this even function?
Shady Ferret Sep 18, 2022 @ 9:44am 
Will this ever receive an update?
PenguinsCanFly Aug 30, 2022 @ 3:03am 
Please update :(
KcAc33 Aug 13, 2022 @ 1:27am 
Still getting the issue of the rubricator event happening over and over here, if a patch could be put out that even disables the event, that would be amazing, love this mod a bunch and hate to see such a simple issue crippling it. <3
Darkwolf Jul 31, 2022 @ 3:35am 
Hey, I noticed that with the latest update, whenever I spawn in to my game, my ships spawn somewhere in the middle of the map and go missing for at least 1.5 years after the game starts. This didn't happen with the previous update. Can you please update this mod soon?
Guard15  [author] Jul 26, 2022 @ 5:22pm 
Click the "Reset to default". It's in the same menu as the map options (last I recall) and will fix the problem of custom maps not showing.
Commissar Scav Jul 25, 2022 @ 7:29pm 
i cant seem to change galaxy size, only galaxy type and that only showsthe base game options.
Autumn.exe Jun 27, 2022 @ 4:13pm 
Can you return to this soon? It seems really fun but I think the recent updates broke it. Every time I start loading the game it closes to desktop mid load.
Guard15  [author] Jun 21, 2022 @ 7:07pm 
I haven't updated this for some time, so it might be that one of the events that was made for the last minor release isn't compatible with this current release.
Viking ⛟ Jun 21, 2022 @ 3:07pm 
Having a problem where the rubricator event pops up everytime i defeat a fleet.
a crazed gunman Jun 20, 2022 @ 4:51am 
@Kayo Holy shit thank you so much for your comment, I've been having that too and was going nuts trying to figure out what it was.
哈萨维682 Jun 17, 2022 @ 7:54pm 
@Guard15 thanks a lot
Guard15  [author] Jun 17, 2022 @ 3:29pm 
Sure I guess. I haven't updated this since immediately I switched to SCP:CB multiplayer modding and scripting, so you might have to update it to make it work if it's not broken already.
哈萨维682 Jun 17, 2022 @ 6:26am 
Could I use this map for a total conversion mod?
Kayo Jun 15, 2022 @ 5:02pm 
THIS mod right here. This is the mod that was causing the constant rubricator event every time I killed a hostile fleet. Holy shit it was driving me up the wall. I went an entire playthrough dealing with it before I gave up and checked every mod.
Wiloxe Jun 15, 2022 @ 1:16pm 
@PositiveVibesVR Can you recommend any system namelists mods?
Midnight StarBurst Apr 3, 2022 @ 5:09pm 
@yuki900 the 2nd issue isnt an issue with the mod, but rather an issue with stellaris itself. Stellaris uses a nameless, and the list wasn't meant for massive sized galaxies beyond vanilla. To fix that you just need to download an expanded system namelist mod.
Yuki900 Apr 3, 2022 @ 6:53am 
Loving the general shape of this galaxy! Glad it works with 3.3
So far i've encountered two issues. (3 if you count the whole thing if you only see 1000 stars. "reset to default" worked for that, it should help @BingoMan as well)

1. When using the Overmind origin from Expanded Gestalts: Forgotten Queens, it's game over on day 0 before even clicking "begin" after the galaxy generation. It looked like the result of instantly losing my only planet. This issue consistently occurs with all galaxy size options from this mod.

2. I've used Galaxy Size MGRH: Large - 3000 stars. It went alright at first. Then i noticed a LOT of systems (rough estimate 25% to 33%) have no name. Whenever i go to system view in those, I get an instant crash to desktop.
This issue didn't seem to occur in MGRH: Small - 1000 stars or with MGRH: Medium - 2000 stars.
BingoMan Apr 2, 2022 @ 5:30pm 
Is it possible to play this mod in 3.3? I try loading only this mod and I don't get the option to use this map
Tiny Mar 31, 2022 @ 6:09am 
So I have found a pretty stable fix for the bug that causes you to spawn without agri/mineral/energy districts. Selecting a specific system spawn and not a random one seems to do the trick. This also stops you planet classes from randomly changing, in some case to gas giants or barren worlds. Make sure to set all your custom empires to pre-generated systems if you want to make sure they spawn correctly!
Tiny Mar 30, 2022 @ 6:21pm 
I've done a few more generations on this mod and it's so weird. You get empires spawning in gas giants, empires spawning on barren/molten worlds. It's really fun to mess around with and see how the generator tries to place them. It doesn't seem to be origin dependent that determines whether they spawn without builds or certain districts, but infact it is completely random.

My suggestion is that if you want to play with this mod (since it seems the current curator of it hasn't updated it in near 3 months) is to keep generating your systems until it works - which can take a while!
Tiny Mar 30, 2022 @ 5:44pm 
Also it is not compatible with MEM. Results in CTD on galaxy generation. Does seem to be compatible with a surprising amount of other mods (atleast on galaxy gen)
Tiny Mar 30, 2022 @ 5:38pm 
I would really like to play this mod but all Capital worlds (PC and AI both) spawn without agriculture, mining, and energy districts
Outlaw Mar 27, 2022 @ 6:33pm 
gl to anyone's computer o7
ItzRaiden Mar 23, 2022 @ 8:45am 
@Paulo
I got 5 fans in total, 4 for everything else, and 1 thats a requirement for every PC. Even with this sometimes there is lag and slight spike in tempurature as much as 30-40C (90-120F if I'm correct)
paulo Mar 23, 2022 @ 6:39am 
Any PC able to run that must have an iceberg inserted in its cooler... o.0'
AlexNidhogg Mar 15, 2022 @ 7:41am 
@TheLittleJointThatCould @Pacha Try clicking the "Default" option in the new game settings to show the new options. That worked for me.
Pacha Mar 13, 2022 @ 5:25pm 
"Vulkan 2 mars à 22h41
only giving me vanilla generation galaxies and only 1000 stars. any insight?"

I solved this problem by putting "Fallen Empires Expanded 2" under this mod in my mod loader list.
TheLittleJointThatCould Mar 12, 2022 @ 11:58am 
Hi, I've been trying too load this mod up in multiplayer with my partner but we don't have the option to choose the different galaxies/maps. Where would they be? Thank you.
ItzRaiden Mar 5, 2022 @ 11:18pm 
@Syrocynical did you load the mod with any other galaxy generation mods? I did the first time I downloaded i and I changed that and it is now working just fine. Maybe worth a check
Syrocynical Mar 5, 2022 @ 9:24pm 
I keep crashing during game generation, even with my beefy pc. wish i could get this working
Killer Tamashi Mar 2, 2022 @ 2:37pm 
@Vulkan
It must be one of your mods that you use, because even with my modded save of around ~71 mods, the bigger galaxy selections show up and generate properly.
SolarisXIV Mar 2, 2022 @ 1:41pm 
only giving me vanilla generation galaxies and only 1000 stars. any insight?
Killer Tamashi Feb 25, 2022 @ 2:08am 
Mod works, but when selecting a planet from planet diversity it gives me a random planet.
Star-name also changes from the one I selected, which is annoying.
Itsmexander Feb 24, 2022 @ 9:41pm 
not working for me even I only have this mod enable