RimWorld

RimWorld

Dragon's Medieval Patches
20 Comments
Annabellee Jul 13, 2022 @ 2:14pm 
yea I was just doing some de-bugged my log
DragonKing  [author] Jul 13, 2022 @ 1:55pm 
Then it is just a warning you can ignore. Not an elegant way to do patches, but it does not break anything. I could do mod checking, but at the moment, I don't have the time to implement it.
Annabellee Jul 13, 2022 @ 6:35am 
Yea it does
DragonKing  [author] Jul 13, 2022 @ 2:40am 
@Annabellee does the mod still work?
Annabellee Jul 12, 2022 @ 4:07pm 
so love patches but i am getting this error Could not resolve cross-reference to Verse.ThingDef named AYCharcoalSmithy https://gist.github.com/HugsLibRecordKeeper/2efe15050ade38cc9171c3384f027e84 since I am not running apothecary
DragonKing  [author] Jan 27, 2022 @ 2:16am 
issue should be fixed now.
Serilyn Jan 26, 2022 @ 9:29pm 
Thanks, and yeah I already fixed them on my side. :)
DragonKing  [author] Jan 25, 2022 @ 3:04am 
@Serilyn I will take a look at it when I have time, if you are not scared of looking at XML, you can try and remove the RWOM patches for now manually.
Serilyn Jan 24, 2022 @ 2:18pm 
Great mod but there's a couple issues with A Rimworld of Magic that cause red errors on load. https://gist.github.com/4cf20a684d29c2d79ca78cbef347417f
TM_BlazingPowerStaff is listed twice in Generic_Item_Patches.xml and RWOM already has stuff categories and count defined for TM_DemonFang.
DragonKing  [author] Dec 30, 2021 @ 7:33am 
Thank you for the reply @oicher
Annabellee Dec 29, 2021 @ 9:52pm 
he patch it i post here and their
DragonKing  [author] Dec 29, 2021 @ 8:11pm 
I will try asking the XML Extensions author about it @Oicher, as far as I can see, there seems to be no mention about this mod, so might be something with XML Extensions. If you didn't experience anything odd or not working, it might not even be anything to worry about.
Annabellee Dec 24, 2021 @ 10:29am 
so when I try to use the XML extension mods setting with this mod I get an error https://gist.github.com/HugsLibRecordKeeper/169c5e64d799e078a1802be5446c9d08 it the last part
DragonKing  [author] Dec 16, 2021 @ 5:28am 
If anyone is using any other woodworking mods that isn't "Expanded Woodworking (Forked)", please let me know if the items still become stuffable. I have a suspicion that my patch doesn't "just" work for Expanded Woodworking, but other similar mods too.
DragonKing  [author] Dec 14, 2021 @ 8:53am 
@oicher and @OptimusPrimordial I just did an update, and "Expanded Woodworking (Forked)" should not longer be a dependency. Let me know if any issues arise :)
DragonKing  [author] Dec 10, 2021 @ 2:05pm 
Good to hear @Bard, let me know if you encounter any issues, or anything else that might warrant patching :)
Bard Dec 10, 2021 @ 1:58pm 
Wow these are amazing changes. Just starting a medieval run and this solves a lot of issues I was looking at
DragonKing  [author] Dec 10, 2021 @ 11:47am 
For now, I added it as a requirement, because I havn't made a mod check for it yet. If the woodworking mod is not present, it will likely currently break all the wooden bows. I am currently thinking about how to address this, and if I figure out a good solution, the requirement will be gone, but will also mean that you wont have stuffable bows for wood if you dont use the woodworking mod at least.
Annabellee Dec 10, 2021 @ 9:52am 
Yea is woodworking forked is mandatory and I don’t use any woodworking mod
OptimusPrimordial Dec 10, 2021 @ 4:01am 
I like a lot about this except I use other mods for woodworking, is expanded woodworking (forked) mandatory?