Ravenfield

Ravenfield

Castle over the sea
11 Comments
KuomintangUnofficial Mar 21 @ 9:31am 
thanks for the update from 2025
NonMetaphorical  [author] Jan 8, 2022 @ 8:27pm 
Updated: See change log.
MercySeat Dec 11, 2021 @ 9:41am 
Kamen's comment makes me want to stress that I'm definitely a big battle player so I'm biased haha. But it does show the value of putting at least some more decor in the spaces between points which could also be a nice tweak
NonMetaphorical  [author] Dec 10, 2021 @ 4:33am 
@MercySeat , Yea the lights are that bright in game but not on the editor for some reason ill remove them. i like most of those ideas and ill see what i can come up with. The entiror is cenrtaily getting some work.

@KamenRiderScar , Thanks bro! :)
KamenRiderScar Dec 9, 2021 @ 7:19pm 
It's bigger than I thought which can be good for "Big battle" players. It's a walkfest for others. But I love it regardless. Having modern soldiers lay siege to a medieval army is hilariously fun.
MercySeat Dec 9, 2021 @ 10:00am 
Oh and I realized my "exterior defenses" suggestion would definitely work best if they had their own capture point or maybe two.
MercySeat Dec 9, 2021 @ 9:58am 
@NoMetaphorical Stupid thing said I typed too long so here's more haha. Lastly, I have no idea who created those super bright shining lights that you see on these maps sometime but personally I think they're distracting more than anything. Anyway those critiques are super subjective so feel free to take any or none of them! I suck with the editor, but I love map design so always happy to talk through stuff like this!
MercySeat Dec 9, 2021 @ 9:58am 
@NonMetaphorical Awesome! In that case while the castle structure and interior layout was on-point, I would wonder if there's a way to modify the walls and certain related pathfinding, (if possible), so that bots could man them to defend the structure. Adding a few turrets on them could be a nice bonus as well. Fleshing out their airfield so the "town" capture point matches the name a bit more would be cool. Adding a last capture point closer to the left side of the castle might be nice since, if blue takes that, the hill, and the opposite beach it could give the defenders more of a "surrounded" feel that could lead to both exciting gameplay and cool battle structure. While I'm in this tangent, it just came to me now that adding some exterior defenses forming kind of a "front line" around the fort would be cool.
NonMetaphorical  [author] Dec 8, 2021 @ 6:57pm 
@MercySeat , Thanks for the comments! Respectful constructive feedback is always welcome, and yes bots are pretty much uncontrollable. :)
MercySeat Dec 8, 2021 @ 10:36am 
The design and concept for this map is amazing! Do you take constructive criticism? Some of it's bot related which I know might be out of your hands for now with the new update
Titanus Dec 8, 2021 @ 4:24am 
Noice