Cities: Skylines

Cities: Skylines

Curb Height Adjuster 1.6
217 Comments
Doc001 Nov 17, 2024 @ 10:06am 
Thanks for updating!
Sf23 Sep 6, 2024 @ 6:03pm 
Ok, I worked something out: I made a copy of the tram track/road where I want a level tram stop set the Vertical Offset to 0.3 for the pedestrian lanes where the platform should be.

This makes the Cims to hover 15cm over the sidewalk but they stand perfectly on my 30cm tram stop platform and even the transitions to the normal sidewalks looks nice and smooth.

Still quite annoying that I now have to create a special road variant for each road with a tram stop. If there is a more elegant solution I would be delighted to hear it.
Sf23 Sep 6, 2024 @ 9:02am 
Thanks for this mod. One problem though: is it possible to still have level boarding for low floor trams at stops? For this purpose, the 30cm curb height was good.

I managed to build nice looking tram stop platforms, but since the mod lowered the curb height to 15cm, my cims at the stops have their feet 15cm into the platform. Still quite annoying close up.

I tried to create special tram tracks for stops with -0.33 lane height, so that the mod won't change them, but they're still all affected by the mod.

Any idea how to get a road with around 30cm curb height?
Or how to lift the cims at stops 15cm from the pavement level?
BierPizzaChips Jul 10, 2024 @ 8:39pm 
Wow! I just read, that this is now supporting clus's LRT tram tracks. Awesome. So i can go again for trams in my new city. Many, many thanks for that. Reaaaallllyyy appreciated.
Finwickle May 29, 2024 @ 1:11pm 
This works fine with Continous Median Junction in my game. The medians are generated fine, and at the correct height.
Jet2Holiday Jan 19, 2024 @ 4:28am 
Doesnt work with Continuous Median Junction
https://steamcommunity.com/sharedfiles/filedetails/?id=2104976832
taj Sep 27, 2023 @ 2:22pm 
Is this safe to use? its in the Treasure & Hunt compatible modlist from PazarCity collection. But i can see people in the comments saying that this is not safe to use so can some one tell me?
Hayran Sep 18, 2023 @ 7:06am 
I no longer recommend using this mod, it creates gaps between different paths, being able to see the limbo/big blue ground. But thanks anyway :steamthumbsup:.
⚔️やiͥzzͣaͫkiller⚔ Jul 17, 2023 @ 1:28pm 
Details:
System.NullReferenceException: Object reference not set to an instance of an object
at CurbHeightAdjuster.Loading.LoadedActions (ICities.LoadMode) <0x0005c>
at AlgernonCommons.LoadingBase`1.OnLevelLoaded (ICities.LoadMode) <0x002d9>
at AlgernonCommons.Patching.PatcherLoadingBase`2.OnLevelLoaded (ICities.LoadMode) <0x002d8>
at (wrapper dynamic-method) LoadingWrapper.LoadingWrapper.OnLevelLoaded_Patch10 (LoadingWrapper,SimulationManager/UpdateMode) <0x00114>
⚔️やiͥzzͣaͫkiller⚔ Jul 17, 2023 @ 1:28pm 
hi,

i get this message suddenly and game complete is broken dont start anymore,
have disabled this mod but the issue stays this error is gone but many more stays when loading it sees tree simulation error have disabled all tree mods wich are from you but it also does not fix the problem once again yesterday it worked fine saved the game wanted to continue and its broken so happy when cs2 is out and this crap is done i trully hope. haha thanks already

The Mod D:\Program Files (x86)\Steam\steamapps\workshop\content\255710\2674842365 [CurbHeightAdjuster.dll] has caused an error [ModException]
temariel.zz Jun 23, 2023 @ 12:55pm 
@algernon issue resolved by tilting both edges of the mesh downward similar to vanilla road meshes. no idea why this works, but it works. whatever! :P
temariel.zz Jun 23, 2023 @ 9:26am 
@algernon

Close up of curb mesh for further clarification if needed:

https://ibb.co/XLTfVT6

Technically it's 4cm, but only at one end of the mesh. The other end sits at 0. The road is sunken 7.17cm.
temariel.zz Jun 23, 2023 @ 9:20am 
@algernon hey. I'm having an issue with this mod and customs roads. For some reason, it seems to be elevating my custom node mesh on transitions/intersections.

Picture of problem: https://ibb.co/j6QvkDJ

As far as I understand it, my custom road shouldn't be affected by your mod since the curb height does not fall between 21-30cm? In fact, the curb height is 7.17cm.

I'm trying to use the mod to sync vanilla roads with mine and it would be a shame to lose this. Anything I can do? Something I've done wrong?
󠀡󠀡󠀡bercedes Jun 14, 2023 @ 9:13am 
@Rotiti you can make a median with IMT, just add a filler on the intersection and choose grass or whatever you want
Rotiti May 14, 2023 @ 10:55pm 
in my side, this mod will make "Continues Junction median (Direct Connect Roads)"
https://steamcommunity.com/workshop/filedetails?id=2104976832
can't work, the median will not continue after TMPE change lane connection.

press "remove adjustments" still have same issue, need to disable this mod and restart the game, then will see "Continues Junction median (Direct Connect Roads)" works correct again.
stfq58 Jan 25, 2023 @ 11:58am 
This mod is creating a gap between the bridge pillars and road deck of REV0's 4 lane Figoura Roadway. I managed to trace it to this mod. Oddly the Tram version looks just fine, it just does it to the road only version
奇怪le的233君 Dec 29, 2022 @ 10:20pm 
What if I use Ploppable Asphalt + on the adjusted roads?
vic.foras Dec 25, 2022 @ 5:35pm 
ah, ok :(
algernon  [author] Dec 25, 2022 @ 3:57pm 
@vic.foras No, older versions of the mod aren't compatible with the current game version. You'll just have to manage for a few weeks until I can put something in, sorry.
vic.foras Dec 25, 2022 @ 8:34am 
Is there any repository where you make old versions of the mod available? If possible I would like to continue using an old version until there is a solution. It's possible? I know this can hurt some things with other mods, but I'd like to try

things are like this:

https://ibb.co/pJj4ZHj
https://ibb.co/XDTzW7W
https://ibb.co/0yyx5tL
algernon  [author] Dec 24, 2022 @ 11:07pm 
@vic.foras In the future maybe - those expressways are created in an unusual manner, which makes it really hard to handle properly with this mod (various things were breaking for players which is why they ended up being exempted). But it will require a lot more research and experimentation to work it out (and no reversion, sorry, it broke too many things for too many players).
vic.foras Dec 24, 2022 @ 8:41pm 
Oh Man, I see you changed settings for hangang expressways, but I particularly liked them being thinner, as this allowed me to create intersections without the need to increase the height absurdly, is there a way for me to revert this to what it was before? My intersections were all horrible 😭
Teddy Radko Dec 8, 2022 @ 3:32pm 
@thanks algernon, it seems the issue i was having wasnt CHA. it was DCR. Kian found a bug and it should be sorted!
algernon  [author] Dec 8, 2022 @ 1:45pm 
@Teddy Radko Use the 'remove adjustments' button to revert everything to vanilla.
Teddy Radko Dec 8, 2022 @ 9:44am 
Update nr 2: It seems to be Direct Connect median and NC2 in conjunction that causes tram tracks at weird heights issue i was having!
Teddy Radko Dec 8, 2022 @ 7:50am 
Update, it seem Node Controller 2 since last update (dec 2) is whats been causing my issues. 0.3 m (default vanilla) curbheight option would be very nice still. :steamthumbsup:
Teddy Radko Dec 8, 2022 @ 7:29am 
unsubscribing, deleting xmls etc also doesnt seem to work either.
Teddy Radko Dec 8, 2022 @ 7:27am 
ive also had some issues where curbheight settings seem to persist even after disabling and unincluding the mod in LOM. Tram tracks e.g. pop up to side walk level e.g.
Teddy Radko Dec 8, 2022 @ 7:20am 
so i would love this mod to have a default vanilla setting (0.3m curbheight) atm its goes to 0.29 and no more
algernon  [author] Dec 8, 2022 @ 2:33am 
@YOYO Thanks, I'll investigate.
YOYO Dec 8, 2022 @ 12:11am 
algernon  [author] Dec 7, 2022 @ 11:49pm 
Updated to version 1.6 :
- Adjust tram catenary wire heights to match road surface
- Exclude Hangang Expressway from bridge deck manipulations
- Implement common translations
algernon  [author] Dec 7, 2022 @ 2:17pm 
@YOYO Please help me out by providing direct links to specific assets, thanks.
algernon  [author] Dec 2, 2022 @ 5:04am 
@MyresMkG Yes - there's some unusual configuration for those networks, so I'm going to have to think about how I can tackle those. I might just have to exclude them from bridge deck adjustments.
MyresMkG Dec 2, 2022 @ 1:54am 
There's a bug when reduce the deck's thickness of Hangang Expressway. Could it be fixed?
https://steamcommunity.com/sharedfiles/filedetails/?id=2896280016
algernon  [author] Nov 15, 2022 @ 3:28am 
Updated to version 1.5.3 :
- Update AlgernonCommons
Chamëleon TBN  [author] Oct 3, 2022 @ 3:17am 
@Termite - Building Variations mod is known to be broken and marked as such in Compatibility Report
fishlee0000 Sep 20, 2022 @ 9:15am 
I hope to support Curbless Road by 네 인 | neinnew
I hope to support 0cm,yes Can it reach 0cm?
Termite Sep 15, 2022 @ 7:57am 
Funny thing is I just enabled this mod in order to post you my output log and I am no longer getting the error. The only thing I can think of is that some other mod I have enabled has either fixed the issue or resulted in a different load order that has fixed the issue. I have loaded TMPE Test and a number of minor mods since I was getting the error . For info I use load order alpha.

I have tracked down the mod causing the visual glitch as seen here https://steamcommunity.com/sharedfiles/filedetails/?id=2863264458 It is the Building Variations mod by Gabrielium. It was not showing any errors in log or game just visual so no choice but to go through loading one mod at a time to find the culprit.
algernon  [author] Sep 15, 2022 @ 7:27am 
@Termite Please post your output log, rather than wating for visible errors.
Termite Sep 15, 2022 @ 7:17am 
I have going through a process of adding every mod one at a time. When this mod is enabled I get the error when disabled I do not.

I realise the error message is useless it was just to let you know that it is being produced when a new game is loaded.

It could be a mod conflict, so far I have 59 mods enabled without error until I load this one.

I am actually trying to track down a mod that makes my trees and props disappear when the camera is in certain positions. Just another 115 to go before I have them all loaded.

I have every other mod that I use of yours loading with success.
algernon  [author] Sep 15, 2022 @ 7:04am 
@Termite How do you know it's this mod? What you've pasted there means nothing. You need to provide the full set of information.
Termite Sep 15, 2022 @ 7:02am 
I get an error with this mod since the DLC update.

Object reference not set to an instance of an object [System.NullReferenceException]

Details:
No details
algernon  [author] Sep 12, 2022 @ 7:52am 
Updated to version 1.5.2 :
- Add support for Urbanist's Cobblestone Lane (1-tile wide)
- Don't try to adjust deleted pillars (81 Tiles 2 compatibility)
- Implement AlgernonCommons
Romarus Aug 26, 2022 @ 12:31pm 
:steamthumbsup:
algernon  [author] Aug 22, 2022 @ 5:46pm 
Don't panic!
franzeusq Aug 22, 2022 @ 11:06am 
panicking about new game expansion
algernon  [author] Jul 20, 2022 @ 4:27pm 
@Keeloux Siind Done!
Keeloux Siind Jul 20, 2022 @ 7:52am 
Can you add Danish to Crowdin?
algernon  [author] Jul 2, 2022 @ 10:03pm 
Version 1.5.1:
- Add support for Lost Gecko's Paris 1900 Cobblestone Roads