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This makes the Cims to hover 15cm over the sidewalk but they stand perfectly on my 30cm tram stop platform and even the transitions to the normal sidewalks looks nice and smooth.
Still quite annoying that I now have to create a special road variant for each road with a tram stop. If there is a more elegant solution I would be delighted to hear it.
I managed to build nice looking tram stop platforms, but since the mod lowered the curb height to 15cm, my cims at the stops have their feet 15cm into the platform. Still quite annoying close up.
I tried to create special tram tracks for stops with -0.33 lane height, so that the mod won't change them, but they're still all affected by the mod.
Any idea how to get a road with around 30cm curb height?
Or how to lift the cims at stops 15cm from the pavement level?
https://steamcommunity.com/sharedfiles/filedetails/?id=2104976832
System.NullReferenceException: Object reference not set to an instance of an object
at CurbHeightAdjuster.Loading.LoadedActions (ICities.LoadMode) <0x0005c>
at AlgernonCommons.LoadingBase`1.OnLevelLoaded (ICities.LoadMode) <0x002d9>
at AlgernonCommons.Patching.PatcherLoadingBase`2.OnLevelLoaded (ICities.LoadMode) <0x002d8>
at (wrapper dynamic-method) LoadingWrapper.LoadingWrapper.OnLevelLoaded_Patch10 (LoadingWrapper,SimulationManager/UpdateMode) <0x00114>
i get this message suddenly and game complete is broken dont start anymore,
have disabled this mod but the issue stays this error is gone but many more stays when loading it sees tree simulation error have disabled all tree mods wich are from you but it also does not fix the problem once again yesterday it worked fine saved the game wanted to continue and its broken so happy when cs2 is out and this crap is done i trully hope. haha thanks already
The Mod D:\Program Files (x86)\Steam\steamapps\workshop\content\255710\2674842365 [CurbHeightAdjuster.dll] has caused an error [ModException]
Close up of curb mesh for further clarification if needed:
https://ibb.co/XLTfVT6
Technically it's 4cm, but only at one end of the mesh. The other end sits at 0. The road is sunken 7.17cm.
Picture of problem: https://ibb.co/j6QvkDJ
As far as I understand it, my custom road shouldn't be affected by your mod since the curb height does not fall between 21-30cm? In fact, the curb height is 7.17cm.
I'm trying to use the mod to sync vanilla roads with mine and it would be a shame to lose this. Anything I can do? Something I've done wrong?
https://steamcommunity.com/workshop/filedetails?id=2104976832
can't work, the median will not continue after TMPE change lane connection.
press "remove adjustments" still have same issue, need to disable this mod and restart the game, then will see "Continues Junction median (Direct Connect Roads)" works correct again.
things are like this:
https://ibb.co/pJj4ZHj
https://ibb.co/XDTzW7W
https://ibb.co/0yyx5tL
https://steamcommunity.com/sharedfiles/filedetails/?id=2836286618(JP Large City Road - 日本大型城市道路)
https://steamcommunity.com/workshop/filedetails/?id=2088807552(Konno's Japanese road Ver2.1)
- Adjust tram catenary wire heights to match road surface
- Exclude Hangang Expressway from bridge deck manipulations
- Implement common translations
https://steamcommunity.com/sharedfiles/filedetails/?id=2896280016
- Update AlgernonCommons
I hope to support 0cm,yes Can it reach 0cm?
I have tracked down the mod causing the visual glitch as seen here https://steamcommunity.com/sharedfiles/filedetails/?id=2863264458 It is the Building Variations mod by Gabrielium. It was not showing any errors in log or game just visual so no choice but to go through loading one mod at a time to find the culprit.
I realise the error message is useless it was just to let you know that it is being produced when a new game is loaded.
It could be a mod conflict, so far I have 59 mods enabled without error until I load this one.
I am actually trying to track down a mod that makes my trees and props disappear when the camera is in certain positions. Just another 115 to go before I have them all loaded.
I have every other mod that I use of yours loading with success.
Object reference not set to an instance of an object [System.NullReferenceException]
Details:
No details
- Add support for Urbanist's Cobblestone Lane (1-tile wide)
- Don't try to adjust deleted pillars (81 Tiles 2 compatibility)
- Implement AlgernonCommons
- Add support for Lost Gecko's Paris 1900 Cobblestone Roads