RimWorld

RimWorld

SRTS Expanded Medieval Tweaks and Translation
46 Comments
Aegis J Hyena Jul 8, 2024 @ 1:56pm 
Obligatory 1.5 when? (Although, given there havent been comments since 1.4 I'm not holding my breath.)
Thundercraft Mar 24, 2024 @ 1:21am 
Anyone tried this in RimWorld 1.4?
Aegis J Hyena Nov 3, 2022 @ 10:53pm 
Obligatory 1.4 when...?
shane_357 Oct 28, 2022 @ 4:36pm 
Waiting for update with baited breath.
qb4k Aug 4, 2022 @ 10:51pm 
Having the same issue as @Vintage -- unable to refuel ships while in caravan
MercuryDoll Jul 31, 2022 @ 3:41am 
@Le_Me the gentle sound of torchflames lighting up and an uplifting breeze at it lifts off
Baha Jul 10, 2022 @ 1:47pm 
i can use wood to refuel at the base just fine, but only chemfuel works to refuel while traveling.
The Guy in Your Closet Apr 15, 2022 @ 11:27am 
I don't know if you're capable of changing audio, but I notice that these ships still use the Sci-Fi sounds I can only assume are in SRTS Expanded, so what should be a medieval ship takes off with space ship sounds
Be_Le_Me Mar 30, 2022 @ 7:07pm 
Awesome mod! I'm loving the way the sprites look! I will say, I wish the sprites were larger, to reflect the scale of the airships rather then them having a size comparable to a research bench, and making them harder to protect when landed, but the mod does exactly what is intended! Very nice!
Huppias Mar 26, 2022 @ 7:18am 
I'm doing a medieval run in 1.3 , I use restriction technology , Human will become different factions
Vintage Mar 12, 2022 @ 3:36pm 
Can't seem to be able to refuel the ships outside of player settlements. Won't refuel from their own inventory.
evil yaoi wizard Mar 11, 2022 @ 11:29pm 
@don_tomlinsoni those are in the vanilla game lol
https://rimworldwiki.com/wiki/Dromedary
don_tomlinsoni Feb 25, 2022 @ 3:16am 
What are the camels tethered to in that second screenshot, and what mod does it come from?
pdxthehunted  [author] Jan 11, 2022 @ 1:22am 
@Enju
Bombing runs def work w/ dirigible, it’s probably a mod conflict. I’ve done many test runs and they work so…? some mods eg CE arent compatible with srts expanded.
pdxthehunted  [author] Jan 11, 2022 @ 1:19am 
@SomeBoredGuy

Hey not dumb at all, yeah it should be super easy to make compat w/ 1.2 I will try to upload in next couple days.
Enju Saion-ji Jan 9, 2022 @ 11:40am 
so the ships can use wood when you fuel them in your colony but you cant refuel with wood when ur out of the colony in a caravan. pls fix
Enju Saion-ji Jan 7, 2022 @ 8:30am 
the bombing runs dont work on military dirigible and probably others aswell
why are we here? just to suffer? Jan 7, 2022 @ 7:04am 
My thanks, friend. Good work.
SomeBoredGamer Dec 31, 2021 @ 2:29am 
Dumb question, since this is technically adding a new ship to SRT Expanded and SRT is compatible with 1.2, could you make this backwards compatible with 1.2? This is me just asking, you don't have to if you don't want to. I'm doing a medieval run in 1.2 and would really like to add your mod.
Grandyy Dec 23, 2021 @ 9:21am 
Wonderful! Longed for this.
Shun Dec 14, 2021 @ 11:45am 
Thank you so much :D I previously tried to adjust XML with the original mod but it just make my pawn disappear. I will also try to use the in game setting and see if it works.
pdxthehunted  [author] Dec 13, 2021 @ 8:04pm 
@Shun

You can definitely do it in the XML, but I *think* you can actually do it in-game with the SRTS settings. I just put the game down but next time I get on I'll check, if you find out before me go ahead and let me know though.

If you want to edit the XML, the file is "Buildings_SRTSExpanded" in the (modfolder)/Defs/ThingDefs_Buildings. The relevant value to change is in line 125-126, the "minPassengers" and "maxPassengers" values. Hope that helps.
Shun Dec 13, 2021 @ 6:12pm 
Thanks for making this translation!
I just have a question, is it possible to adjust the passenger capacity, either in game or by editing the file ? I just want to adjust the 2nd tier balloon passenger cap to 6 instead of 4.
Cirdain Dec 13, 2021 @ 10:44am 
So do better then.
rubenthebrave Dec 13, 2021 @ 10:09am 
Wow if this actually had nice textures
pdxthehunted  [author] Dec 11, 2021 @ 4:34am 
@Roshiro

I just uploaded a mod with working medieval-era bombs. Thanks for the idea and for any feedback.
Roshiro Dec 9, 2021 @ 1:09pm 
rocks, or barrels of chemfuel like molotovs.
h.inglis76 Dec 9, 2021 @ 1:51am 
@roshiro stone chunks would be a good idea
pdxthehunted  [author] Dec 8, 2021 @ 3:40pm 
@Lurch

Good call, added.
Lurch The Bastard Dec 8, 2021 @ 2:34pm 
I would suggest adding a link to the original mod as well.
pdxthehunted  [author] Dec 8, 2021 @ 11:20am 
@Roshiro

That's a great idea. I'll work on it.
Roshiro Dec 8, 2021 @ 6:06am 
No problem.

any chance you could add some shells/ explosives for the zepplin to use from a medieval tech level?
pdxthehunted  [author] Dec 7, 2021 @ 1:12pm 
@Roshiro

Fixed and tested, thanks very much for catching.
pdxthehunted  [author] Dec 7, 2021 @ 12:50pm 
@Roshiro, thanks for catching I will try to fix it right away
Roshiro Dec 7, 2021 @ 10:39am 
Found the fix. you have a typo on line 70 of things_srtsexpanded.
Roshiro Dec 7, 2021 @ 9:27am 
seems to be only on the attack zepplin tries to come back from travel/ bombing runs. Tried all the others
Roshiro Dec 7, 2021 @ 9:04am 
getting an issue where when the military zepplin comes back, it's a null object reference. This deletes it and the colonists inside it.
OptimusPrimordial Dec 5, 2021 @ 6:26am 
Please make a translation for those of us who don't speak Korean or Polish.
CrackaJack Dec 5, 2021 @ 2:05am 
thx a lot, for this
Prophet Of Merci Dec 4, 2021 @ 7:17pm 
Its showing up, so thats good.
pdxthehunted  [author] Dec 4, 2021 @ 6:58pm 
@Prophet

Thanks. I think I got the requirement sorted, let me know if it's not showing up. This mod is standalone, you don't need the original.
Prophet Of Merci Dec 4, 2021 @ 6:52pm 
@pdxthehunted

Good job my guy. Glad someone finally did it. Also, don't forget to add requirements to make this mod work. Does this mod need the original mod to work as well, or is it a Standalone?
pdxthehunted  [author] Dec 4, 2021 @ 6:51pm 
@Cirdain, thanks, I added SRTS Expanded as a requirement.
Cirdain Dec 4, 2021 @ 6:08pm 
Nice, thanks for this. Maybe add SRTS Expanded as a requirement?