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Rapporter et oversættelsesproblem
Why does that even exist to begin with......
"I'm using combat extended but not setting up any CE loadouts. My pawns will equip all the things in their Awesome inventory loadout but sometimes get stuck in this loop where they are trying to do two things it seems. If I remove the heavy things they continue. Is there a fix for this??? Thanks."
However removing heavy things doesn't even fix it for me. What happens is it picks it up from storage, puts it back in storage, and loop that, forever.
With both installed i cant use CE Any Medicine or Stockup the pawn will stay in a loop getting and dropping the med.
AwesomeInventoryLoadout.Add is being called before the ThingDef is set to AllowedThing in ThingGroupSelector, which is why null is being given to SetAllow.
I had a problem with my mod due to this. I got around this with a null check, but fundamentally I think it would be better to fix this.
Maybe you should scribe AllowedThing in ThingGroupSelector.ExposeData, even when loading.
Load order seems to be fine.
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch2 (Verse.Root)
Verse.Root_Play:Update ()
https://steamcommunity.com/sharedfiles/filedetails/?id=2679126859&searchtext=compositable
a bit higher level of control than choose your loadout.
weapons tab - only really helps to restrict what pawns will pick up on their own. (one weapon) you have to manually micro them to carry more stuff like a sidearm or melee weapon.
https://steamcommunity.com/sharedfiles/filedetails/?id=2573988660&searchtext=loadout
smart medicine - the stock up option is restricted to meds and drugs, but its better than nothing.
https://steamcommunity.com/sharedfiles/filedetails/?id=1309994319&searchtext=smart+med
Im not sure if equipment manager would help fill the gap further. i havent tried it.
https://steamcommunity.com/sharedfiles/filedetails/?id=2790435986&searchtext=loadout
Also, choose your loadout looks pretty promising if i works with your list.
https://steamcommunity.com/sharedfiles/filedetails/?id=3231731155&searchtext=outfit
Anyone know of any similar mods that can stand in for this one until its fixed?
then this problem will occur. But works fine in new save)
Handy`s method works fine for me, I summarize a list
·back up save first
① Inactive Awesome Inventory Forked mod
②Open your save(.rws)in notepad
③ctrl+F to locate </outfitDatabase>
④Delete entire line of <li IsNull="True" /> ( This should locate above </outfits> )
hope this issue get fixed soon, this mod is indispensable to me
The specific content was :
"Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch2 (Verse.Root)
Verse.Root_Play:Update ()
When I checked the ghoul and alien backpacks, none of the above happened and everything was normal.
I then tried to take out the items I carried through the console and found that I couldn't. Whether it is dormancy or death