Rivals of Aether

Rivals of Aether

BeeDrill(Moemon)
44 Comments
Dremy_Bowser Dec 5, 2024 @ 9:12am 
love this one!! wasn't sure what exactly expecting when i downloaded them but its a really fun combo char :steamhappy:
FonkeyMonkey Aug 8, 2024 @ 1:49pm 
bruh why cant it just be a normal beedrill
Ladiesman217 Jul 27, 2024 @ 9:59am 
Can we have more mods like this for different Pokemon that don't get much love? Like Noiven or Talonflame? Ya don't have to make em waifus tho.
le_LEGOs May 12, 2024 @ 8:01pm 
honestly, I didn't eccpect she was a female char.. I was thinking that she was a young boy who was a big big fan of beedrill 'til I win with this chara..
If I exclu the "heroic" way of the character, she is fun to play
annoying orange gaming Feb 18, 2024 @ 6:33am 
WE MAKIN IT OUT THE HIVE WITH THIS ONE 🗣️📢🔥🔥🔥🔥🔥🔥
raitube434 Dec 25, 2023 @ 7:38pm 
beedrill waifu wtf
Spubbily01 Nov 3, 2023 @ 5:26pm 
She has as much superiority in the air as she does in the bedroom.
Kazzie Sep 27, 2023 @ 5:49am 
Still easily one of my favorite characters, period
𝑻𝑯𝑬_𝑫𝑨𝑹𝑲 Jul 31, 2023 @ 11:22am 
oh great arceus why this exist
AndGoatz04 May 16, 2023 @ 8:40pm 
*why on Arceus' great green earth have you revived such a cursed mod*
AzaleaJennings Mar 7, 2023 @ 4:55pm 
Would have preferred a non animated victory screen I won't lie
Waddle² Nov 11, 2022 @ 8:06pm 
Beedrill, just for virgins.
OriginalAdam Oct 27, 2022 @ 7:58am 
But seriously, this is a really well made character that deserves more love.
OriginalAdam Oct 26, 2022 @ 3:19pm 
BEGONE THOT
OriginalAdam Oct 26, 2022 @ 3:12pm 
Also that includes the victory screen.
OriginalAdam Oct 26, 2022 @ 3:12pm 
Though this is a pretty well made character, and the animated victory screen is a first..this character kinda doesn't work for me because of the over-sexuality of it.
neurosis51 Oct 13, 2022 @ 9:53pm 
More hit box stuff. Her F-tilt has barely more range than her jab 1 and the tipper is smaller than her f-strong, U-tilt, and D-tilt, so the size should be increased. As for tippers, I noticed they all only last for 2 frames with the exception of B-air which is active for 5 frames, I think you should double all those 2 frame tippers to 4 frame active duration since the focus of a tipper is supposed to be proper spacing. I want to mention N-air seems totally unchanged, so my critique is also the same; It doesn't link well into the follow up spiking hit, I think you should make the spin have more hits that lead into the spike and actually have a trajectory that's conducive to do that ( so have it pull the opponent into the kick). Finally U-air has the opponent falling out of the initial hit too often as well, I've seen the trajectory it sends so I say change it to 90 degrees straight up so it actually links to the second hit box above her head well.
neurosis51 Oct 13, 2022 @ 9:26pm 
I've read the few patch notes actually logging the changes to confirm what was what, so here are my new critiques: D-special needs more hitstun on the descending drill portion or some way to actually link into the follow up emerge and kick attack (I know that might cause issues for the gimping use it has when used off stage so maybe her going in the ground could produces another big hit box with the ground explosion effects to catch the opponent so it actually links). The opponent almost always falls out of it and it leaves them plus enough after getting hit to actually retaliate me before I even popped out of the ground; on that note the hitbox needs to actually cover all of her drill on pop out, it doesn't line up and covers her torso and head when she is clearly thrusting.
neurosis51 Oct 13, 2022 @ 8:58pm 
@a completely sane man. Wow, she feels much better to play with this time around, I've been playing her for the past 3 days. I haven't touched her since my last comments here nearly a year ago critiquing how bad she felt. So again, great job.
SSS-class Warlock Aug 11, 2022 @ 12:21am 
Thank you so much for making this
Phyro Jul 31, 2022 @ 1:17pm 
Be Drill
Watdahec Jul 4, 2022 @ 11:19am 
I fear whats ever in the victory screen...

I am going to shizz my pants in fear. :marten_sip:
Daeharde Trihardt Mar 24, 2022 @ 12:01pm 
I absolutely adore Beedrill, and her kit-- very easily going to be one of my mains. Not to mention you did a fantastic job adapting the moemon design. I hope you continue to make more moemon, and characters in general!
Yurrie Jan 15, 2022 @ 10:19pm 
got me grimacing in the crib
Zinc Jan 6, 2022 @ 6:01pm 
good combo game, but the victory screen is...... weird. I was playing with my friends, I find this character minutes before, and I tried it, the victory screen disturb everyone xd
Kazzie Dec 17, 2021 @ 11:03pm 
No, yeah, I agree, I thought her combo game was ass. But nah, it's not. You just have to get used to what works. She kills hella early and has no problems with 0 to deaths once you figure out how she plays.
neurosis51 Dec 17, 2021 @ 10:54pm 
@kazzie her movement is fun, and animations are great, but I do think she could use another look balance wise with the trajectories of her attacks and previously mentioned dmg and Knockback.
Kazzie Dec 17, 2021 @ 10:26pm 
@neurosis51 I had the same questions; You're supposed to either literally carry enemies offscreen with f/uspecials and aerials, land your spikes (nair late hit, dair tipper, dsmash off the ledge), or land tipper bair. Aside from smashes, that's all that kills really. Once you get her down, though, she's fan fucking tastic.
neurosis51 Dec 17, 2021 @ 10:23pm 
Why does she do so little dmg and knockback? She's light as hell so you'd think she'd be a glass cannon or a combo based character, but her attacks don't even link well in the air (aside from U-air strings) or kill easily, even Neutral air's second hit doesn't naturally connect; It looks like it's supposed to be a multi hit that keeps you in with how long the animation is, but the first hit connects and they just fall out. I see she does tippers, but the dmg is the same on regular hit, not on the level of Marth or Clairen in that aspect.
Kazzie Dec 14, 2021 @ 5:17pm 
We love and appreciate bee boobies
Delta_Lynn Dec 4, 2021 @ 6:59pm 
Wait is this the first Rof character with animated endscreen i missed someone?
Sheush Dec 1, 2021 @ 9:47am 
wat
A completly sane man.  [author] Dec 1, 2021 @ 9:35am 
just dont get parried lol
Sheush Dec 1, 2021 @ 4:21am 
Jab1 is not safe on parry
Charizard6903 Nov 29, 2021 @ 5:34pm 
It's hip to spike bees
Tacomonster83 Nov 29, 2021 @ 3:27pm 
in the great words of a wise man
"you know what this game needs, it needs more LITTLE GIRLS let me head down to my little girl dungeon"
Baitofqualitycooking Nov 29, 2021 @ 3:01am 
Legit, She is really fun. I mean REALLY fun.

A lot of her moves are very useful, her resource mechanic also works well for her.

I wouldn't call her broken, she can easily be killed if you're not wary and overextend.

All in all. Probably my most favorite fighter this month.

The jiggle animation at the end is nice, but I didn't really focus on that cause of how fun it was to play her
GreatCobra4 Nov 29, 2021 @ 2:06am 
To do the second taunt, hold parry + hold down + taunt (after parry animation)
Baitofqualitycooking Nov 29, 2021 @ 1:37am 
A surprising amount of moemon this month

I don't mind, in fact I heavily adore it!
IronYacker Nov 29, 2021 @ 12:55am 
lmao why do I actually have to be good with her. She's surprisingly well made tho
Versandt Nov 28, 2021 @ 7:55pm 
honestly I just like the jiggle physics but the good character was a nice bonus :steamthumbsup:
FriendTheBarrel Nov 28, 2021 @ 7:03pm 
most recent actually got me here super early lol
ImMightyBlak Nov 28, 2021 @ 6:59pm 
anime
Succ Nov 28, 2021 @ 6:31pm 
Fantastic