Arma 3
CE: Movement
69 Comments
nerexis | nmilsim.wordpress.com Oct 13, 2024 @ 6:02am 
This mod is causing new anti-flood protection to trigger by spamming messages via remoteExec, so it's lagging servers:
cem_movement.pbo:319: [cem_player, ["camouflageCoef", (_coeff max GVAR(camouflageCoefMin)) min GVAR(camouflageCoefMax)]] remoteExec ["setUnitTrait"];
matthewtas Sep 18, 2024 @ 6:57pm 
An improvement would be allowing sprint even if not at max speed. And when finishing sprinting returning to the speed you were at. I also think a more minimal ui with just speed percentage would be good.
zdo Aug 1, 2024 @ 4:00pm 
> The only issue I'm having with this mod is you can't seem to go into a sprint if you are not moving at max speed.

Bind LShift to "reset to max speed" - with that whenever you sprint, it resets the speed.
zdo Aug 1, 2024 @ 3:53pm 
Great mod, thank you.

In order to get it working with stances when player is shifted to the left/right/up/down, fnc_getSpeed.sqf has to be changed.

This one
/* If unit is not moving */
if (_action isNotEqualTo "mov") exitWith {

should get replaced with
/* If unit is not moving */
if (_action isNotEqualTo "mov" && _action isNotEqualTo "adj") exitWith {
Ranman Aug 22, 2023 @ 5:31pm 
Hey, This mod is absolutely fantastic. I'm using it to completely remove Combat Pace in the Vanilla game. The only issue I'm having with this mod is you can't seem to go into a sprint if you are not moving at max speed.

Would it be possible to allow sprinting while moving at slower speeds, then when you stop sprinting, to either return you to max walk speed, or the speed you were going at with a toggle in settings?
⃝ ⃝ ⃝ ⃝⃝ Aug 1, 2023 @ 12:58pm 
and select them too
⃝ ⃝ ⃝ ⃝⃝ Aug 1, 2023 @ 12:58pm 
Can you throw nades with this?
Tapawingo  [author] Jul 30, 2023 @ 11:03am 
Tapawingo  [author] Jul 30, 2023 @ 11:03am 
@HBAOplus
Hi, please add a key binding to Reset Speed(back to vanilla walk speed), like Adjustable Walking Speed mod.
https://steamcommunity.com/sharedfiles/filedetails/?id=2513253040&searchtext=adjust+movement
It may help when emergency happened, you can quickly sprint to shelter.:steamthis:


https://github.com/clustermod/CEM3/issues/22
Coremanite Jul 30, 2023 @ 8:58am 
there seems to be a conflict with WebKnight's Death and Hit Reactions mod; https://steamcommunity.com/sharedfiles/filedetails/?id=2993442344&searchtext=hit+and+death+animation

always resets move speed to default value.
HBAOplus Jul 29, 2023 @ 8:06pm 
Hi, please add a key binding to Reset Speed(back to vanilla walk speed), like Adjustable Walking Speed mod.
https://steamcommunity.com/sharedfiles/filedetails/?id=2513253040&searchtext=adjust+movement
It may help when emergency happened, you can quickly sprint to shelter.:steamthis:
nerexis | nmilsim.wordpress.com Jul 29, 2023 @ 11:52am 
Please add an option to limit speed when a player is holding an item/object via attached obj (attachTo script).
Illu Jul 14, 2023 @ 3:09am 
thanks, i'll also look into which mod affects this bug
Tapawingo  [author] Jul 13, 2023 @ 4:22am 
Tapawingo  [author] Jul 13, 2023 @ 4:18am 
@Illu

movement speed bug?

notice the speed returns back to old 5 and 14kph, should be gradual increase/decrease

https://www.youtube.com/watch?v=R5vFYPpblnc


This is believed to be a conflict with a different mod resetting the animation coef to the standard of 1 on every frame. On the latest update i opted to do the opposite and only set it once instead of every frame which re-introduced this issue. I will probably revert this change in the next release to fix this issue.
Illu Jul 11, 2023 @ 2:07am 
movement speed bug?

notice the speed returns back to old 5 and 14kph, should be gradual increase/decrease

https://www.youtube.com/watch?v=R5vFYPpblnc
Tapawingo  [author] Jul 7, 2023 @ 5:20am 
@sporecaster
is there a way to turn the hud off? the mod is perfect but i want 100% no hud.

It's possible in the addon settings. Just tick off the check boxes for hiding each element.
snub drone Jul 6, 2023 @ 6:43pm 
is there a way to turn the hud off? the mod is perfect but i want 100% no hud.
Tapawingo  [author] Jul 3, 2023 @ 3:14am 
I'm back home again from vacations and will start working on bug fixes
Tapawingo  [author] Jul 3, 2023 @ 3:14am 
@Illu
speed too fast while ACE carrying, vid below, sorry for diff language

I've created an issue in the issue tracker for you: https://github.com/clustermod/CEM3/issues/15
Any updates will be posted there.
Illu Jun 29, 2023 @ 10:31am 
@2 levels below max
Illu Jun 29, 2023 @ 10:30am 
speed too fast while ACE carrying, vid below, sorry for diff language

https://www.youtube.com/watch?v=j9S7f5VD0zo
HBAOplus Jun 22, 2023 @ 12:59am 
Hi, could you please add an option to limit the max and min walking speed(eg. 80%-130%)?
And when the players' legs are hurt to be lamed, walking speed should only be slower than normal(when happened, you can not use max walking speed) .
burgertanker May 23, 2023 @ 5:58am 
Cool, cheers
Tapawingo  [author] May 22, 2023 @ 4:55am 
@bt
Is there anyway to relocate the position of the stance and movement indicators on the HUD? I've found it to overlap with the AI squad command menu, and wanted to try to move it to the bottom-right corner of the screen

On the current version it isn't possible, however, it is a planned feature to allow resizing and repositioning of the UI element in a future release.
burgertanker May 18, 2023 @ 10:57pm 
Is there anyway to relocate the position of the stance and movement indicators on the HUD? I've found it to overlap with the AI squad command menu, and wanted to try to move it to the bottom-right corner of the screen
Kaung Htet May 14, 2023 @ 3:10am 
Very nice
JCE May 13, 2023 @ 3:46pm 
Fair enough, thank you.
Tapawingo  [author] May 13, 2023 @ 7:24am 
@JonnyC.
Great mod, very useful in a range of situations. Just one question though, will the ability to change speed in prone / crawling be added at some point?

As of right now no, i can't see a way to easily implement it without altering my intentions for the addon. Maybe in the future if i can find a good way of implementing it :)
Tapawingo  [author] May 13, 2023 @ 7:22am 
@Смерч
How to make camera position like your?

I as only using the standard zoom out feature (Numpad -) but if you want a more permanent solution you can change the FOV in your .Arma3Profile
http://killzonekid.com/how-to-change-fov-in-arma-the-easy-way/
JCE May 12, 2023 @ 3:08pm 
Great mod, very useful in a range of situations. Just one question though, will the ability to change speed in prone / crawling be added at some point?
SkaldtheCossack May 12, 2023 @ 2:43pm 
How to make camera position like your?
Per_von_Harke May 12, 2023 @ 10:56am 
good mod ! :)
Maelstrom May 10, 2023 @ 6:04pm 
I have 3.2k hours in arma 3, it's become rare that I found mods that are actual gems and this is one. Such a simple mechanic as being able to fine control my movement speed has made arma 3 just all the bit more enjoyable for me.
MK_ May 10, 2023 @ 5:53am 
@Tapawingo

Wonderful m8.
Dutch May 10, 2023 @ 1:19am 
Thank you! Completely fixed, well done!
Engicop May 9, 2023 @ 5:05pm 
Awesome, thanks for the fix
Tapawingo  [author] May 9, 2023 @ 4:21pm 
@MKNavaG

The ability to change the speed coefficients have been added in the latest release (v0.1.4). For documentation on how to do so reference: https://wiki.cluster-community.com/index.php?title=CEM3:_Custom_Speed_Coefficients
Tapawingo  [author] May 9, 2023 @ 3:44pm 
@Dutch & @Engi


Bug should be fixed in the latest version (v0.1.4)
Tapawingo  [author] May 9, 2023 @ 9:32am 
@Engi
UI is cutoff for me, I'm playing at 1440p resolution and using a fov of 97h

There already exists an issue for this, you can follow the progress here: https://github.com/clustermod/CEM3/issues/7
Engicop May 9, 2023 @ 7:29am 
UI is cutoff for me, I'm playing at 1440p resolution and using a fov of 97h
Tapawingo  [author] May 9, 2023 @ 6:48am 
@ꑭcursedvityazꑭ
can you give collection of mods u used?

Here it is , excluding currently unreleased addons.
Tapawingo  [author] May 9, 2023 @ 6:47am 
@Floppy
This mod is incredibly sick. Also, what sound mod were you using in the video?

The sound mod used is currently unreleased. It's also not really a sound mod and more of a sound extension as all it does is add the echoing indoors.
goba May 9, 2023 @ 5:52am 
can you give collection of mods u used?
frostm1911 May 8, 2023 @ 7:35pm 
Oh i see

Thanks for the answer : D
Floppy401 May 8, 2023 @ 7:23pm 
This mod is incredibly sick. Also, what sound mod were you using in the video?
Tapawingo  [author] May 8, 2023 @ 3:50pm 
@frostm1911
How did you make the flashlight work in day like in one image?


It was made using a ReShade effect called flashlight. It's not really good for anything else other than taking nice screenshots :)
frostm1911 May 8, 2023 @ 3:21pm 
How did you make the flashlight work in day like in one image?
Dutch May 8, 2023 @ 2:56pm 
https://imgur.com/rSV7lfL There you go. Bottom left. :)
Tapawingo  [author] May 8, 2023 @ 2:43pm 
@Dutch
Unfortunately, same problem. Very strange. The version before these ones worked 100%. I have no mods running other than CBA_A3 and yours. As well as the test version you gave me. Same issue. :\ I've changed my FOV too about 100 horizontal, but it did function 100%.


Could you send a screenshot of the bug? It would help greatly in figuring this out. Upload the screenshot to imgur [imgur.com] or your storage server of preference.

Progress will be documented here:
https://github.com/clustermod/CEM3/issues/7