Total War: ROME REMASTERED

Total War: ROME REMASTERED

No more mummies, a Ptolemaic Egypt mod
32 Comments
Edward Mar 22 @ 3:05pm 
please come to god and ask forgiveness and repent to god of your sins, only jesus christ saves, please read the bible and come to him and watch father spyridon video ''the religion of antichrist'' and never take any marks, with 666 or any mark at all, and never deny christ, you will be killed for refusing, but your reward is in heaven, prepare for the suffering to come, there wont be a rapture before this suffering, so endure through only christ, CHRIST IS KING, only he saves, be on gaurd there will and aready are deceivers and always have been, but things will get worse. PLEASE read the bible, your salvation depends on it and dont use foul lanquage, nor the lord name in vain, repent and ask forgiveness to christ for all your sins and tresspasses please
chief Mar 19 @ 2:17pm 
Well, file "export_descr_buildings" in mod has so many differences compared to vanilla's version (2.0.2). Well, about temples: in vanilla file has lines "...and no_other_temple", but mod-version doesn't have it. For example:
Vanilla: "temple_of_hunting_shrine requires factions { spain, gauls, macedon, } and no_other_temple"
Mod: "temple_of_hunting_shrine requires factions { spain, gauls, macedon, }"

I think mod need more deep changes for version 2.0.2 :(
chief Mar 19 @ 6:11am 
This great, thanks! Interesting, after installed this mod i can build all temples in cities. I think in requirements of temples was delete item "Lack of other temples".
jacquememe Oct 29, 2024 @ 1:38pm 
Does this mean Egypt is less powerfull as an AI faction? SInce their access to chariots is limited
bjack Oct 11, 2024 @ 6:53am 
Dang I hope this gets updated
Stache73 Sep 23, 2024 @ 1:00pm 
I am currently developing a new mod. Can I add your mod to my mod as I also change the same files as your mod in my mod? Credits to your work will of course be given.
Guilherme01SS Aug 4, 2024 @ 12:35am 
There is a bug in this mod that for some reason it allows for the construction of every religious building in a settlement. and this is for all factions btw, if you're playing as the Julii you can build all religious buildings in a single settlement.
AlexMorganon ☩ Jan 10, 2024 @ 8:26am 
@Sage-Bong And how we go there? there is only filelist json nothing else
Sage-Bong Nov 8, 2023 @ 8:38am 
judging from how it has been done, I suspect the temples thing is not a bug. If you'd like to change it yourself, navigate to the mod's folder, open export_descr_buildings.txt and append the string and no_other_temple to each of the shrine buildings.
THE HYPNOTOAD Jun 23, 2023 @ 9:04am 
Any chance for a patch? Temples are still bugged
dejv May 14, 2023 @ 4:20am 
its bugged, you can have all temples..
Lakedaimon Mar 23, 2023 @ 12:48pm 
With the mod you can suddenly build multiple temples in each city?!
bobmanton Mar 14, 2023 @ 7:27am 
Also the achievements system is still intact.
bobmanton Mar 14, 2023 @ 7:24am 
A great mod ,i like the fact that you have left some core Egyptian units untouched which sort of makes them like native levies and retains some of the factions original flavour,i've added them in at 214 BC in my campaign,:-)
Riekopo Dec 18, 2022 @ 1:27pm 
update for final game version? 2.0.5?
GayusJuliusCaesarRainbowus Jul 10, 2022 @ 4:02pm 
Hey, when I have this mod enabled I noticed I can build all 3 shrines and temples in a single city. And when I build them (or only just one) none appear in when viewing the settlement on the battle map.
Chaostales Jun 15, 2022 @ 11:10am 
The mod is looking really good and really tempting, but I have one single concern about getting it, and that is for the Egyptian campaign, I am actually someone who has the stubborn-ness and durability to complete long campaigns, and I do want all the long campaign completion achievements, so would getting this mood prevent me from getting Egypt's achievement on steam, or would I still get it if I completed it with this mod-?
Vaskonios 3 Feb 4, 2022 @ 9:40am 
Glad I chosed that one, and indeed i can confirm its compatible with others, i tried it with Mundus Magnus and it is a success! Egypt is the Superpower of the Orient
GreenNero1 Jan 27, 2022 @ 9:02am 
I am experiencing an issue where religious buildings are stackable, so i can have all 3 variations. Was this intentional?
GoAnim  [author] Jan 10, 2022 @ 1:06pm 
The mod has been updated for 2.0.4!
Riekopo Dec 17, 2021 @ 1:01am 
Thank you for this awesome mod. Can you make a submod for the Egypt family tree like this outdated mod has? https://steamcommunity.com/sharedfiles/filedetails/?id=2481168652
Riekopo Dec 15, 2021 @ 9:32pm 
Does this need updated?
DerRitter Dec 7, 2021 @ 3:29pm 
No mummies? Heresy
BigScawyDwagon Dec 3, 2021 @ 3:37pm 
I disagree with the Pharoah's Bowmen change, that 170 range is very distinct compared to the other Middle East factions
Boicote  [author] Nov 30, 2021 @ 3:26pm 
@Alexx2-bw
The problem is the model. Those models look like Bronze Age units, so I decided to replace them,
Pharaoh Nov 30, 2021 @ 9:22am 
@Alexx2-bw yeah Ptolemy's did recruit some native forces
Alexx2-bw Nov 30, 2021 @ 2:36am 
desert warriors with axes and elite archers do not need to be removed
BENNI.RoR Nov 29, 2021 @ 2:30pm 
Thank you so much for the quick update!
Boicote  [author] Nov 29, 2021 @ 11:30am 
@Riekopo
I didn't test the mod with Bugfix mod. I'm not sure if they are compatible. If that mod also changes export_descr_buildings.txt, export_descr_unit.txt or descr_model_battle.txt, I'm afraid they are not compatible.

@BENNI.RoR
Done. The name was updated.
BENNI.RoR Nov 28, 2021 @ 6:44pm 
Well done. The only thing I don't understand is why my faction leader and heir are called "Ptolemeos". It really should be "Ptolemaios" or even "Ptolemy", if you insist on the horrendous English name.
Totalste Nov 28, 2021 @ 11:20am 
Awesome! Should have been included as an optional feature in the remaster...
Riekopo Nov 27, 2021 @ 8:30pm 
Wow awesome mod. This really should be an option in the game. I actually suggested this to Feral Interactive a while ago. Does this conflict with the essential Bugfix mod?