Total War: WARHAMMER II

Total War: WARHAMMER II

Marks of Chaos
16 Comments
Kharn the Bloody Jul 5, 2023 @ 10:06pm 
Seems to work for Taurox campaign at least. Upgraded Taurox to Mark of Khorne, my Bray to Slaanesh, and a one other. Seems odd that Tzeentch the changer of ways doesn't benefit spell casting via additional mana, -% chance of miscast, or quicker recovery for magic users.
Kharn the Bloody Jul 5, 2023 @ 9:25pm 
Thanks for the timely response btw :steamthumbsup:
Kharn the Bloody Jul 5, 2023 @ 9:25pm 
Yeah I'm not sure what "Banner based Chaos Marks" means or how that works. I'm new to Warhammer 2 and I am collecting mods for my first SFO campaign. I've only dabbled into campaigns testing mods the last few days after initially playing a Vanilla Beastmen campaign to about turn 90 just to get the hang of how the game's supposed to work w/out mods.
Autumnchain  [author] Jul 5, 2023 @ 8:10pm 
@Kharn the Bloody Try it out and see. However, note that whatever way SFO changed the Banner based Chaos Marks will not carry over to this mod.
Kharn the Bloody Jul 5, 2023 @ 7:12pm 
Hello. Is this compatible with SFO? I'm primarily just looking to use this Mod with a Beastmen Campaign w Taurox in an SFO campaign.
Autumnchain  [author] Feb 20, 2022 @ 10:57pm 
@Tanaka I was using this as a reference while making a different mod and edited it by accident. Sorry for the inconvenience.
Tanaka Feb 20, 2022 @ 8:46pm 
Since this mod was last updated it now crashes my game? What changed?
Autumnchain  [author] Feb 3, 2022 @ 8:08am 
@incata I didn't know that. But I think rather than replacing it with a different ability, I'll instead just change the ability.
Incata Feb 3, 2022 @ 8:03am 
A little thing Seduction of the Serpent being a lord ability the ia does not use it in regiments could replace it with wh_main_item_abilities_pendant_of_slaanesh o wh2_dlc17_unit_passive_greater_aura_of_madness
Incata Feb 2, 2022 @ 6:53pm 
Well I could take of the unit lists and maybe something else, you decide
Autumnchain  [author] Feb 2, 2022 @ 6:07pm 
@incata I'll do it myself but thanks for letting me know. I completely forgot to modify the scripts to include Dark Elves.
Incata Feb 2, 2022 @ 5:30pm 
Hello, I want to tell you that your mod looks great and the new changes too, I have some proposals for you. I have reviewed your mod and it seems that the script does not affect the dark elf faction, I don't know exactly how your script works but if you could make this system work for all factions I think it would be greatly appreciated on Steam. Finally, I recently repaired a mod similar to this Imperial Authority-Empire Upgrades Fix https://steamcommunity.com/sharedfiles/filedetails/?id=2700633309 , the author gave me permission to take care of it, but if you want I can give it to you or if you can create a script for it, I would be very grateful. sorry a lot of text
Autumnchain  [author] Nov 22, 2021 @ 2:20pm 
@AIMA(R) Myrmidian Templar All Warriors of Chaos, Norscan and Beastmen factions.
@Incata I'm having a bit of trouble understanding what you're saying. In the case of the maintenance costs, are the minuses indicating that upkeep cost will increase by the percentage specified or decrease?
Hammond Nov 22, 2021 @ 2:11pm 
what factions can upgrade?
Vollhov Nov 22, 2021 @ 12:33pm 
AI will do upgrades ?
Autumnchain  [author] Nov 22, 2021 @ 11:40am 
I'll fix the bugs. Thanks for letting me know. I would like to know the other changes you've made, it can't hurt to learn about them.