RimWorld

RimWorld

Rim of Madness - Caitiff
77 Comments
Balthazad Aug 9 @ 3:56pm 
daaaamn, time passes by...!
my life turned pretty much upside down in the meantime, neither did i have time to play RW nor to learn modding it... xd
but maybe i can pay someone soon to do it!
Duran Aug 1, 2023 @ 5:11pm 
@Graug, could you please repost it as a new mod?
Oddness thanks for the mod I hope you get some free time soon
Average Genestealer Jul 7, 2023 @ 9:55am 
it worked
Average Genestealer Jul 7, 2023 @ 9:20am 
i pasted their defs into the files for the main mod so i hope this works
Average Genestealer Jul 7, 2023 @ 9:16am 
Im currently trying to patch caitiffs into the main mod, i probably did it very wrong but ah well
Oddness  [author] Jun 1, 2023 @ 6:24am 
Starting Point:

You could also try asking the creator of the Clan Malkavian mod. Last I looked they had updated their mod, and could probably give you more pertinent advice. Their mod does pretty much the same thing this one does, though I don't think that it was open source, so you'd have to ask in the comments.
Oddness  [author] Jun 1, 2023 @ 6:11am 
Hey @Balthazad. I can point to my exact problem --

The original mod designer changed the way that they handle references (Nuget, I think?). I looked into it a bit, but I was having a problem changing it myself, as it's an unfamiliar problem. I'm self taught in c#, and spend most of my time in Unity these days (When I'm not working 14+ hours a day), so I kind of put this project to the side.

In short, I couldn't work up that stubborn persistence that keeps a project going.

To learn the basics, it was a combination of a basic understanding of coding (Which you seem to have), a lot of Googling, though I don't remember the sites I used, and looking at other people's open source work.
Oddness  [author] Jun 1, 2023 @ 6:11am 
As mentioned below, anyone can feel free to re-post the mod, and it sounds like you would maintain it better than I did, so good luck. Failing that, the next time I play Rimworld, and can work up some of that stubborn persistence that a person needs to work through an unfamiliar coding problem, I'll update it and share, if someone else hasn't already done it.

If someone else has already done it, I won't repost, and will probably take this mod down to avoid confusion, because I'd rather see the idea handled by someone who will actually maintain it, and I'm not that person.
Balthazad May 30, 2023 @ 3:40am 
it really shouldn't be too difficult to update this mod for anyone with basic coding knowledge
during 1.3, i had fondled around a bit in the code to create my veryown style of vamps, named caitiff but with specific skillsets; all i used was the windows .txt editor

@Oddness: how did you get into the basics? i'm struggling to find a point to begin with modding, have done .ini edits (C&C, SMAC) & C++ with a UI (wc3 mapeditor) half of my life, maybe i'd be a good scholar if someone took me a bit by the hand ;p
doesn't help much that i have WalkingProblem since ages on my friendslist as he's so superbusy irl that he stopped playing & modding years ago :')
Rickyn227 Mar 20, 2023 @ 10:41am 
Damn is this really dead for good then?
Yomi Darnes Dec 19, 2022 @ 4:37am 
I would update it with pleasure, but since I don't know English (google translate for everything) and I don't understand anything about the code, I have no choice but to wait for someone else to do it...
You say in the description that you reference to the Malkavian clan, this is already updated to 1.4, can it serve as an example to update this? It's an idea.
Oddness  [author] Dec 18, 2022 @ 4:27pm 
@Yomi Darnes Sorry bud. I'm pretty busy here lately, and the update wasn't a smooth process. The owner of the base mod made a change which I'm having trouble dealing with (Changed the way he deals with references), and I'm having technical difficulties changing this mod over to that system.

I'll update the mod next time I have some free time, and have an interest. Alternately, I'm not possessive of this mod. Anyone who wants to update it and re-post it is more than welcome to do so.

You don't have to credit me. It genuinely doesn't matter to me. It's not a very complicated sub-mod, and took a few hours for me to write, once I learned the basics.

The source code is in there.
Yomi Darnes Dec 17, 2022 @ 5:24pm 
Is this going to be updated or do I have to cry in a corner and play without being Caitiff from now on?
DarylHark Nov 7, 2022 @ 8:15am 
I haven't see anything really different in ROMV 1.4. I was hoping that the "Longjump" mechanic used by Sanguophages might be added to the Potence discipline, maybe scaling distance with level. I'd also love to see Blood Packs and Hemogen Packs be made interchangeable, and for Blood Packs to be auto-harvested like Hemogen Packs are now. Thank you for adding the best class in V:TM to Rimworld!
Oddness  [author] Nov 7, 2022 @ 4:22am 
@476. Yeah. It's overdue. Thanks for letting me know in the comments. I'll go through it this weekend. How big are the changes in Rim of Madness? Anything interesting?
476 Nov 2, 2022 @ 6:08pm 
now that rim of madness vampires has been updated any chance this will be too?
Manu Aug 12, 2022 @ 11:18am 
"My next project is to add the Celerity discipline into the game" Awesome! Wait... that would basically unlock Toreador and Brujah right away, right? Any chance to add Assamites aswell? :D
Duran Jul 20, 2022 @ 8:56pm 
Thanks Lennybolt7 and Oddness it worked
Pepper Jul 20, 2022 @ 4:44pm 
@Oddness Thanks for the quick fix you Legend, i never use ROMV without this mod.
Lennybolt7 Jul 20, 2022 @ 12:55pm 
Yep! Everything's fine on my end. Strangely I never had the issue for some reason, but glad it's fixed for those that did.
Oddness  [author] Jul 20, 2022 @ 2:30am 
@Duran First of all, you're welcome! :steamhappy: I'm glad that you're enjoying it.
I think that Lenny is correct about the fix, but let me know if that doesn't fix it for you, and we'll see what we can do.

@Lennybolt7 Thanks Lenny. Everything's working for you, right?
Lennybolt7 Jul 19, 2022 @ 9:48pm 
Sometimes steam doesn't update mods right. Try unsubscribing, waiting for lets say 10 mins, then reinstall so it gets the update.
Duran Jul 19, 2022 @ 5:12pm 
Hi all... first thanks for this mod...
I am still having issues with feeding, my vampire is not able to feed on any one :/ do I need to do something special to get the fix?
Oddness  [author] Jul 19, 2022 @ 2:42pm 
@Pepper Feeding is fixed. Feel free to let me know if you see any other problems.
Pepper Jul 19, 2022 @ 7:41am 
This seems to break ROMV after yesterdays update. Bunch of errors related to this mod when feeding and it completely breaks the ghoul system.
Balthazad May 23, 2022 @ 7:43pm 
@Oddness oh hey cool, you had answered, i just didn't realize it ':D
i actually have to say "thank you, mate!" because your mod led me to places where i've never been - the folders! xD
not sure if i want to play an updated version, as i've created my very own race of vamps in the .dll's ^^'

enjoying i am the mod alot, just a bit sad that the generation-thingy doesn't work out as it should if i use character editor to start a new colony - i have to gamble ingame until i get the desired generation (it's okay tho, just a couple of minutes)

if i had the time to get into modding, i'd add the necromancy clan and probably some others later on, would even have someone that'd do the graphics for that; maybe later in 2022 :P
drsavagethe1 May 2, 2022 @ 2:36pm 
I think I found the issue though I don't believe it is associated with this mod. Good to see you're back @Oddness, can't wait to see more of your content.
Lennybolt7 May 2, 2022 @ 12:29pm 
Been doing fine. Took my own break from Rimworld but starting to get back into it now that a couple new mods i had my eye on are out.
Oddness  [author] May 2, 2022 @ 12:14pm 
@Lenny1013 - Not too bad Lenny. How about yourself? Thanks for asking.

@Others - I didn't respond to the comments below, because I don't know, and I haven't been working on Rimworld in a while. I've been playing around with Unity though, so when I come back, I'll have a much better grasp of C#, and be able to do some cooler stuff / maybe have some answers to existing problems within the base vampire mod.
Lennybolt7 May 1, 2022 @ 1:46pm 
By the way, how goes it Oddness?
Lennybolt7 May 1, 2022 @ 1:45pm 
seems to be an old issue with certain mods. One of the is "What the Hack". Unsure about others.
drsavagethe1 Apr 25, 2022 @ 2:02pm 
Is anyone else having issues where vampires will not work in a caravan? Like they despawn once put into a caravan, at least the ones I've captured from ancient tombs do.
Daisuke Jan 17, 2022 @ 3:59pm 
Having an issue where this mod breaks vapirism all together, using dev tools to make vampires does not work, no matter what bloodline i try to make, they loose vampirism instantly as i unpause
Oddness  [author] Jan 16, 2022 @ 8:48am 
Thanks @Kaisty. I'm glad that you're enjoying it.
Kaisty Jan 12, 2022 @ 10:00pm 
Love the mod and love the ability to make my own Kindred instead of just being one of the main bloodlines.

However, I don't know if it also happens with the required Vampires mod or if it is because of another mod I am using, but word of warning to those who are using the Medpod mod. If my vampire takes damage and I let them use the medpod, it cures them of their vampirism.

So unless a player has either saved before the conflict or has a way to modify the character, you can and will lose your vampire stats and abilities until you turn them again.
Oddness  [author] Dec 24, 2021 @ 8:58pm 
@Balthazad Yep. I changed the description a few days after the initial release, because I added a mod menu to let you change the experience in-game. You don't need to do that folder swapping anymore. Just look for 'Improved Vampires' in the mod menu, then Caitiff, and move the slider to whatever XP you want.

Whatever you do, don't swap the .dll anymore, because that will revert you back to the initial release, and I've changed a few things since then.

I hope this helps, and I hope you're enjoying the mod.

P.S.
The old way was to go into the Source folder, and there you'd see folders labeled something like 'Third_XP', 'Fifth_XP', and 'Full_XP', but that didn't last long because it was kind of a janky solution, which is why I fixed it ASAP.
Balthazad Dec 24, 2021 @ 6:12pm 
sir, did you recently change the description?
i've changed the exp because i read somewhere how to do that, now i wish to reverse it and i can't find any of the folders anymore, not even my backup
-_-
fml
Flash Dec 18, 2021 @ 2:58am 
Thanks a lot, no problem friend, im always trying new mods, rimworld have an amazing community and mod creatores, continue with the good work, some day maybe a have the luck to get ate last 1 faction! im hoping for that! thanks again for the fast replay.
Oddness  [author] Dec 17, 2021 @ 8:40pm 
@Flash Afraid not, my dude/dudette. I've already got several projects going, and it isn't really an interest of mine. If there were a demand, I might look into it, but this is just kind of a side-project between playing around with Unity. I'll keep in mind that you're interested though and, who knows, maybe I'll throw something together at some point. You could also try putting a suggestion in the main mod's suggestions section. The original author is a far better coder than I am, and it will be several years before I catch up to them. I've only been working with C# for a few weeks.

I hope that you're enjoying the mod. Sorry it doesn't offer the feature you want. Take care.

P.S.
If you really want the feature, and you don't want to wait for someone, you could do what I did and learn how to mod. It'll drive you crazy for a bit, but you should get it eventually. I actually wanted someone to make this mod for a few years, but no one ever did, so I ended up doing it myself.
Flash Dec 17, 2021 @ 3:43pm 
no the base mod dont have, soo i cant create the world i want, im going to try other mods, in future do you have any plane for vamp factions, friend? thanks!
Oddness  [author] Dec 17, 2021 @ 1:58pm 
@Flash Oh. I understand now. I don't do anything with factions. I can't remember if the base mod does or not.
Flash Dec 17, 2021 @ 9:17am 
when i say clan i mean faction, i have the mod install and nothing show up. i would like to have like only vampire clan and werewolf clans, but the only faction that i have its from the rimworld madness werewolf.
Oddness  [author] Dec 17, 2021 @ 2:17am 
@Flash
Your comment is ambiguous, so I'll answer both ways that I could interpret your question.

Yes. This mod includes a "clan". It introduces caitiff, which are clanless vampires. For purposes of this mod, it means that they can learn any discipline. You can play any clan you like though. The mod only adds an additional clan to the game, along with their 'clan weakness', which is that they receive less XP from feeding (change it in the menu if you don't like this).
Flash Dec 16, 2021 @ 3:13pm 
any clan with this mod?
VxN Drev Dec 15, 2021 @ 8:17pm 
Glad you think so, I think it be fun to go almost vampire hunter-ish with kinda like Blade
Oddness  [author] Dec 15, 2021 @ 1:41pm 
@VxN Drev It never crossed my mind, but it sounds interesting.
VxN Drev Dec 14, 2021 @ 10:59pm 
Hey I was wondering if you ever thought of making a dhampir?
Oddness  [author] Dec 1, 2021 @ 2:13pm 
@SagaciousNJ I don't know, actually. I've never tried to give a pawn vampirism (of any clan) via the dev console. Maybe try giving the pawn the base vampirism, then giving them the caitiff strain? When things are working properly, you'll have two health conditions :

The first will be vampirism, and then you'll see your pawn's generation. The clan, among other things is shown as a sub-category under those two fields.

That's actually functionality from the base mod, and I haven't taken the time to see how ti works.
This mod just hi-jacks their systems to add in an additional clan, but the actual implementation of the clan uses the same systems as "Rim of Madness - Vampires", so you'll have to ask on that mod page.

I always just start a new game, always use Prepare Carefully, and always give my chosen pawn the appropriate vampirism clan that I want to play.
SagaciousNJ Dec 1, 2021 @ 1:07pm 
If I try to give a pawn caitiff vampirism via the DevTools (Give vampirism W/Settings) the vampire hediff gets added for a single tick and then removed.

Am I doing something wrong?
Oddness  [author] Nov 24, 2021 @ 9:57pm 
@Andronicus No problem. I hope you enjoy it!