rFactor 2

rFactor 2

Barcelona 2021
81 Comments
LuisB  [author] Jun 27, 2023 @ 4:31am 
For the ones in Windows7 that have problem loading the track go to
https://forum.studio-397.com/index.php?threads/windows-7-versions-of-luis-barata-tracks.74477/
Michael Woller Mar 28, 2023 @ 9:48am 
ok thank you. So when can we expect the new track version?
LuisB  [author] Mar 27, 2023 @ 1:02pm 
I have done the changes plus some additions as crowd (WIP) and still missing the AIW. There's one thing that is boring me and that is the publicity around the track that will surelly change but I still have no clue what it will be, that will remains after the race as well the times tower. A few days more.
Michael Woller Mar 27, 2023 @ 10:00am 
@LuisB any updates to new F1 2023 track? Looking forward to your great work! Finally they got rid of these ugly last chicane! And Alonso will be happy too, no more chickens to cut! :D :D :D
LuisB  [author] Mar 13, 2023 @ 1:00pm 
Doublephil in the end there is more changes in the track (Turn 1 plus 70 meters of gravel, plus a slope of 5%, and a new fence protecting Turns 1 and 2 to improve the safety of drivers). I'm not sure if that slope is in the road or in the gravel it's not very clear. I presume is in the gravel since it's for drivers protection. I'll see what I can do when I have some time.
LuisB  [author] Mar 13, 2023 @ 12:56pm 
Capi64 SR when I did it I used the track that was already done. I have no idea who owns it to be honest. In my oppinion there is no problem that it's converted to Assetto Corsa.
Capi64 SR Mar 13, 2023 @ 11:14am 
hi mate is possible to create this for assetto corsa too? or at least get the autorizzation to try to convert it?
LuisB  [author] Mar 10, 2023 @ 4:05am 
Hi doberk is it that the 2023 layout is without the chicane? Is it officialized anywhere?
doberk Feb 27, 2023 @ 4:16pm 
Very good job. Any chance to get the new layout without chicane?
Doublephil Jan 22, 2023 @ 11:11am 
Very good. Thanks
Hidron Oct 29, 2022 @ 6:25am 
thank you, and I confirm that only 2 drivers do it online for now while everything is ok for others. However, since it is not the ideal line, we will use it in the next race and see what happens
LuisB  [author] Oct 29, 2022 @ 6:11am 
Hidron I have seen your photos that seems wierd. I have tried the SMMG Formula 3 2022 in practice and tried several times but it never happened in that position, checked in Max what was done in there and everything seems fine, the collision is set and it must work (it works here). I haven't tried it online, which seems to be where the problem happened, if it's only online that must be other situation that I can't make any action. Sorry about that.
* I could get an extra collision for that but it doesn't seems that will solve the problem that occurs here and there.
Hidron Oct 29, 2022 @ 4:56am 
LuisB  [author] Oct 28, 2022 @ 9:43am 
Hidron your link is not opening
Thomas Johansen I have the @Manfredk2 AIW in the last update, not sure what version was it, I trust his skills on AIW can you confirm with him if it was not the version he sent me and if not you can ask him to sent it directly to me.
Hidron Oct 28, 2022 @ 5:19am 
Some of my drivers coming out on the curb of turn 4 have found a bug. In a week we have a race you can check. I am attaching two photos but it does not happen to everyone. The used car is the SMMG Formula 3 2022. Thank you.
https://photos.google.com/photo/AF1QipNMUG4Qx0i6UHQfndqQcdvEapOPovElNQahYFAa
https://photos.google.com/photo/AF1QipM-Y-cbbnPprOvUGmRTtOWbO7Rn_UQn7qqVAlkq
LuisB  [author] Aug 28, 2022 @ 3:35am 
Thomas there is only one AIW for a track that should be suitable for all cars. The car performances makes them be more agressive in the corners mostly passing over the kerbs, nevertheless, as I have seen in some tracks, if the kerbs are only flat every car will pass over it without problems, but if the kerbs are with teeth or 3D that is a problem for some cars. My guess is that the Oreca got a very hard suspension (is it a original car or a mod) that is something you have to discuss with the author, because it's nothing to do with the AIW. In general we do AIW to not pass over the kerbs but as I said the faster cars use them they are very agressive. Meanwhile you can low the agressivity of the AI.
Thomas Johansen Aug 27, 2022 @ 7:00am 
The oreca's keep driving off in turn 1 because of touching the kerbs. even when AI have had both practice, and qual to get in shape.
LuisB  [author] Jun 12, 2022 @ 6:26am 
v1.23 - better compatibility with Windows 7 by REDAGP.
LuisB  [author] Jun 5, 2022 @ 10:51am 
Upadated AIW from Ruben Cerlem.
LuisB  [author] Jun 5, 2022 @ 5:47am 
Something wierd reverting the track seems that it got all updates working fine, instead of reverting to the old track. Just need to find if it really happened like that, someone with windows7 that had problems before can confirm it please, and drop the result of the test here. Thanks.
LuisB  [author] Jun 5, 2022 @ 5:36am 
For the time being I reverted the update until realize what is the problem, so the Nov 2021 is working.
LuisB  [author] Jun 5, 2022 @ 5:04am 
For some unknown reason the game fails to update the track. My apologizes will try reupload .
LuisB  [author] Jun 5, 2022 @ 4:58am 
Thanks for the updates

Made by redapg:
- Modified Textures, to get the Track loading on Windows 7 Machines
- Working additional Startlights
- New AIW Waypoint Pathes, to get rid of overlapping main and Pit Path
- Reordered Pit Doors, to get them being opened according to the Pitgroup
- Converted Texture LOGOS_PIRELLI_ROAD_ALBA.dds to proper Format
- Changed a wrong linked Texture in a Material JSON, that the Teammember did use (thanks for the Hint @DJCruicky )
- New Shader JSON Files and a simplified Track Detail Map for some Road Materials, to get a better Rain Appearance
- Adapted some tdf and scn Entries, to avoid Error Messages in Windows 7 and in DevMode

Made by Ruben Cerlem:
- New FASTEST, BLOCK, LEFT, RIGHT AIW Paths
Ruben Cerlem Jun 3, 2022 @ 12:20pm 
Hello. I finally decided to work with the AIW, and thanks to redapg on the studio397 forum, I was finally able to find the bug, and I'm done with the AIW. I would like to know how to pass it to LuisB, if I pass it to AIW only or all packaged. The idea is that you can enter it so that it can be updated directly from steam. Of course, I think it is better packaged, since there is work on redapg textures. I have already tried it, and they make better use of the width of the track, and maintain the parallels quite well. I await response.
LuisB  [author] May 31, 2022 @ 9:21am 
If I understand according to links from Cruicky the problem is not in my textures (and tbh I don't save nothing in DXT5 as someone suggested) as I thought the problem is from the graphic cards that can't deal with the new formats without having Dx11 or 12. As suggested that there was a wrong path, just want to inform the experts that you can have one hundred paths there but the game only reads the paths with content, so it is not the problem. When we do a track we are not working for anyone (like S397 do they have to be care of all the systems ) we are making things basically for ourselves (since we are not payed to do it) and we do it as described in the guides for development (if the guides are not covering everything well sorry for that but we do the best).So if redpag have a fix please send it to me I have no problem in updating the track and give him the credit.
rf2driver May 31, 2022 @ 8:48am 
@LuisB Hello. I am the one, that did make the Windows 7 and some other Fixes for your nice Track. My Nickname in the S397 Forum [forum.studio-397.com] is redapg.
It would be nice if you would contact me there, that i can tell you what i did with the problematic Textures. And it would be great, if you would update your Track with the latest Modifications, that the People can get it directly here, without the need to install a separate Update.
Chris
Cruicky May 31, 2022 @ 5:09am 
@LuisB Check out the 2 links I posted. I think the person in the thread re-saved the problem.dds files in a different format to make the track work.
LuisB  [author] May 31, 2022 @ 4:09am 
Cruicky I'm not sure what this error means. There is nothing we do that leads for the system we are using unless the error is in the rFactor2 itself. Can you please tell me what the problem is based? what is the fix used to solve it, it maybe useful for future tracks. I don't remember to use anything different in the track unless it has been related with the exporter from Max 2021. Please show me.
Ruben Cerlem May 31, 2022 @ 2:39am 
After trying again and again to make the AIW lines to improve the AI ​​on the track, and dedicating too many hours to it, considering that I know how to do it but the DevMode does not allow me to do it, and as I announced in the forum, I am not going to continue with the improvement of said AIW. Every time I record a line and try to save it either from a replay or directly from devmode, (or save when doing it altogether), the screen freezes and never saves. My patience is over and I'm not going to spend another minute on it. I'm going to dedicate myself only to driving. Bye.
Ruben Cerlem May 26, 2022 @ 9:22am 
I'm going to finish correcting for tomorrow what this guy told me in the studio397 forum. I want to have it finished for tomorrow, and if LuisB answers, then I can send him the circuit with the package created so that he can add the AIW already packaged. In other words, if you reupload it by updating the .mas file of the circuit, the update would be automatically downloaded.
Cruicky May 26, 2022 @ 8:07am 
Hi LuisB, thank you for making the track. There are some nice people in the S397 forum that have a fix for your Windows7 loading problem.
They have 2 threads:-
https://forum.studio-397.com/index.php?threads/barcelona-2021-convert-by-luisb.72012/
and
https://forum.studio-397.com/index.php?threads/barcelona-2021-community-update.72085/#post-1099801
Thank you again.
The Pocisk May 17, 2022 @ 12:29pm 
Textures error, track not loading on Win7
Ruben Cerlem Apr 6, 2022 @ 1:58am 
Hello. I am having problems with the AIW regarding the lines that are formed on the starting grid, based on the line of odd and even places. They don't finish fine, and they make strange movements that can cause collisions. That's why I haven't been able to share the fix yet. The rest of the AIW is already in perfect condition. If I do, I want it to be perfect, because to share something wrong... I'm trying to solve it together with a friend, so let's see if I can solve this problem soon, and we can have fun with the AI ​​too. Bye Bye
sebacabezon18 Apr 2, 2022 @ 9:12pm 
Guys the only solution fix this error for me is format and install Win 10, i have W7 64bits. Hope you find other solution. Tanks
sebacabezon18 Apr 2, 2022 @ 12:28pm 
maybe help, yes...something works...but somethings other not........... i say with rfactor 2 NEVER HAPPEND WITH the other tracks...sooo strange....
please take look this link
https://www.racedepartment.com/threads/error-loading-texture-bkb-for-material-bkb.205217/
LuisB  [author] Apr 2, 2022 @ 9:08am 
The error is a bug in the game itself, because it depends (it seems) of some systems, or everybody will have it and there is a lot of people tyhat doesn't have it. I'll check the track hoping to find something but is not likely to find it.
vava74 Apr 2, 2022 @ 8:24am 
Boas Luís, se puderes, vê se consegues replicar (e solucionar) o erro que o Sebacabezon está a reportar...
sebacabezon18 Apr 2, 2022 @ 6:41am 
Hi have this issue.

Error reading image file info. Error loading texture ARAMCO_01 for material ARAMCO.
Error loading glogal material ARAMCO.
Mesh: walls_002
Instance: WALLS_002
Jimmy Mar 21, 2022 @ 4:17pm 
Guys... I trying contact you :) i need update AIW and add more boxes!
Jimmy Feb 28, 2022 @ 5:08am 
Hi Ruben, can you help me, how you change AIW? Or you dont have problem open track in DevMode?
Ruben Cerlem Feb 26, 2022 @ 2:25pm 
Hi. Now, I'm working in AIW modification. Many hours of work, but I want to make it as perfect as possible, since before there were many problems on the track due to braking early, or closing someone who was parallel without leaving a gap. It will probably be ready for at most 2 weeks. IF I have it before, even better. Bye Bye
Jimmy Feb 22, 2022 @ 1:20pm 
Hello guys... i need run track in DevMod becouse we need add some pitstop to our endurance race and game can´t load your track in DevMod... can you fix this? or have you any other idea how i can add pit spots?
LuisB  [author] Feb 18, 2022 @ 9:36am 
Peter just to understand a bit of Ai performance, the AIW point, when braking in any corner could be a suitable point close to the corner. When doing the AIW that doesn't mean the AI (different cars) are going to break at that point, because the AI are going to measure the distance to break deppending on several factors around like speed, traffic, car performance, etc. doing it in safety, even within the same cars some brakes earlier than others. The braking point is only a reference, changing it is not going to get better, anyway the cars are different performances and we can't expect to have a track that serves only one type of car. Maybe it's not good for one maybe it's fine for many others.
Peter Petersson Feb 17, 2022 @ 8:29am 
AI also brakes way too early in the 1st corner, indeed.
Peter Petersson Feb 16, 2022 @ 11:00am 
In AIW this line should be changed to slowwhenpushed=0.10 , either 0 or 0.1 , anything else is unplayable, however atm is set to 1 ofc you'll hit AI ... Textures need MIPs not to flicker!

New layout seems legit , thanks!
LuisB  [author] Feb 15, 2022 @ 4:26am 
I have no idea how to fix it. Seems an error from the game itself since it is not present in everyone that download it.
BATMAN Feb 13, 2022 @ 9:47am 
I still get the aramco texture on the mesh walls_002 error. Is there anything I can do to fix it?
LuisB  [author] Feb 4, 2022 @ 8:04am 
Ruben you can , not sure how you can but go for it.