RimWorld

RimWorld

Consistent Map Stone
17 Comments
vanillacokememes Jan 11 @ 5:37am 
hell yeh
faiora Apr 18, 2024 @ 3:54pm 
@Logovore Seems pretty straightforward to me. It sets which types of stone go where, so other mode like soil relocation framework are able to function. Soil relocation framework lets you move dirt around - and I suspect there's no stone under that soil by default, so this mod adds the stone, but in order to do so it has to rework the whole stone generation process.
Soarin Apr 17, 2024 @ 12:13pm 
+++ would love 1.5... pls.))))
The Wizard of Nova Scotia Apr 16, 2024 @ 3:48pm 
would love 1.5
Anquest Apr 11, 2024 @ 12:49pm 
1.5 update please
Logovore Jul 4, 2023 @ 2:50pm 
Can you actually detail what this mod does in the description?
PHCGamer Jun 14, 2023 @ 1:02pm 
Can there be an overlay showing what stone is where? I'm using this with the deep drill mod and want to find a place to put it without a bunch of trial and error.
Yinyang107 Mar 5, 2023 @ 2:30pm 
My map used to be slate (including under soil I dug up), but at some point something happened and now it's all marble. Is there a way to roce this mod to define the whole map as slate?
UdderlyEvelyn  [author] Dec 6, 2022 @ 2:12pm 
If the surface stone is modded in before world-generation time, this mod will work with it just fine. If it is added to the map outside of the regular system, then no, it will remain unaware of it.
irilis Dec 3, 2022 @ 10:30am 
Is it possible for stone type to change if surface stone is changed by other mod? I have patches of "rough-hewn slate" that yield marble chunks with this mod (and "Consistent Deep Drill Stone").
Lophi Nov 13, 2022 @ 6:06am 
it appears to have no issue with 1.4 (as far as i've seen)
NervXT Oct 31, 2022 @ 5:59pm 
Can anyone confirm if this is working correctly in 1.4?
ʰʸᵈʳᵃRemessaConforme Oct 22, 2022 @ 4:33pm 
Hi! Please update to 1.4?
Accolyptus Jan 27, 2022 @ 1:46pm 
Great Work Evelyn!
Kenpachi Dec 18, 2021 @ 8:56pm 
Nice.
Garlow Nov 20, 2021 @ 3:47pm 
cool