Total War: WARHAMMER II

Total War: WARHAMMER II

gelatinous's Empire Knightly Orders
103 Comments
graetor  [author] Jul 30, 2023 @ 10:22am 
I dont support the WH2 version, unfortunately. And if you actually read the lore, you’d know that they were a human knightly order before being turned into a vampire one.
brunow99 Jul 29, 2023 @ 4:06pm 
This mod needs a Hoverik reskin compatibility. And also, theres a lore mistake about the Drakenhoff Templars, in lore they are ally with the Vampires Count
Singis Jun 18, 2023 @ 8:16am 
This mod breaks Zintler's Reiksguard when also using Hoveriks reskin. Can you make a patch to remove your Reiksguard skins so we just get the new knightly orders?
waddysjunk Nov 21, 2022 @ 7:13pm 
will you port this to warhammer 3 eventuly
Centurian128 Nov 14, 2022 @ 9:19am 
These are absolutely grand! I keep hoping this will show up in the third game's workshop one day. Having the Knightly Orders of Immortal Empires would be a dream come true.
ShermanM4A1 Sep 14, 2022 @ 12:29pm 
TWW3 ?
martybell34 Sep 7, 2022 @ 6:24am 
plz plz plz port 2 wh3 i miss my knights
Gusker Sep 4, 2022 @ 12:40pm 
Very good mod, I played a lot with it in WH2, do you plan to do it for WH3? Cheers!
JohnnyCJK Sep 3, 2022 @ 11:52pm 
Will you port this mod over to warhammer 3 now that immortal empires is released ? Would be great
Kosmos Aug 26, 2022 @ 5:56am 
will you port the mod to warhammer 3 ?
[ED] Lucius El'Cliffhanger Aug 17, 2022 @ 2:53am 
oh i see, so all the content is just gonna be compiled here in one mod? so the other variants, like halbardiers and crossbowmen for each order will be added to this mod eventually?
graetor  [author] Aug 16, 2022 @ 4:57pm 
the individual knightly orders have been removed as i wont be updating them and considered them obsolete. i will be updating this mod and implementing most of their features
[ED] Lucius El'Cliffhanger Aug 16, 2022 @ 3:04am 
since we can't get the other knightly orders on their own anymore, could you please add the other unit variants of each order back? The best thing about the knightly Order Mods was the fact that i could field a full army consisting entirely of that one knightly order, but now i'll only have cavalry and occasionally some line troops.
I dont see why you would remove good content that you'd already implemented.
Germanicus Aug 14, 2022 @ 5:41pm 
@gelatonous why you don´t answer other more important questions like the one from Joker ? I have the same problem, no mod is working.
Snek Aug 11, 2022 @ 2:51pm 
Thanks! I've been getting better with animations lately. If you want to talk via Discord I'll help out as much as I can.
graetor  [author] Aug 11, 2022 @ 2:43pm 
Sure! Also, are you good with anims? Need some help
Snek Aug 10, 2022 @ 10:08am 
Can I have permission to adapt and use some of your textures for a Knightly Order agent mod for WH3?
Joker Aug 7, 2022 @ 5:58pm 
Hello gelatinous, sry I didn't know where else to post this.

When I recently booted up WHII to play again I saw that all your single knightly order mods have been removed and are no longer accessible, just wanted to ask if this is on purpose or a steam workshop error.
Thanks a lot and i really like your mods, keep up the good work :lunar2019grinningpig:.
m_ig_uelon Jul 18, 2022 @ 11:07pm 
will you move this mod to wh3?
Andron7 Jul 13, 2022 @ 10:38pm 
Did something happen to the Lord Voss Grand master of knights raven mod? Can't seem to find it anymore.
awesalsa Jun 10, 2022 @ 12:04pm 
Will you ever add the foot knights from the other knightly order mods? (Knights Panther, Scythe, Sun, etc?)
steelwarrior77 Apr 14, 2022 @ 7:37am 
Please make a version for SFO - thanks man great units...
Hannibal Apr 4, 2022 @ 12:55pm 
Very nice mod, good job! Love me knights to bits!
lwhのsama Mar 30, 2022 @ 11:18pm 
plz make it suitable for sfo
graetor  [author] Feb 15, 2022 @ 10:46pm 
that's definitely weird
Drovan Feb 15, 2022 @ 2:30pm 
This mod has a slight incompatibility with the Southern Realms mod, which cause a texture glitch on the helmet of the General lord. Switching load order regrettably did not solve it.
Anax Jan 29, 2022 @ 1:30am 
is these 2 mods compatible together?
graetor  [author] Jan 28, 2022 @ 9:14pm 
that is xoudad's, not mine
Anax Jan 28, 2022 @ 4:58pm 
BUG REPORT: https://steamcommunity.com/sharedfiles/filedetails/?id=2734763101 the textures seems missing can you fix this please? i post a screenshot for you to see here thanks
armbarchris Jan 18, 2022 @ 4:46pm 
Are the Knights of the Verdant Spear represented here? They were always my favorite.
graetor  [author] Jan 17, 2022 @ 8:42am 
after checking just rn, they cost 275 in mine
doogpees Jan 3, 2022 @ 10:51am 
Great Mod! I noticed, however, that the Knights of the Blazing Sun cost 435 in sp campaign even when you own the chapterhouse. Also, the chapterhouse has a line at the top of the description that says ignore that seems like a bug. Are KotBS supposed to cost 435 in your mod?
Blaze Jan 3, 2022 @ 1:30am 
@gelatinous

Exciting, happy to hear you are working on a fix :)

I also have another suggestion, add 3 gold ranks on all your RoR units straight on recruitment. So that they look exactly like vanilla RoR units. Immersion. :)

Happy 2022! :)
graetor  [author] Jan 2, 2022 @ 9:07pm 
@LWH - should be, yea
@Blaze - yeah i've noticed, working on something that might change that though :D
@ciege12 - yep it will
ciege12 Jan 2, 2022 @ 7:54pm 
Is this compatible Xoudad's Empire overhaul? ...I'm sure you've asked a billion times
Blaze Jan 2, 2022 @ 7:34am 
@gelatinous

Love the new update, Knights of the White Wolf's cloaks are perfect now.

But ofc i have one more suggestion, remove every single cloak on all your demigryph knights. Dryrain went with cloaks a while back on demigryphs but removed it after some time.

The problem is that the cloaks instead of flowing behind the rider which it does when mounted on a horse, CA made the cloaks on demigryphs lack proper animations.
The result is that the cloaks are traveling straight down through the demigryphon and ofc clip badly as a result. Which to be honest looks terrible. I hope CA animates them in the future though. But this has been around since WH1 so who knows :/
lwhのsama Dec 30, 2021 @ 6:22pm 
available for ai?
Maj. Issue Dec 29, 2021 @ 9:59am 
nice, thanks
graetor  [author] Dec 29, 2021 @ 9:50am 
no
Maj. Issue Dec 29, 2021 @ 9:13am 
Do I still need the standalone mods to use with Blacker Guard and Greener Griffon?
Hruodbhert Dec 28, 2021 @ 3:12am 
Nice to know, thank you for the answer
graetor  [author] Dec 28, 2021 @ 2:59am 
have plans for the knights encarmine, however the latter two will be covered by Xoudad
Hruodbhert Dec 28, 2021 @ 2:51am 
Hello, any plans for knights encarmine, knights mariner and Sons of Mannan?
graetor  [author] Dec 24, 2021 @ 11:54am 
no grandmasters in this mod
Franco en Chueca Dec 24, 2021 @ 10:29am 
how to recruit the grandmasters?
Blaze Dec 22, 2021 @ 6:28am 
@gelatinous

Cheers that you will fix the shoulder fluff bug mate :)

And yeah, that other thing about me wanting the tooltips saying anti-large etc is pure immersiveness. To make this mod feel just like it's part of the base game.
Master Jurre Dec 22, 2021 @ 4:50am 
Yep that fixed it.. I removed the reiksguard :)
Master Jurre Dec 22, 2021 @ 4:44am 
your reiksguard :)
Master Jurre Dec 22, 2021 @ 4:43am 
I also added the reiksguard also.. where they in that one ?
graetor  [author] Dec 22, 2021 @ 4:40am 
@Blaze - thanks for the reply, and i see what you mean, however i dont see why that would be a good thing, as this mod has 20+ units and that would make the tooltip big, though i understand why you'd want for immersiveness

regarding the second reply, thank you for the report, ive fixed that and it will be adding in the next update
@SDFgundam - of course!
@lionofjudahgames - i haven't added the demigryphs to this yet