Noita
Material Spells
46 Comments
Crett Sep 24 @ 11:46pm 
So, Circle Of Worm Meat is currently advancing at about one frame per two minutes, but it hasn't crashed yet
leandro Aug 11 @ 6:13am 
awesome mod but could u fix descriptions and some of the mists pls?
Sartus Jun 10 @ 1:30am 
yeah, have the same problems too. mist spells do nothing and i see no mod options menu either.
Plum Apr 4 @ 9:19pm 
I'm pretty sure palapapa is right, that mist spells don't do anything. I remember them working in an earlier version of noita, but I don't think they do anything now
Skunkie Apr 3 @ 7:48pm 
How to open menu??
mysticl hat Feb 26 @ 7:25am 
there are no mod settings, new spells are not added
palapapa Jan 26 @ 5:03am 
Mist spells do nothing when cast. I have tried with Attunium and Carbon Dioxide.
Midnight StarBurst Jan 16 @ 11:21am 
I would love if this could include glimmer spells, since glimmers color is based off the material used in its code
blahaj fan Oct 1, 2024 @ 5:16pm 
haha meat go brrr
Pufferfish1072 Aug 30, 2024 @ 4:36pm 
Or cast the spell with your cursor over the material for compatibility with all materials.
Pufferfish1072 Aug 30, 2024 @ 4:35pm 
It would be great if there was a spell that you could cast to convert the first flask in your inventory into its material spell.
You could have different types for different types of material spell (blank circle of, blank touch of, etc).
hoecakes Jun 17, 2024 @ 1:50pm 
THANK YOU
Evaisa  [author] Jun 17, 2024 @ 6:40am 
I updated it to make use of new API functions for better compatibility.
hoecakes May 27, 2024 @ 3:58am 
nah its broken
Nayuta May 11, 2024 @ 6:39am 
It still seems to work :cinnamon2: Are you guys putting it at the top of the load order?
hoecakes Apr 13, 2024 @ 4:58pm 
please fix this made for some really insane runs
Beanyboi69 Mar 15, 2024 @ 3:59pm 
mod broke....
Noche Jan 31, 2024 @ 1:45am 
Currently broken.
Wandering Stars Mar 14, 2023 @ 7:42am 
it doesnt give me any material spells, literally nothing
IHeartElephants Jan 18, 2023 @ 11:13am 
touch of cursed rock time
XDaron Jan 4, 2023 @ 8:08am 
Warning, this mod is incompatible with chemical Curiosities, and appears to have issues with the new version of new enemies mod
chill Nov 29, 2022 @ 5:07am 
oh my god YES
finally, toxic wizard is unleashed!
Evaisa  [author] Oct 18, 2022 @ 5:49am 
The sprites are computer generated, urine likely uses a texture which it could not read a color from so it used the color which is used to define urine on the biome map, which happens to be blue
Ivory Partnaite Oct 17, 2022 @ 8:33pm 
I'm confused, why is Urine Mist blue?
TheDanishCorgi May 25, 2022 @ 8:19am 
Warning: Do not cast Circle of Frog Meat, it melts your computer.
KeinNiemand Feb 13, 2022 @ 1:03am 
This needs a rareity sysstem that makes spells for rare materials rarer a healithum spell should be as rare relative to a water spell as a healtium flask is to a water flask.
girl beans Jan 22, 2022 @ 1:20pm 
Just confirming that this does crash my game when combined with the potent potions mod. Both are great mods individually though!
Stream Sniper Jan 10, 2022 @ 3:32pm 
Molten Plastic Mist crashed my game, beware.
okuuisdumbirb Dec 27, 2021 @ 5:41pm 
i got a midas mist trail with slime clouds and accidently tunneled from the snowy depths to the surface and got over a 100 thousand money. Not game breaking because theres already a gold biome your just making a new one
CuriousTaco Dec 19, 2021 @ 9:47pm 
I got poison gas mist, but it was invisible
Midnight StarBurst Dec 11, 2021 @ 10:42am 
The moid doesnt generate spells for the materials made from your Potent Potions mod combined with the Modifier Modules mod.

Not sure if its intended or not
Kantreer Nov 21, 2021 @ 8:34am 
Not working on my side either. It does work when I remove the Twitch Extended mod.
Theta_Zeta Nov 16, 2021 @ 3:55pm 
unfortunately, this simply refuses to work for me, even after I have tried turning off almost all of my other alchemy mods.
strange skeleton Nov 16, 2021 @ 2:07pm 
ima have some fun with this
warmos Nov 16, 2021 @ 4:59am 
wellp, could you make some limits for the spells? I found healthium mist and i think, its a great idea but it should be limited to few uses like circle of vigour etc. Ive also found two times molten gold trail in hiisi base and that makes the game very unbalanced.
Evaisa  [author] Nov 14, 2021 @ 9:43pm 
The option makes more sense for modders, Noita has this hidden material tags system, materials have certain tags like liquid, magic_liquid etc. https://noita.fandom.com/wiki/Modding:_List_of_all_tags#Material_tags
vccyovee Nov 14, 2021 @ 3:19am 
Well, there is a little confusing in "Blacklist Tags". First, which tag should I use? For example, if I want to disable the Spells about "Creepy liquid", which should I type: the "creepy liquid" , "MS_MATERAL_CREEPY_LIQUID" or the "CREEPY LIQUID"?
emmm, unfortunately, the textbox seems to be limited by 19 words and I can't type " " and ",". I want to know why the limits doesn't work. Could you help me?
I believe Material Spells is a great work! Even in the future, it would be a comprehensive alchemy lab component in Noita.
Klitchie Nov 14, 2021 @ 12:27am 
I'm making the Beautiful Magic mod, where I change gfx of spells. Id love to have full compatibility with this mod also, so it too has filled clouds etc. Care to add me for a bit?
kaden0823 Nov 13, 2021 @ 4:53pm 
circle of cursed rock.
Olie Nov 11, 2021 @ 5:26pm 
There is a literal option that says "solid spells". I believe its safe to assume that it means concrete as well -.-
Ui Uingus Nov 11, 2021 @ 4:40pm 
does it do it for solids like concrete?
Solaire Nov 11, 2021 @ 4:50am 
Great ideia, thanks for making the mod. Worked for me
Evaisa  [author] Nov 10, 2021 @ 5:09am 
Actually I used your mod list and got a error too, fixed it now.
Evaisa  [author] Nov 10, 2021 @ 4:52am 
Installing the Enable Logger mod and checking logger.txt in your noita folder should give a more detailed error.
Proteus Ω Nov 9, 2021 @ 8:59pm 
This looks really sweet, I'm getting an error as well though. Always wanted a way to summon any material.

Just gave me an idea for a potential mod: Generating spells to summon enemies in the game (similarly to the egg spell, but specific to an enemy).
Noche Nov 9, 2021 @ 6:54pm 
Right so I've done a fair bit of fiddling to try and get this mod to work and it just doesn't. It throws a generic error when a game is started with it enabled (if there's a way to get a more detailed error report, I don't know it), and spells do not appear in any external spell-spawning mod IE spell lab or cheatgui.

I suspect this is a compatibility issue. These are the mods I have that add or otherwise have something to do with liquids, which I currently have enabled: Fluid Dynamics, Alchemical Reactions Expanded, Arcane Alchemy, Bottled Reactions if that counts, Vampirism+ Updated, and Magic in our Veins: Perk Rework.