RimWorld

RimWorld

Ideology Simplified - Raider
14 Comments
Resistance Band. Apr 21, 2024 @ 1:52am 
This should still work, just needs a version number update right?
👁 Aug 11, 2022 @ 6:57am 
It would be nice if it also worked with Honored for Vanilla Ideology Expanded and Alpha Memes.

Bushido comes with Raiding: Honored as a requirement.
Kron1K Jul 13, 2022 @ 11:54pm 
Agreed with Lini. Required should still be required.
FungalFish Jul 10, 2022 @ 12:04pm 
How long do the mood buffs last?
Shade Feb 3, 2022 @ 1:14am 
I agree - a minor buff like +mood in a active raid, and +mood for X days after a successful raid would make it viable. As is, still a HUGE improvement from the original, ty!
Blutdrachen Jan 30, 2022 @ 3:57pm 
I like the not being on a constant raid cool down but perhaps a way to balance for the lack of it would be for other factions to have a permanent diplomacy debuff for being raiders, like the sadists from VFE? Otherwise thanks.
RedPine Dec 28, 2021 @ 8:31am 
Nice mod, but I think Raider could use another buff. Raiding is extremely time consuming, expensive, and risky - if not the raid itself, then the fact that you are sending combat capable pawns outside the colony for days at a time.

I'm not sure what kind of buff, though. Perhaps a caravan speed buff? Or a lower risk of caravans getting ambushed?
Lini Nov 20, 2021 @ 8:28pm 
I feel that, perhaps, Raiding: Required should have stayed the same (the current mechanics do feel appropriate for something that's required of the ideoligion), but something like this should be what Raiding : Respected should be. A mood (and maybe social boost) for participating in a raid says to me that they respect it without requiring it, but it being REQUIRED feels like yeah, they'd get antsy if they haven't gotten any raids in lately and whatnot.
Then again, I don't know if it can be changed like that.
DJ_Indominus Nov 20, 2021 @ 6:14pm 
can you make a collection for these simplified series?
Tardo The Ass-Monkey Nov 17, 2021 @ 10:09pm 
Can this be added mid game, or would it need to be added at the start?

Also, I wanted to say. I really agree with you about the Ideologies being very restrictive. I can't wait until you simplify Transhumanist and Tunneler (if you do these). My favourite playstyle has always been transhuman dwarfs, and I was excited for Ideology to really let me embrace that. But I find both of these really restrictive, though Tunneler definitely more so, to the point that I was actually considering removing Ideology for this playthrough.
Autumn Nov 10, 2021 @ 6:53pm 
Does this keep the higher work camp spawns?
「鐵血工造」衔尾蛇 Nov 8, 2021 @ 6:07pm 
That‘s what exactly I want!!!!Thanks!!!!
Bic Boy Nov 8, 2021 @ 9:31am 
I don't personally mind the restrictions of ideology, but this is a great idea for a series of mods!
Element Nov 7, 2021 @ 10:38pm 
I always thought the raider ideology was pretty nice but without a mod like Rimwar or Dynamic diplomacy it seemed like you'd start to run the well of what you could raid. Anyway nice