Europa Universalis IV

Europa Universalis IV

A Few Centuries - missions mod
23 Comments
M."M".C.  [author] Aug 4, 2023 @ 7:04am 
Sorry for the delay guys, Real Life and all that, the fix is online so the problem with unlimited dev on Constantinople should also be out of the mod. I added a mission that took way too much time to make (but once started, I couldn't just abandon it) that is basically a "All is blue" remake with variants for every color (more exactly 6 shades : Yellow, White/Grey, Blue, Green, Red and Purple)
M."M".C.  [author] Jul 23, 2023 @ 4:20am 
@Ithambar might very much be the problem indeed, since I didn't see anything with the missions themselves. Thanks for the tip!
Ithambar Jul 23, 2023 @ 2:31am 
@M."M".C. I am not quite sure if this is the correct solution for the Constantinople development issue, but the event AFC_missions_events.8 in AFC_missions_events.txt does not have a "fire_only_once = yes" modifier.
Nimu Jul 19, 2023 @ 4:39pm 
Haha, the only reason I got to fully annex Turku with 400 AE was because I took it during HRE Religious League War and kept the war up until the core was done. 60+ peasant rebels greeted me every few days, glad there were 900k allied soldiers around. I can't imagine taking others lol
Nimu Jul 19, 2023 @ 4:37pm 
As you stated for Turku MMC, the mission was clicked by all existing countries inflating it's development. Right now I'm seeing Constantinople (Skanderpolis, conquered by Albania) and Munchen got around 1200+ and 380+ Development respectively. I checked the everything until 1594 only. So I didn't see anything else unusual. Thank you for your work so far, keep it up!
M."M".C.  [author] Jul 19, 2023 @ 3:22pm 
@dalek2150 found the problem, the fix was uploaded right now, it should work now. Don't hesitate to come back to me if it doesn't.
@Nimu: I updated the fixes for what I found, but I'm still unsure of the bugs you were talking about, most of the Famous Cities missions, including the Constantinople one, working flawlessly on my end.
M."M".C.  [author] Jul 17, 2023 @ 12:20pm 
@dalek2150 Oh it's possible, the integration predate the Europa version of the ME mod, so at the time there was no FU tree in it. Though it should only show the FU tree top or bottom of the mission tree at any time, doesn't it? It's "playable", if very clunky. And it's strange the ME mod doesn't manage it just by the same flag as the other trees, but I'll look into it asap.
dalek2150 Jul 17, 2023 @ 10:39am 
This doesn't seem to recognize the Flavor Universalis trees that have been integrated into Europa/Missions Expanded such as the Byzantine one.
M."M".C.  [author] Jul 17, 2023 @ 3:17am 
@nimu : Can you be more specific about the bug you have?
I just tested both and they are working well on my end. The conditions are respected and all.
The problems I saw was that everyone could validate the Turku mission, not only the owner, so I fixed that, and that it would stay available even after someone has validated it (which is not supposed to be the case for those missions, only one country can transform ♥♥♥ into Turku, it makes no sense to repeat that when conquered).
I saw no problem with the Constantinople mission whatsoever, so I'll wait for your feedback before I upload the above mentioned fix.
Nimu Jul 16, 2023 @ 7:58pm 
A lot of famous cities like Turku and Constantinople was bugged
M."M".C.  [author] Dec 2, 2022 @ 3:00pm 
For anyone following this thread, I've created a Discord for people to report bugs, suggest ideas and eventually propose help to the project, and also show a more complete changelog for the mods of the AFC project.
The 1 MMR Brotherhood Apr 5, 2022 @ 2:52am 
Great mod, thanks!
M."M".C.  [author] Jan 26, 2022 @ 8:28am 
@aashintu: I didn't test it a lot but it seems to work fine in a game I just tried. If I'm not mistaken custom nations get default missions, if that's the case it should work as well as for any nation who doesn't get specific missions trees.
In fact it should work with any kind of unmodded nation, and even with modded nations as long as they don't have any specific missions tree (in which case it may get a little clunky)
aashintu Jan 26, 2022 @ 7:59am 
Does this work on custom nations too?
ItsBenter Jan 3, 2022 @ 5:57pm 
Thanks for the explanation. Colonizers page is looking nice now. I also noticed newly added missions in some pages after the update. I hope this mod will get more recognition
M."M".C.  [author] Jan 2, 2022 @ 6:55pm 
(2/2)
The Famous city page bug isn't a scope problem, it's supposed to be München, it's a localization problem because it currently takes the capital of the nation for the title of the mission. I'll correct it when I'll correct the localization files. I hope to do that last though, since I will basically have to remake most of the mission localization files to be safe so I intended to do a big swipe at once.
In short, if you find more problematic bugs (and I know there could be some but I hope it can wait) I'll correct them, but this one will be corrected in the 1.0.0 version with all the minor name/description.

As a general note, if a "Famous Cities" mission is using in name or description your capital and in scope another city, you can consider the scope being right. Famous Cities is about specific places, your capital (if not one of those) is developed through "Economic" missions.
M."M".C.  [author] Jan 2, 2022 @ 6:55pm 
@ItsBenter
Thanks for the feedback a lot! The compatibility aspect with ME and GB mods should be good now, it was my fault entirely. I at least checked with ME and it seems fine now. I also corrected the placement of missions in the Colonizer page so it should now make sense.
ItsBenter Jan 2, 2022 @ 2:03am 
Missing missions in Colonizer page
https://ibb.co/Tv1tV1v
ItsBenter Jan 1, 2022 @ 9:53pm 
I think this is wrong scope for a mission in Famous city page.
https://ibb.co/B2fsQPm
ItsBenter Jan 1, 2022 @ 8:07pm 
A very interesting mod!
I tried using this mod with ME but there's no option in the book to change it to ME missions.

I noticed when MMC mission mod is active the initial event from ME to chose Paradox or ME mission doesn't trigger. I tried adding this mod after that event is triggered and I chose ME mission which correctly appear. However, after changing back to Paradox mission through the book decision, I can't change back because there's no option to do that.

This mod is first in the load order and there's no other mission mod when I tried it.
TqkeOut Dec 26, 2021 @ 6:55am 
Okay, thanks
M."M".C.  [author] Nov 15, 2021 @ 7:55am 
@tqkeOut at this point in time, it only rearranges paradox missions into pages.

Note that with any country you should get much more missions than you do with current Paradox missions, since you get many missions from other trees (mission about building Brest dockyards are available to any country including those that do not have it in their Paradox tree for example).

This is for as long as the version of the mod is 0.X.X or 1.X.X. As you can see the 2nd Milestone will add new missions, aimed at using the Achievements objectives as missions.

And finally, a decent amount of missions may be available in this mod in pretty different ways as they are in the original game. For example, they could have slightly different rewards or conditions.
TqkeOut Nov 13, 2021 @ 1:08pm 
Probably a stupid question, but does this mod add missions or just rearrange paradox missions into pages? Looks really great either way!