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@Nimu: I updated the fixes for what I found, but I'm still unsure of the bugs you were talking about, most of the Famous Cities missions, including the Constantinople one, working flawlessly on my end.
I just tested both and they are working well on my end. The conditions are respected and all.
The problems I saw was that everyone could validate the Turku mission, not only the owner, so I fixed that, and that it would stay available even after someone has validated it (which is not supposed to be the case for those missions, only one country can transform ♥♥♥ into Turku, it makes no sense to repeat that when conquered).
I saw no problem with the Constantinople mission whatsoever, so I'll wait for your feedback before I upload the above mentioned fix.
In fact it should work with any kind of unmodded nation, and even with modded nations as long as they don't have any specific missions tree (in which case it may get a little clunky)
The Famous city page bug isn't a scope problem, it's supposed to be München, it's a localization problem because it currently takes the capital of the nation for the title of the mission. I'll correct it when I'll correct the localization files. I hope to do that last though, since I will basically have to remake most of the mission localization files to be safe so I intended to do a big swipe at once.
In short, if you find more problematic bugs (and I know there could be some but I hope it can wait) I'll correct them, but this one will be corrected in the 1.0.0 version with all the minor name/description.
As a general note, if a "Famous Cities" mission is using in name or description your capital and in scope another city, you can consider the scope being right. Famous Cities is about specific places, your capital (if not one of those) is developed through "Economic" missions.
Thanks for the feedback a lot! The compatibility aspect with ME and GB mods should be good now, it was my fault entirely. I at least checked with ME and it seems fine now. I also corrected the placement of missions in the Colonizer page so it should now make sense.
https://ibb.co/Tv1tV1v
https://ibb.co/B2fsQPm
I tried using this mod with ME but there's no option in the book to change it to ME missions.
I noticed when MMC mission mod is active the initial event from ME to chose Paradox or ME mission doesn't trigger. I tried adding this mod after that event is triggered and I chose ME mission which correctly appear. However, after changing back to Paradox mission through the book decision, I can't change back because there's no option to do that.
This mod is first in the load order and there's no other mission mod when I tried it.
Note that with any country you should get much more missions than you do with current Paradox missions, since you get many missions from other trees (mission about building Brest dockyards are available to any country including those that do not have it in their Paradox tree for example).
This is for as long as the version of the mod is 0.X.X or 1.X.X. As you can see the 2nd Milestone will add new missions, aimed at using the Achievements objectives as missions.
And finally, a decent amount of missions may be available in this mod in pretty different ways as they are in the original game. For example, they could have slightly different rewards or conditions.