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It looks like some parts of this ship are missing, i see no cockpit and the decal on top is missing too. But so far a really nice ship.
The Reforge Eden Version (KNS Kaiser) works fine.
XCaliber i watched his stream showing your CV build and even for me im still wondering around lost.
I just love the game how it lets you build your own ships.
I was a no mans sky player for a while and still am but i always come back to this game.
Again keep up the good work.
Really appreciate it MNG4LIFE. Won't deny about the uniqueness, judging from my strict color scheme and WWII theme. If you ever want to look for more diverse inspiration, I highly recommend you check XCaliber's and Jrandall's stream, particularly their building ones and regular workshop showcases. I for one learn a lot from their works.
You have a truly unique build that I just can't put into words
I didn't know you could award with points so for my first time I award you with the most highest possible.
Great build I love it
Empyrion being alive and well is all thanks to the whole committing community. I'm simply a small part of it, but hearing from you really made me happy, J'ee.
Glad you like it, jamesspur1. That's gonna be a tough grind for a warship built with the nation's wealth lol.
AFAIK, no server can take this size class monster, so you might consider her as a stress-relieving ship in SP game if not just for collection, Harsh20044. Sorry for the very late reply.
This is one kickarse amazing Ship , you have my admiration , and you are a mastercrafter of the highest calibre . if i ever manage to gather enough to try it out, ill defo come back and lavish more praise
@Stan2112 Really appreciate your kind words, Stan. The labor is excruciating, but gotta admit the toolsets from Empyrion certainly has a lot to it.
The RE version is now tested and completed. Can beat the Tovera at the cost of the bow and lots of upper deck turrets (but almost fully intact below), so I hope you know what you've to pay in the aftermath.
Again, both this version and vanilla one is not primarily built for most effective combat. It packs really mean punch, but way too expensive and hard to control.
Also, she's got every crucial devices that can be placed on CVs like constructors and such. Search for any device in the control panel and make it show on HUD so you know which room does it locate.
https://steamcommunity.com/sharedfiles/filedetails/?id=2650884609
It's been an honor, X. Thank you for such a lengthy tour on the ship. I actually was planning to make an in-ship map because it's really confusing within such a tightly packed space. But making a ship contour alone will take at least 2 LCDs even for a simple one (the UI one takes 3). Not counting for legends needed to be added. Also, it'd be a nightmarish work too, given there's 1/3 floors everywhere. Probably not gonna finish it anytime in this two busy weeks. But I do realize it'd be a huge QoL improvement for everyone.
Or maybe a navigation video from myself. Except my notebook is gonna explode and powerpoint slide may even have more fps than the video, because it's already running at 10-20 fps at full SC 72.
It ain't much of a workshop really, but I'm glad that you like it.
Speaking of sub-10 fps, @Green, I'm using the laptop's AMD Ryzen 5 4600H and GTX 1650ti. I can't remember if I've upgraded my ram to 16GB also. It ain't much, but can keep me working at 20-30 fps during the last stage of this work.
Thank you Medrautius, Commander Minatomirai. Indeed, aesthetics is this ship's main selling point, but I still regret that function wise I could not make it better. I can think of a list of things that hamper its (combat) effectiveness, but it'd be more educational if I can maybe hear from you or many others, Commander Minatomirai. My biggest guess is the size class and its gigantic hull, lagging my game to sub-10 fps and guns in the back are too far to shot at longer range.
But I think this project is for sure the MOST BEAUTIFUL project in the whole Steam Workshop. The rest of the projects look very far from this miracle of construction.
@Cinerite When building this wonder, did you follow Yamato from the anime Aoki Hagane no Arpeggio: Ars Nova Cadenza?
Thank you Ente, Alex, Ripley.
The arty doesn't fit well for what is supposed to be an AA mount, and making it another caliber of secondary guns is beginning to stretch it a bit much. More plasma turrets can be placed and also deals more shield damage, so that was preferred.
The carrier half are mainly for a large number of smaller fighters, maybe a heavy tank just in case. I can change the gate size, but it will also affect the suspension of disbelief. At the very least, I might not be too happy about it. I'm afraid this might not be the answer for your HV, Alex.
The left ship is from his workshop, the middle one is this workshop item and the right one is the Tovera-Class Dreadnought by Dorian and Vermillion. You can easily find it in the workshop if you search for "tovera". =)
Fantastic Build! The amount of creativity and work that went into this monster is just staggering.
i am just wondering why you didn't add any artillery turrets
and is it possible to make the sv/hv entrance bigger, its kinda hard to get a mid size hv into the hanger
I may try testing again, but as I've stated in earlier comment, I can disable the dreadnought in vanilla game with this ship, although I'd argue myself that losing most of my turrets in the process isn't exactly the ideal winning situation. The RE version that I only briefly tested yesterday may knock the dreadnought shield out in one salvo, but the live test is not yet done.
Consider this work as some nicely engraved revolver to add to your collection that you may not actually use it for home defense.
Seriously nice work. Some of those details i'll be stealing, very clever so thank you for that