Darkest Dungeon®

Darkest Dungeon®

Bonebranch Smackdown 2
34 Comments
Kidora Aug 26 @ 11:52am 
Can u fix blue text in skills, trinkets and name of monster? "Bone_Branch_A" is his actually name.
I'm playing in Polish Language
Xesarex Aug 5 @ 6:06am 
actually somewhat balanced

This "mini" boss is a little overloaded, it has the high dps smackdown of the giant, summons troops like the Necromancer, a passive buff like the Bone Bearer (10x better at that), and at I don't know 20% hp gets a constant riposte with no dmg reduction.

I like the design and "lore" if one could say that I have a few suggestions to make it more balanced. As I have read the comments, some people share the notion that it is rather strong really strong, I would call it artificial difficulty.

Side note:
My point of view is coming from a Bloodmoon run, the only mods I have are enemy mods and No More Heroes, my team was Vestal, HW, SB, and Crusader. In the end, I lost my Crusader on a Veteran mission in this battle, and in the early game, when you don't have the best gear/trinkets, this is by far the most unbalanced encounter I've faced so far.

Huge fan of your work the mimic, DD2 warrens are a god send, kraken is EPIC :wilbur::stress:
Xesarex Aug 5 @ 6:06am 
Let's start with the skeletons
- having a constant buff is okay if it's something manageable, not an absurd advantage
75% dmg boost
100% crit VS marked
30% prot (this one is ok)

1) The buff can stay the same, but the boss has to use an action to apply it to one unit
1.5) A summoned skeleton can have, either a damage increase or the riposte
2) Keep the passive buff and remove the 100% crit, that way it's not so oppressive

The big boi himself
- the issue is his huge tool kit. If I were to compare this to the Collector, who by himself is not a threat, but the heads he summons are the ones doing the clapping, same with the necromancer (but he is a boss, rather an easy one, so yeah...)
0) Keep the boss as is, but introduce him after the defeat of Champion Necromancer. That way, even lore-wise, it makes sense, the skelly bois have lost their leader, and this is the replacement. And would prevent him from spawning in the early game, where his kit is hard to play against.
Xesarex Aug 5 @ 6:06am 
1) Remove 1 action, he can do too much on his turn, summon, and then attack.
2) Explosive damage, it's hard to sustain yourself against him and avoid death's door, that's why it's even harder to finish him off when he gets low and activates his riposte
2.5) Change his riposte to be used once (just like the mimic), and the attack to be the bonebranch smackdown. This makes for a good interaction that can be outplayed with planning and good skill usage.

3) Giving him some identity (not in the art direction, that one is already fantastic), give him something to make him stand out more, make him interact with the skeletons he summons that would set him apart from his peers (Collector, Necromancer), not just I hit stuff in a different way.

Some ideas: :yawp:
- make him give out bigger sticks to his skelly bois, that would make them stronger and look like a true leader
- or the opposite, when a skelly has low HP he steals their stick to empower him self (activate riposte)
Jugito de mango Mar 6 @ 6:27pm 
Does this mod need any DLC?
Dennis The Dark Lord Feb 4 @ 11:44pm 
"the ancient rite of having the biggest stick around."

the bone rabble when I pull up with this really cool stick I found at the park: :stress:
年轮 Jan 11 @ 6:58pm 
@JelloSkeleton thanks,Wish you everything goes well.‌
JelloSkeleton  [author] Jan 11 @ 5:18am 
should be fixed now
年轮 Jan 10 @ 9:43pm 
Chinese is disappeared
Positiff Dec 27, 2024 @ 5:37am 
Here I've added translations for "russian" language. Please update it in your mod.
https://drive.google.com/file/d/1pyRy4A49NZGhWQtv577tM2PNeZGH-Zos/view
Positiff Dec 27, 2024 @ 5:19am 
You should check "rule_data.string" parameter of "bb_trinket_dmgVsUnholyH" buff.
Seems that it has incorrect "monsterType" value instead of needed "unholy" value.
GrimAtrament Dec 21, 2024 @ 8:12pm 
this guy really really should not spawn that early. going to leave him disabled till i get to higher levels for now on.
semicolin Dec 21, 2024 @ 6:10pm 
yeah i was wondering how that slipped through
JelloSkeleton  [author] Dec 21, 2024 @ 5:28pm 
hm, weird that noone's reported this before, I'll look into it
semicolin Dec 21, 2024 @ 12:14pm 
i think the malformed skull is bugged, i take extra damage from attacks but i don't get the damage reflection i was promised when being attacked by unholy, so it's just kind of all negative no positive
kA$hhh Aug 10, 2024 @ 2:41pm 
Great boss! Really strong, but it's good (is it so, because I enabled both "Bonebranch Smackdown's" 1 and 2?).
JetKong Jan 26, 2024 @ 8:39pm 
looks like aint the only one getting this guy in the seconds mission, totally destroyed my units cas they were no match for him, but the fight still nice
TheFirebender Jan 7, 2024 @ 7:24pm 
I had quite an experience getting this man on my first and second mission of the save and both parties getting absolutely obliterated in the easiest mission of the game. So,yea,thanks for not spawning in the tutorial,I guess?
Ooh Ah  [author] Jun 29, 2023 @ 9:17am 
But it did 😏
neIVIesis Jun 28, 2023 @ 9:46pm 
This unit should not spawn in the second mission.
Sess Apr 3, 2023 @ 3:45am 
Doing a fully moded playthrough at the moment, had the pleasure of meeting this chap in week 3 after a mimic encounter. He anihilated my sorry ass and I couldn't keep up with the stick dudes he summoned. Good mod lmao, his design is sick.
RanDumb Feb 27, 2023 @ 9:15am 
i love how the only reason why he's the boss is because he has a big stick
"that potato" Mar 8, 2022 @ 3:35pm 
i give this mode 4/10

bone no strong, not killing my party in one shot, nerf
JelloSkeleton  [author] Feb 2, 2022 @ 9:22am 
Crash should be fixed now, was a problem with the tooltip. Weird that noone reported it before.
Sgt. Skeleton Feb 2, 2022 @ 1:37am 
The boss fight is very good, difficult but manageable. Just fought it for the first time and encountered what might be a bug. Beat the boss and got the stick, but whenever I hover over it with the cursor the game closes. I can pick it up just fine and finished the mission with it in the bag but even in the hamlet it crashes my game whenever I hover over it. I do have a lot of mods installed but in case it isn't caused by one of them I thought I'd leave a comment here about it.
JelloSkeleton  [author] Nov 10, 2021 @ 1:15am 
@budderhydra Try resubbing, english loc seems to work fine for me
budderhydra Nov 9, 2021 @ 4:42pm 
@Wellington Mcskellington English only.
JelloSkeleton  [author] Nov 8, 2021 @ 2:09am 
@budderhydra what language are you playing on? I just updated the localization so maybe I messed something up there
budderhydra Nov 7, 2021 @ 6:27pm 
Bug report; The Name of the boss, his lackeys, and all of his moves display as [Bone_Rabble_Boss_A] Or something similar.

Complete ****fest of a miniboss, cost me a run and two heroes I really liked. Love it.
JelloSkeleton  [author] Oct 31, 2021 @ 11:22pm 
@Jurassiclan Boss can spawn on all difficulties
CaptainSnafu Oct 31, 2021 @ 4:46pm 
great job
JurassicIan Oct 31, 2021 @ 2:54pm 
what dungeon level does biggest bone spawn in?
JelloSkeleton  [author] Oct 31, 2021 @ 8:46am 
Should be fixed now
Pirate Lord Omega Oct 31, 2021 @ 7:24am 
Aight game was complaining about missing trinkets for this mod, just noting that