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I'm playing in Polish Language
This "mini" boss is a little overloaded, it has the high dps smackdown of the giant, summons troops like the Necromancer, a passive buff like the Bone Bearer (10x better at that), and at I don't know 20% hp gets a constant riposte with no dmg reduction.
I like the design and "lore" if one could say that I have a few suggestions to make it more balanced. As I have read the comments, some people share the notion that it is rather strong really strong, I would call it artificial difficulty.
Side note:
My point of view is coming from a Bloodmoon run, the only mods I have are enemy mods and No More Heroes, my team was Vestal, HW, SB, and Crusader. In the end, I lost my Crusader on a Veteran mission in this battle, and in the early game, when you don't have the best gear/trinkets, this is by far the most unbalanced encounter I've faced so far.
Huge fan of your work the mimic, DD2 warrens are a god send, kraken is EPIC
- having a constant buff is okay if it's something manageable, not an absurd advantage
75% dmg boost
100% crit VS marked
30% prot (this one is ok)
1) The buff can stay the same, but the boss has to use an action to apply it to one unit
1.5) A summoned skeleton can have, either a damage increase or the riposte
2) Keep the passive buff and remove the 100% crit, that way it's not so oppressive
The big boi himself
- the issue is his huge tool kit. If I were to compare this to the Collector, who by himself is not a threat, but the heads he summons are the ones doing the clapping, same with the necromancer (but he is a boss, rather an easy one, so yeah...)
0) Keep the boss as is, but introduce him after the defeat of Champion Necromancer. That way, even lore-wise, it makes sense, the skelly bois have lost their leader, and this is the replacement. And would prevent him from spawning in the early game, where his kit is hard to play against.
2) Explosive damage, it's hard to sustain yourself against him and avoid death's door, that's why it's even harder to finish him off when he gets low and activates his riposte
2.5) Change his riposte to be used once (just like the mimic), and the attack to be the bonebranch smackdown. This makes for a good interaction that can be outplayed with planning and good skill usage.
3) Giving him some identity (not in the art direction, that one is already fantastic), give him something to make him stand out more, make him interact with the skeletons he summons that would set him apart from his peers (Collector, Necromancer), not just I hit stuff in a different way.
Some ideas:
- make him give out bigger sticks to his skelly bois, that would make them stronger and look like a true leader
- or the opposite, when a skelly has low HP he steals their stick to empower him self (activate riposte)
the bone rabble when I pull up with this really cool stick I found at the park:
https://drive.google.com/file/d/1pyRy4A49NZGhWQtv577tM2PNeZGH-Zos/view
Seems that it has incorrect "monsterType" value instead of needed "unholy" value.
bone no strong, not killing my party in one shot, nerf
Complete ****fest of a miniboss, cost me a run and two heroes I really liked. Love it.