RimWorld

RimWorld

Madder Skills
24 Comments
Swaby94 Nov 5 @ 1:47am 
Works well on 1.6 too =)
v Mar 11 @ 11:00am 
it seems to work with 1.5 :)
willzelder Oct 1, 2024 @ 6:26pm 
In its current state it prohibits pawns from stabilizing and tending to other pawns in my experience with bleeding wounds. dont get it
HoNkZeE MaKaRa May 30, 2024 @ 11:15pm 
Yo, where's the mod options?
The Bard of Hearts May 10, 2024 @ 12:50am 
+1 for a 1.5 update
Sorta Nutty Apr 30, 2024 @ 2:02am 
Still work in 1.5 or no?
Chaos Mar 14, 2024 @ 3:46pm 
any chance for a 1.5 update?
mjdecker123 Apr 30, 2023 @ 5:49pm 
Ya will this ever be compatible with Vanilla skills?
IHateTheIRS Mar 28, 2023 @ 2:03pm 
so.. its a skill issue?
UltraEarth Nov 30, 2022 @ 9:08am 
Im having JobDriver bugs with this mod, the pawn stays standing still in front of the fabrication bench doing nothing. Also it has incompatibility issues with Rimhud, Rimhud deactivates itself if i hover the mouse over the skills.
saavedra Oct 31, 2022 @ 12:16pm 
Did the 1.4 update also patch compatibility with Vanilla Skills Expanded?
Imranfish  [author] Oct 25, 2022 @ 11:04pm 
Updated to 1.4
Sekizan7 Oct 21, 2022 @ 3:17pm 
We are waiting for 1.4 version. Also thanks for the mod .
♰𝔾𝕆ↁ𝕊𝔼ℕↁ♰ Oct 21, 2022 @ 2:25pm 
I would like to ask the same question :D It is a very useful mod which I really would like to have on version 1.4. Thank you in advance :)
Imranfish  [author] Aug 28, 2022 @ 7:05pm 
Compatibility with Vanilla Skills Expanded is being worked on
XP1cyborg Apr 3, 2022 @ 4:44pm 
great mod and well worth giving Award :steamthumbsup:
Xeno42 Mar 25, 2022 @ 7:09am 
is it possible to make the maximum skill for the pawn be based on there generated skills? like if a pawn started with 10 shooting then the maximum shooting they could get to would be 12 while another pawn that started with 4 shoooting could only get to 6. is it possible
Lethim Cookovich Jan 31, 2022 @ 9:30pm 
Does it work with static quality plus?
TeKNu23 Nov 1, 2021 @ 4:30am 
I made a mistake on my end.

but you might wanna point out in the description.
That the settings are under [More Mod Settings]

I was constantly checking [Mod settings]

I've checked the error log, and everything seems fine :)
Imranfish  [author] Oct 31, 2021 @ 4:51pm 
The errors only occur with this mod installed, correct?
Imranfish  [author] Oct 31, 2021 @ 4:50pm 
@DrMike432 Are you getting any error messages? This mod simply edits some xp values, and does not touch any textures or your save file at all, same with XML Extensions. Could you send your log and/or modlist?
TeKNu23 Oct 31, 2021 @ 4:21pm 
also 2 of my colonists skin color turned into black.

good thing I tested it on a separate save file.

I'd really like to use this mod, but it doesn't work right now.
Imranfish  [author] Oct 29, 2021 @ 4:57pm 
@Misterface Are you sure you have XML Extensions installed? If so, could you send an error log? It works on my end.
Misterface Oct 29, 2021 @ 10:44am 
Doesn't work (doesn't even appear in mod options) and bug your save.