RimWorld

RimWorld

Beyond Ultratech: Smart Weapons
146 Comments
Pokey1751 Mar 13 @ 6:42pm 
can you do more destiny weapons?
Pappi_Rabbi Sep 7, 2024 @ 1:37pm 
"art by me" you yanked them from destiny
ifsck Aug 14, 2023 @ 11:47am 
I've been using this since 1.4 released and haven't had any issues with it. Should be fine even though it says 1.3.
MachoNatchoMan May 11, 2023 @ 6:58am 
same, hoping this updates sometime hopefully before i finally get the dlc's and get back into rimworld :q
Sir Duncan Idaho Nov 8, 2022 @ 12:52pm 
PS: The art assets look great.
Sir Duncan Idaho Nov 8, 2022 @ 12:52pm 
I really love this mod. I feel like it was surprisingly well balanced with vanilla (considering the resources and tech level required). I'm very much hoping for a 1.4 update!
Cat-Lunatic Oct 23, 2022 @ 7:19am 
Do you plan to update to 1.4?
Myrleia  [author] Jul 6, 2022 @ 10:17pm 
No, it would need a special patch since there are homing bullets.
Printed_dragon Jul 6, 2022 @ 11:53am 
sorry if this has already been asked, but is this CE compatible?
Myrleia  [author] Jun 19, 2022 @ 12:28pm 
Hi there. I will inspect the problem. It's probably about the load order, but sometimes I miss silly stuff. Yeah, I'm a person who writes XML on Windows' own notepad...

There isn't any known incompatibilities. In addition to the fix, I plan on adding a toggle to the homing function. To be honest, the homing function was initially never planned. It adds a special niche, but some people may just want to appreciate the boosts.
Deggial Jun 19, 2022 @ 8:46am 
Hi Miathea, your mod looks really promising and crafting smart (ranged) weapons seems to be exactly, what my late-game playthrough needs.

I've already craftes a persona core. However, crafting the required "Glitterworld Components" for my weapon doesn`t seem to be possible. ("Glitterworld Fabrication" was researched, of course!)

I guess, the related bill shoud be visible in the blank space?
https://steamcommunity.com/sharedfiles/filedetails/?id=2823178054
It's not just the graphics missing, I can't even add the bill to my crafting list.
I don't think, I've overlooked the component somewhere else in the lis, either.

In order to solve the issue, I''ve placed the "Glitterworld component" mod higher in the (admittedly quite extensive) mod list.
Do you have any recconmondations regarding the load order?

Do you know about any further mod incompatibilities? You do not mention any in your mod description. (BTW, I do not run CE)
FalkusVipus May 16, 2022 @ 11:37am 
Essentially, yes. That way it offsets some of the detriment that halberds have in their slow attack speed.
Myrleia  [author] May 16, 2022 @ 10:36am 
I meant in the sense of gameplay. So it basically reduces enemy dodge chance or especially targets vital places?
FalkusVipus May 16, 2022 @ 5:38am 
Maybe something like: A highly advanced halberd. Contains a subpersona core with intermediate machine learning capabilities for a safe and precise user experience. The blade head is guided to vital targets and with greater force with the assistance of the same smart technology used to guide smart bullets.

It could be a melee weapon that had to be "reloaded" because of [insert propellant technology here] and could even have an EMP charge I guess. Expensive as such a powerful weapon should be would use glitterworld components, subpersona cores, and probably a large amount of plasteel. Or honestly since halberds are slow melee weapons and integrated melee shield like the siege breaker armors have?

Honestly I would just really like a halberd in the Smart Weapon art style.
Myrleia  [author] May 16, 2022 @ 3:59am 
How would that work? I also have a ultratech melee weapon mod on my list.
FalkusVipus May 15, 2022 @ 5:25pm 
Any chance I could commission a Smart Halberd for my elite killbot phalanx?
Myrleia  [author] Feb 25, 2022 @ 11:39am 
Well... Seems like an unwanted side effect. I didn't do the C# part, should ask my coder about it.
Lurmey Feb 25, 2022 @ 11:26am 
I've even noticed it when firing through embrasures, if they're caught firing at just the wrong angle every shot fired will be caught by my own defenses well before it reaches the target. That never happens with vanilla projectiles.
Lurmey Feb 25, 2022 @ 11:25am 
Sometimes I notice the projectiles from these weapons seem to have a tendency to be intercepted by obstacles on their path more than regular bullets and charge shots? My squad almost destroyed their SRTS TEK-7 because they were trying to fire through it at some scythers.

Is that a bug, feature, or conflict?
Myrleia  [author] Feb 24, 2022 @ 11:50pm 
Hi, the new mod is safe to use. It was in the mod, it just got seperated.

Persona guns... I'll think about them. Have fun!
哲神时代沸腾期待 Feb 24, 2022 @ 8:50pm 
Thank you for creating mod. My friends and I like it very much. But I noticed a problem. This mod now needs a new pre mod. Can I use it safely in my old archive? In addition, I hope you can add personalized long-range weapons, just like the original. Finally, have a good day!
Myrleia  [author] Feb 23, 2022 @ 11:14pm 
Taken from a stock sound library. It just felt nice, it's a full on blast.
Lurmey Feb 23, 2022 @ 8:49am 
Wow I just got my first smart shotgun, that is certainly an interesting firing sound. What was the inspiration for it?
Lurmey Feb 21, 2022 @ 7:51am 
Awesome! Thanks :)
Myrleia  [author] Feb 21, 2022 @ 1:23am 
@Lurmey, fixed.
Myrleia  [author] Feb 20, 2022 @ 11:31pm 
Thanks for adressing. Your points are valid, since smart weapons are just computer enhanced conventional firearms. Will work on it soon.
Lurmey Feb 20, 2022 @ 9:24pm 
Although, following on from my last point, looking at the ranges side-by-side, it looks more like the Charge SMG is the outlier than the Smart SMG. It has comparable range despite being charge tech, whereas when compared to the assault rifles, it should have much lower range. (that or the vanilla Charge Rifle needs a range buff)

Assault Rifle - 31
Charge Rifle - 26
Smart Rifle - 32

Heavy SMG - 23
Charge SMG - 25
Smart SMG - 24

So feel free to ignore that last part, I'll question the VWE devs about that instead :)
Lurmey Feb 20, 2022 @ 9:16pm 
I noticed a couple things while using this mod. The recipes for glitterworld components and subpersona cores don't have an associated skill, so they don't provide any experience. They should at least provide crafting experience like the normal component recipe in vanilla does.

Also, the size of the smart pistol needs some adjustment. With "Enable Oversized Weapons" it's a little better, but the icon in the sidearms list for Simple Sidearms is much too large, and when equipped it looks a lot bigger than other pistols, so looks out of place.

I think the range of the smart SMG being just barely shorter than a charge rifle is maybe a bit harsh, given that it's only 1 tile above a heavy SMG despite being leagues ahead in technology and cost. The Charge SMG as part of Vanilla Weapons Expanded has longer range, and it's well-known that pulse-charge technology typically has less range than conventional firearms.
Myrleia  [author] Feb 18, 2022 @ 1:34am 
You too.
SaNSaI Feb 18, 2022 @ 1:31am 
No apologises needed its a free mod, and i will!.

Have a good day!
Myrleia  [author] Feb 18, 2022 @ 1:21am 
Alright. Sorry for the inconvenience, and stay tuned for our future mods!
SaNSaI Feb 18, 2022 @ 1:15am 
Ive made a fix for myself by finding the smart pistal PNG and halfen the size, seem to solve the issue for me. not sure if it will cause other problems down the line tho :clementineelf:

Really didnt want to find another gun mod as i like the style of this mod :heart_eyes_yeti:
Myrleia  [author] Feb 18, 2022 @ 1:03am 
Possibly JecsTools overrides it.
Myrleia  [author] Feb 18, 2022 @ 1:02am 
It's a more performance-friendly alternative of the JecsTools, that's why we've decided to switch to it instead.
SaNSaI Feb 18, 2022 @ 12:54am 
Hmm Odd, i did try move them around in the order but that didnt solve it, also when looking at "Enable Oversized Weapons" site they say it does the same as JecsTools wich i already had.
Myrleia  [author] Feb 18, 2022 @ 12:42am 
I honestly don't know. It's probably something about load order.
SaNSaI Feb 18, 2022 @ 12:40am 
Heyo, never used the Pistols before now and realised they a huge, i saw a post ealier down on the list about getting "Enable Oversized Weapons" i didnt have it but installing it didnt solve the size issue, do i need to turn something on?
Myrleia  [author] Feb 9, 2022 @ 5:18am 
Thanks for adressing!
Iron_pillar Feb 9, 2022 @ 5:09am 
Glitterworld component is disabled when this mod loaded before the mod Beyond Rimworld: Weapons - Compact Ultratech Melee Weapons.
Myrleia  [author] Jan 23, 2022 @ 1:42am 
Thanks.
BigTimeGamer Jan 23, 2022 @ 1:31am 
YOO IS THAT SMART PISTLE TITNFALL YOOHOOOHOO

also irl good mod
Myrleia  [author] Jan 16, 2022 @ 5:25am 
The issue is considered fixed by the latest patch, have a nice day.
KYPHAGXpX999 Jan 14, 2022 @ 7:09am 
I'm getting this error pop up whenever I load into my saved game. I have no idea what to do about it or what's causing it. Can someone please help me!!

Could not get load ID. We're asking for something which was never added during LoadingVars. pathRelToParent=/codedPawn, parent=BRW_SmartSMG566405
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.LoadIDsWantedBank:Take<Verse.Pawn> (string,Verse.IExposable)
Verse.CrossRefHandler:TakeResolvedRef<Verse.Pawn> (string,Verse.IExposable)
Verse.CrossRefHandler:TakeResolvedRef<Verse.Pawn> (string)
Verse.Scribe_References:Look<Verse.Pawn> (Verse.Pawn&,string,bool)
RimWorld.CompBiocodable:PostExposeData ()
(wrapper dynamic-method) Verse.ThingWithComps:Verse.ThingWithComps.ExposeData_Patch2 (Verse.ThingWithComps)
Verse.CrossRefHandler:ResolveAllCrossReferences ()
(wrapper dynamic-method) Verse.ScribeLoader:Verse.ScribeLoader.FinalizeLoading_Patch1 (Verse.ScribeLoader)
(...)
rayman3120 Jan 9, 2022 @ 3:55pm 
this and the Beyond the Rim mods you made seem very interesting. i've been looking for decent yet NOT overpowered weapons :D

I'll try it out.
Myrleia  [author] Jan 5, 2022 @ 5:50am 
Good. Enjoy.
Nonno Smeraldo Jan 5, 2022 @ 4:45am 
Nope, steam didn't even asked to sub to that. Thanks!
Myrleia  [author] Jan 4, 2022 @ 8:48pm 
Did you enable Enable Oversized Weapons?
Nonno Smeraldo Jan 4, 2022 @ 6:27pm 
The smart pistol is actually bigger than a pawn, it looks kinda ridiculous right now. Not sure if it's a incompatibility or if it's actually scaled incorrectly.
Myrleia  [author] Jan 2, 2022 @ 8:36am 
Thanks. The homing ability will be updated and polished.