Project Zomboid

Project Zomboid

[B41 / B42] bikinitools - independent vehicle spawner, skin changer and automations!
738 Comments
tilarium Aug 27 @ 1:46pm 
The car stuff all works fine for me in B42
阿赫费肖赫菲克 Aug 27 @ 8:58am 
B42 NOT SUPPORT
KappaID Aug 24 @ 4:06am 
Hi, I'm trying to get this mod to work on my server. Could you please make a guide on how to use it? Or do I need to find someone to set it up for me? :(
Flammable Aug 7 @ 2:05pm 
crashing saying some file from media does not exist on the server. while i'm trying to create listen server.
Chumbinho Jul 16 @ 1:36pm 
Not working on 42.10 using Linux (Ubuntu)
Cat Jul 9 @ 4:15pm 
Howdy @hkk-502 -

That's not Bikinitool's doing, that's another one of your mods.
hkk-502 Jul 9 @ 4:13pm 
Wonderful job, but when i use it in multiplayer the foot sound and other sounds not working, please Try to solve the problem، thanks.
Radical Randy Jun 12 @ 1:54pm 
I knew there was s mod for removing held items in Ki5 cars, completely forgot about this.
Chillspice Jun 3 @ 7:07pm 
@Hauntastic thats all right in the description and FAQ
Hauntastic Jun 3 @ 4:27pm 
Is there a way to hide this mod completely from users and not even see it on the right click menu?But admins still can see/use it?
Loccatpowersdog May 26 @ 1:32pm 
There is a mod that solely does the corpse stacking (a bit different & at first it was much buggier than this toolset) that has a specific fix for 42.8 so I guess this is now the time to retry it: 'Auto Move Corpses [B42]'
Solaire May 24 @ 10:25pm 
stack corpses on build 42 doesn't work
ᶜ8ᴱ 🎱 ๖ۜKarma May 24 @ 7:51pm 
Can we please get auto cleaning as an option so we can speed up time while cleaning and make cleaning a whole building easier?
Velvet May 22 @ 4:15pm 
Currently in B42 the corpse stacker breaks corpses, preventing them from being interacted with, and upon load they're in a strange, balled up state where they can be pushed around by moving. I've also seen this happen without this mod by saving and quitting while dragging a corpse, so I'm guessing this happens when the corpse dragging state is suddenly interrupted in a way the game isn't prepared for.

Not meant to be a complaint, as corpse moving mechanics were changed significantly in B42, and B42 getting regular updates means it should be expected things related to major mechanical changes (like moving corpses) could break at any time. More of a disclaimer to use the corpse stacker in B42 at your own risk for other prospective users.
LethalDestroyer May 8 @ 5:49pm 
I have downloaded this and dont know how to open it or get it to work. Can someone help me?
malko.malkovich May 5 @ 10:07am 
Hi folks! I used bikinitolls in build 41 without any problems. Now I'm experimenting build 42.7.0 (single player) and, although I have installed and enable the mod, and it has a menu inside Sandbox options, it does not show when I right click. Any idea why?
Ryoko Darkstar Apr 24 @ 3:07am 
Would it be possible to get an auto clean (i.e. scrubbing dirt off walls/floors, removal of graffiti)?
Ilthe Apr 20 @ 3:40pm 
yes, building door addition would be fantastic add on
YourDadBrad23 Apr 20 @ 2:12pm 
can i also request the building/door key mod would be a lovely add on
YourDadBrad23 Apr 20 @ 2:11pm 
@smokeang if your using week one it despawns trailers for the first week to reduce lag afterwards they should work once the infection sets in
Chillspice Apr 10 @ 8:26pm 
Corpse stacking no longer works. Would it be possible to get a buidling/door key spawn function? With the lack of any key making mod for B42, I hate having to restart the game in debug mode to do it every time!
somkeang Mar 21 @ 1:04am 
Can't spawn Trailers.
Well, technically, it did. But the trailer despawn within 2 seconds.
moftheg Mar 13 @ 1:58am 
since the last hotfix by the game devs (March 12), stack corpses no longer works, it marks the corpses and your character walks to the corpses goes to pick them up then stops mid try and goes to the next one and repeats
Ranman Mar 6 @ 12:18am 
I am having the same issue of the workshop not grabbing the mod when sub after the last update. I noticed others having..Index was outside the bounds of the array. I dont see how the update would have changed this other than the edit in the workshop on where the ID number was. I noticed it moved. The steam workshop is not the most reliable when the host downloads for you... Resolved!! remove the mod from your collection so your host does not try and auto download or update port into your workshop file and place it manually works.
Snaptrap Feb 26 @ 12:14am 
parece interesante pero aun no entiendo bien que hace xd
RayPlayST Feb 26 @ 12:13am 
另外 最好在mod选择项里面增加一项 不带超模功能 如刷车 修复 仅包含自动化功能的选项
In addition, it is best to add an option in the mod selection that does not have supermodel functions such as car spawner and repair, and only contains options with automation functions.
RayPlayST Feb 26 @ 12:09am 
希望增加一条 自动附近的撕扯布料/皮革
Hope to add an automatic tearing of nearby cloth/leather.
Primedew Feb 21 @ 12:10am 
pls add the b42 tag....love your mod....keep up the great work
leaneag Feb 18 @ 10:14am 
@bikinihorst b42 ru language
bikinihorst  [author] Feb 18 @ 3:58am 
@leaneag which game version and which language?
DOMINISKUS Feb 16 @ 4:29pm 
I am Admin and everything and there is still no way to enable the spawner in MP
Flipflop Feb 16 @ 10:28am 
@bikinihorst Makes some sense, thanks!
leaneag Feb 16 @ 9:02am 
Please update the language. On other versions of the game it is written ??????.
bikinihorst  [author] Feb 11 @ 6:14am 
b42 works fine for me https://streamable.com/hmwh31 (video will expire in 2 days from now)
bikinihorst  [author] Feb 11 @ 6:07am 
@Ata cheat menu forks can do that. there is also always the vanilla debug item spawner.

@FlipFlop pz usually takes the first mod it finds with the mod id so even if you unsubscribed from this it might still be in some pirate reupload from some "restarts are bad" server

@Sentient_Worm not sure what you mean but bt only queues vanilla walk/drop actions for the user so i can't think of why it would affect how the game looks

@randomchance62 i am currently not expanding the functionality and b42 is still way too unstable to even attempt it without having to hectically change things every few minor version updates

@p00ren it was not designed to be hidden fully if the users are not allowed to do anything because in sp you would lose your method of enabling things via this same menu. give your users a treat and let them enjoy some automations.

@sammyson9 https://steamcommunity.com/workshop/filedetails/discussion/2634426926/3198118671867169490/

@Vainer probably cheat menu
sammyson9 Feb 10 @ 7:01am 
im not seeing this in b41
Vainer Feb 7 @ 5:12pm 
any alternative to this
p00ren Feb 7 @ 12:39am 
Great mod! Can I completely disable the bikini tool features and menu for the clients somehow?
tilarium Feb 6 @ 6:09pm 
No it's not. Unless you can provide any evidence other then "broken mod"
🎮✅JAAAY✅🎮 Feb 6 @ 4:44pm 
BROKEN MOD
randomchance62 Feb 5 @ 7:43am 
Love this mod and happy to have it in B42. Any chance you could add an option to pick up animal droppings?
Sentient_Worm Feb 3 @ 11:23am 
This mod makes things look kinda trippy when unloading containers in a building with a basement.
Flipflop Jan 30 @ 8:28am 
Cheers @Cat

Oddly, I unsubbed and I still have some Bikini Tools options in the right click menu - Some sort of Ghost in the Machine...
Cat Jan 29 @ 1:56am 
@ata
@StormFather
@Flipflop


Currently with the new B42.2 update, it's caused this issue - will be fixed eventually
Flipflop Jan 29 @ 12:15am 
@StormFather I have the same problem.
StormFather Jan 28 @ 7:09pm 
Anyone having issue with the menu just not showing up in B42, even with resub and confirmed enabled in menu/sandbox options?
Ata Jan 14 @ 4:52am 
can use it to spawn items?
bikinihorst  [author] Jan 14 @ 3:16am 
i am not sure when or if i remove the b41 code in it at all but i doubt it will be a sudden and unexpected update doing that. if things like this will happen i usually warn well in advance
leon Jan 14 @ 2:52am 
eyo could you maybe load a version just for 41 because i just play this version and i fear i cant use this masterpiece in future builds
bikinihorst  [author] Jan 14 @ 2:15am 
if there are errors, then post a full stack trace with all the involved files and the error message in a discussion. as far as the b41 side of the code goes, there have not been changes that happen during game load, only during automations. i think what most don't realize is that correlation is not necessary causation, especially when every day a handful of mods update for b42 compatibility. none of the servers i am in contact with reported any issues whatsoever with the recent update for example and they are all heavily modded.