Gloomhaven

Gloomhaven

Enhancement Cost Reduction
29 Comments
EclaTriomphe Dec 21, 2023 @ 9:04am 
Thank you for your kind reply. Have a warm happy holidays and hopeful New Years!
Brawph  [author] Dec 21, 2023 @ 8:48am 
@EclaTriomphe Sorry, it's been 2 years since I have touched Gloomhaven modding, so I don't really remember much of how it worked. You might be able to change what you're talking about in the "Enhancements.YML" file though. (Check the above description for instructions of how to Set your own values) This is the only file my mod changes, so check if there's any settings in there that help. If it's not in there, it's probably out of our control / developer only.
EclaTriomphe Dec 20, 2023 @ 7:42pm 
Can you make the mod that makes two different enhancement modes into one mode? I mean, permanent (inheritable) AND sellable at the same time ...
So sorry for my bad english... Thank you.
Brawph  [author] Dec 22, 2021 @ 9:12am 
@d.hoefer Just updated it to the new format, should validate properly now. All old style enhancements (disappears between characters) will use the above values and be 1:1 resell cost, all permanent enhancements are stock GH tabletop values
d.hoefer Dec 22, 2021 @ 6:28am 
Broken since the 2021-12-20 update. Caused by changes in the structure of the Enhancements.yml , which makes the current version of the mod incompatible.
Dorque Nov 25, 2021 @ 12:55pm 
The location of the file seems to be unrelated to your instructions.
C:\Users\XXXXXXXXX\AppData\LocalLow\FlamingFowlStudios\Gloomhaven\ModdingExport\Global\Enhancements

Thanks though.
Neo42 Nov 22, 2021 @ 3:56pm 
They are apparently going to have a major update at some point that includes an option for permanent enhancements. But it will supposedly require starting a new campaign to do that. That same patch is also supposed to reduce the costs for enhancements for campaigns not using the permanent enhancements. I'm not sure if that will require a new campaign to enjoy. I was just attempting to start using this mod for my current campaign but I'm discovering the issue that I can't load up my unmodded campaign. :( Maybe we can move the campaign file over or something?
StoveX1 Nov 16, 2021 @ 4:01pm 
i don't think they are going to fix it. in the most recent update, they said that unmodded campaigns showing up in the modding menu was an error that they fixed. i had the exact same thing happen, loaded the reduced enhancement cost partway through my campaign and was playing with it, then could no longer load my campaign through the modding menu, so i had to either restart the whole campaign or carry on without access to the mod :/ so it seems that going forward, you have to start your campaign from the modding menu or lose all access to mods forever.
Brawph  [author] Nov 16, 2021 @ 2:42pm 
@dbemont Yikes, that's awful. The things this mod changes are the smallest possible tweaks, directly following the dev's guidelines (just minor number tweaks) so maybe whatever they screwed up will be fixed in a future update (since there's nothing I can change on this end)
dbemont Nov 16, 2021 @ 8:55am 
Beware, from what I can see they have messed with this in the latest update.

I started a campaign quite a while back before I knew about this mod, then when I saw this mod, I switched the ongoing campaign over to this, and it worked fine.

But following the latest update, I cannot load my campaign in the mod interface. I can continue through the regular campaign interface, but then the mod isn't working.

So I have to choose between starting over to have a complete run with the mod, or go on (15 quests in) without the mod.
Neo42 Nov 13, 2021 @ 8:33am 
You're awesome. I dont understand why enhancements cost so much to begin with. Especially in digital they way they handle retirement. They should all be cheaper because of it.
SkanJet Nov 12, 2021 @ 10:01pm 
do more mod!!
O Tamarindo Nov 9, 2021 @ 6:02pm 
Dude! You're my hero! The decision to nerf this aspect of the game was the dumbest thing they did.
Caboose Nov 9, 2021 @ 1:50pm 
Be nice if they stuck to the core rules, not complaining but it feels askew to increase gameplay rather then for enjoyment and economy control.:steamfacepalm:
Brawph  [author] Oct 27, 2021 @ 3:26pm 
@CatSniffer9000 You can certainly try! In my testing it seems like it lets you, though be aware that (for now at least) you can't host the game to other people while running in modded mode.
catsniffer9000 Oct 27, 2021 @ 4:25am 
Will this work with an existing campaign please?
Mandragore Oct 26, 2021 @ 5:52pm 
@Brawph That was it indeed, thanks a lot! That is some incredibly convoluted modding support ahah
Lampros Oct 26, 2021 @ 5:11pm 
Got it. I am sort of attached to my Achievements, so I will hold off until I know more ;)
Brawph  [author] Oct 26, 2021 @ 4:52pm 
@Lampros I think "future decisions about achievements and mods" is something you'd have to ask the devs about in the discord, they seem fairly active there, but I would guess that kind of thing is still an open question (and probably not coming out for a while?)
Brawph  [author] Oct 26, 2021 @ 4:50pm 
IMPORTANT UPDATE: If you load a campaign from the main menu directly it DISABLES mods. You must load from the MODDING menu with your ruleset, hit play and then hit load from there!
@OedonWrithe (this might be the issue you're running into? I ran into this while testing just now)
Mandragore Oct 25, 2021 @ 8:04pm 
So, have created a custom ruleset with this mod, started a new campaign with it, just reached the Enchantress, but the Enhancement costs are unchanged. I tripled-checked tabletop costs to be sure, and I made sure my campaign shows as "modded" in the loading menu. This is also my only mod, so it can't be another one.

Am I missing something?
Lampros Oct 25, 2021 @ 5:24pm 
Brawph,

Thanks. One more question: Do you - or any modder - know whether mods will disable future Achievements?
Brawph  [author] Oct 25, 2021 @ 5:02pm 
@Lampros To enable the mod, once downloaded, you need to go into the "Modding" button from the main menu, and create a new "Ruleset" in there you choose which mods you want to enable for a campaign. Then you hit play and it should give you the option to make a new campaign with the new rules.
Goat of Death Oct 24, 2021 @ 6:19pm 
Thank you for this mod. I abhor this change to the digital version. Carrying over enhancements in the tabletop version could be huge. At least reducing the costs will make it somewhat more manageable.
dionisus1122 Oct 23, 2021 @ 2:19pm 
Thank you! Digital edition is great, but I can't stand the change to enhancements. Asked a dev in Discord if we could mod it back normal rules, and he said no, it was hardcoded.
Lampros Oct 23, 2021 @ 4:52am 
How do you enable this mod?
Hargert Oct 22, 2021 @ 10:15pm 
Agree, one of the great parts of the campaign is the retire/improvement model of the characters. I second this effort.
Igams Oct 22, 2021 @ 5:23pm 
Good idea! I was disappointed to learn that enhancements aren't permanent anymore. Too bad me and my friends already started a campaign. I wish you could apply mods to an existing campaign.
Altropos Oct 20, 2021 @ 5:21pm 
Nice idea, I'm really hoping someone manages to get permanent enhancements working.