Gloomhaven

Gloomhaven

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Enhancement Cost Reduction
   
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Oct 20, 2021 @ 1:25pm
Dec 22, 2021 @ 9:10am
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Enhancement Cost Reduction

Description
(Note: Mods cannot be used in multiplayer campaigns yet. Devs say this will be enabled in a future update.)

Update as of December 20th 2021 Patch
In this patch, the developers changed the way things work to give players the option to play with Permanent enhancements like the base game. There is also a "Reduced cost" per character option. Unfortunately, in rebalancing the costs, they also INCREASED the price of some enhancements such as Strengthen now costing double its tabletop value.

I am therefore leaving this mod up to allow people an easy way to tweak these values back down (or use my reduced values)

My mod will only change the per-character enhancements, not the permanent enhancement mode, since those numbers and systems are how it worked in the original.

Summary
A reduction to enhancement costs to counteract *developer changes from the core rules* to no longer allow players to spend their retirement gold or keep enhancements.

Rationale
Normally in Gloomhaven tabletop, retired characters are forced to sell all equipment and can use this gold to buy permanent enhancements on cards to use on future characters of that class.

In Gloomhaven Digital, enhancements will NOT transfer between characters. Additionally, characters can NO LONGER spend their retirement gold on enhancements of cards due to this change. Taking huge amounts of gold out of the player economy and putting the base game balance of enhancement costs wildly out of wack.

These changes, taken together, make it extremely cost prohibitive to enhance a character and lower the value for future characters, requiring you to rebuy the same enhancements every time you play a new character of that class.

To adjust for this the following is the new price of the enhancements:

Change List
# Name: BaseCost
Poison: 35
Wound: 35
Muddle: 25
Immobilize: 50
Disarm: 75
Curse: 35
Strengthen: 25
Bless: 25
Jump: 25
Fire: 50
Ice: 50
Air: 50
Earth: 50
Light: 50
Dark: 50
AnyElement: 75
Area: 150 # This value is divided by the number of hexes on the ability
SummonMove: 50
SummonAttack: 50
SummonRange: 25
SummonHP: 25
PlusMove: 15
PlusAttack: 25
PlusRange: 15
PlusShield: 50
PlusPush: 15
PlusPull: 15
PlusPierce: 15
PlusRetaliate: 50
PlusHeal: 15
PlusTarget: 25
PlusRetaliateRange: 25
LevelOfAbilityCardCost: [0, 5, 10, 15, 20, 25, 30, 35, 40]
NumberOfPreviousEnhancementsCost: [0, 0, 0, 0]
MultiTargetMultiplier: 2


This mod is created for personal and community use for anyone who wants to have these things changed. This mod is OPTIONAL and you are free to ignore it without leaving mean comments below.

Thank you


Setting your own values

If you want to change the enhancement costs to your own values:
  1. Click the modding button in the main menu
  2. Click "Manage Mods"
  3. Click "Edit" on this mod
  4. In the "ModdedYML" folder, Open the "Enhancements.YML" file with a text editor, (I use Notepad++)
  5. Change the numbers to your liking and SAVE.
  6. You might have to hit "Validate" again if the button appears, or recompile your ruleset (as seen in screenshots)

Remember to LOAD campaigns from the MODDING menu, NOT the "Campaign" button!

Using the main menu to load games will DISABLE active mods! (Even if it says Modded: Yes) To play with mods you must always start from the "Modding" button, not "Campaign" (even when loading an existing modded campaign)

So it's: Modding -> Click your ruleset, -> and hit play, -> then click "Load Campaign" to ensure your mods are enabled.

(You don't have to recompile it or anything, just make sure you're using the "Modding" menu (notice how the last image in the gallery says "Modded Campaign" you need to be there!)
29 Comments
EclaTriomphe Dec 21, 2023 @ 9:04am 
Thank you for your kind reply. Have a warm happy holidays and hopeful New Years!
Brawph  [author] Dec 21, 2023 @ 8:48am 
@EclaTriomphe Sorry, it's been 2 years since I have touched Gloomhaven modding, so I don't really remember much of how it worked. You might be able to change what you're talking about in the "Enhancements.YML" file though. (Check the above description for instructions of how to Set your own values) This is the only file my mod changes, so check if there's any settings in there that help. If it's not in there, it's probably out of our control / developer only.
EclaTriomphe Dec 20, 2023 @ 7:42pm 
Can you make the mod that makes two different enhancement modes into one mode? I mean, permanent (inheritable) AND sellable at the same time ...
So sorry for my bad english... Thank you.
Brawph  [author] Dec 22, 2021 @ 9:12am 
@d.hoefer Just updated it to the new format, should validate properly now. All old style enhancements (disappears between characters) will use the above values and be 1:1 resell cost, all permanent enhancements are stock GH tabletop values
d.hoefer Dec 22, 2021 @ 6:28am 
Broken since the 2021-12-20 update. Caused by changes in the structure of the Enhancements.yml , which makes the current version of the mod incompatible.
Dorque Nov 25, 2021 @ 12:55pm 
The location of the file seems to be unrelated to your instructions.
C:\Users\XXXXXXXXX\AppData\LocalLow\FlamingFowlStudios\Gloomhaven\ModdingExport\Global\Enhancements

Thanks though.
Neo42 Nov 22, 2021 @ 3:56pm 
They are apparently going to have a major update at some point that includes an option for permanent enhancements. But it will supposedly require starting a new campaign to do that. That same patch is also supposed to reduce the costs for enhancements for campaigns not using the permanent enhancements. I'm not sure if that will require a new campaign to enjoy. I was just attempting to start using this mod for my current campaign but I'm discovering the issue that I can't load up my unmodded campaign. :( Maybe we can move the campaign file over or something?
StoveX1 Nov 16, 2021 @ 4:01pm 
i don't think they are going to fix it. in the most recent update, they said that unmodded campaigns showing up in the modding menu was an error that they fixed. i had the exact same thing happen, loaded the reduced enhancement cost partway through my campaign and was playing with it, then could no longer load my campaign through the modding menu, so i had to either restart the whole campaign or carry on without access to the mod :/ so it seems that going forward, you have to start your campaign from the modding menu or lose all access to mods forever.
Brawph  [author] Nov 16, 2021 @ 2:42pm 
@dbemont Yikes, that's awful. The things this mod changes are the smallest possible tweaks, directly following the dev's guidelines (just minor number tweaks) so maybe whatever they screwed up will be fixed in a future update (since there's nothing I can change on this end)
dbemont Nov 16, 2021 @ 8:55am 
Beware, from what I can see they have messed with this in the latest update.

I started a campaign quite a while back before I knew about this mod, then when I saw this mod, I switched the ongoing campaign over to this, and it worked fine.

But following the latest update, I cannot load my campaign in the mod interface. I can continue through the regular campaign interface, but then the mod isn't working.

So I have to choose between starting over to have a complete run with the mod, or go on (15 quests in) without the mod.