RimWorld

RimWorld

Oversized Apparel Framework
42 Comments
Sinoptick Apr 11 @ 12:13pm 
o7
Medic Mar 1 @ 4:37pm 
o7
Stellar forester Jan 13 @ 9:20am 
o7
ComradeWinston Nov 27, 2024 @ 12:23am 
o7
ChumbaWambaLover Nov 12, 2024 @ 1:17pm 
"Obsolete with 1.5" just came back to check. This mod was great. o7
astersuperix Jun 28, 2024 @ 9:43pm 
Guys read the description it says "Obsolete with 1.5"
DarkiYolo Jun 26, 2024 @ 11:20am 
1.5 is needed
名字有时候并不重要 May 8, 2024 @ 8:27am 
1.5please
overlone May 5, 2024 @ 11:55pm 
1.5plz
熾火 Apr 30, 2024 @ 4:57am 
1.5?
物理系魔法师 Apr 22, 2024 @ 4:11am 
o7
Ruggedgolem Apr 20, 2024 @ 5:34pm 
o7 thanks for making the mod anyways bradson, used it quite a lot before 1.5
爱抚天ftianf Apr 19, 2024 @ 12:09am 
Thank you for your excellent service
Hawk Apr 15, 2024 @ 9:48am 
Hey Bradson, my mod is using your framework it is integrated with every single armor, adjusting layers positions and sizes etc.. will you be updating to 1.5? or could you point me to where to look or some examples of how 1.5 handles what your mod did. Thnx.
702982 Apr 14, 2024 @ 11:49pm 
Congrats!
Pos 4/5 Apr 11, 2024 @ 3:30pm 
Thanks for the great mod!
bradson  [author] Mar 17, 2024 @ 2:53am 
No, it patches the shell layer.
From very surface level checks it seems like 1.5 made everything this mod was adding and more vanilla anyway
Xercaine Mar 15, 2024 @ 1:52pm 
Hey, does this work with custom apparel layers?
fpsnoob Apr 18, 2023 @ 5:26am 
I created a appreal with Overhaul as the front end, but after the pawn dies, the texture will be misaligned at horizontal offset. I checked the code and found that it was caused by overhaul, but I don't know how this issue occurred.Here's the codes
-<graphicData>

<texPath>Things/Armor/Lieutenant/LieutenantArmor</texPath>

<graphicClass>Graphic_Single</graphicClass>

<shaderType>CutoutComplex</shaderType>

<drawOffset>(0,0,0)</drawOffset>

<drawOffsetNorth>(0,0.02,-0.08)</drawOffsetNorth>

<drawOffsetEast>(0,0,-0.1)</drawOffsetEast>

<drawOffsetSouth>(0,0,-0.1)</drawOffsetSouth>

<drawOffsetWest>(0,0,-0.1)</drawOffsetWest>

</graphicData>
you see,i didn't change the x number
bradson  [author] Apr 14, 2023 @ 9:28pm 
That error is about CompOversizedWeapon, which is a different mod entirely
silverskene Apr 10, 2023 @ 10:49am 
Something is wrong with the code...

XML error: <eastOffset>(0,0,-0.18)</eastOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><eastOffset>(0,0,-0.18)</eastOffset><westOffset>(0,0,-0.18)</westOffset><southOffset>(0,0,-0.18)</southOffset><northOffset>(0,0,-0.18)</northOffset></li>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.DirectXmlToObject:ObjectFromXml<Verse.CompProperties> (System.Xml.XmlNode,bool)
Verse.DirectXmlToObject:ListFromXml<Verse.CompProperties> (System.Xml.XmlNode)
Verse.DirectXmlToObject:ListFromXmlReflection<Verse.CompProperties> (System.Xml.XmlNode)
bradson  [author] Nov 24, 2022 @ 6:59am 
It's now updated for 1.4.
Alien race bodysizes are taken as base which gets multiplied with the drawSize set here. Different custom multipliers are not supported.
drawOffsets can be used to change the distance to the camera, and in turn what layer it'd be drawn in. Apparel layers normally use small values in the 0.01 range there
Kytheron Oct 12, 2022 @ 3:41pm 
Hi! Can you update this mod to 1.4?
Bouncy Oct 9, 2022 @ 5:44pm 
Can this be used to set different offsets based on race? For example I want to use the vanilla apparel but for an alien race that it doesn't fit. Can I resize it for the alien race? Would that mess with the vanilla humans?
Kaleyn Nov 21, 2021 @ 7:32am 
Hello bradson !
Your mod looks really impressive !
But, how does it work ?
Is it possible to use your framework ingame or do i need to edit files inside mod folders ?
Do you think it would be possible to edit the layer draw of multiple apparels ?
Ex : I do have a cape i want to show above an armor, with your mod, can i edit the level of the draw layer of daid item ?

Thanks a lot for your mod and your time =D !
bradson  [author] Nov 15, 2021 @ 1:03pm 
@White Zero
drawSizes added by this framework are multipliers. They always respect the size any apparel would have without extension and already scale with other size modifiers of aliens and the likes.
EnoAbyssmirror Nov 12, 2021 @ 8:49am 
Can one apparel has different drawsSizes and drawOffsets for different races so that the apparel fits the bodies of different race?
Bane882266 Nov 1, 2021 @ 3:37pm 
MasterFalcon123 27
*wide meme music intensifies*

Come on I wanted to say that.
Skarne Oct 27, 2021 @ 11:20am 
oh boy time to create doug dimmadome owner of the dimmsdale dimmadome.
MasterFalcon123 Oct 26, 2021 @ 4:59pm 
*wide meme music intensifies*
random roadblock Oct 23, 2021 @ 10:58pm 
big and biger
Whollyspokes Oct 23, 2021 @ 9:13pm 
the drip
Sylphienne Oct 22, 2021 @ 12:47am 
The thicc'ning.
Bucket475 Oct 21, 2021 @ 3:59pm 
i can finally make doug dimmadome
pee ness Oct 20, 2021 @ 4:51pm 
pawn in the thumbnail looks like cheeseburger freedom man
Vexacuz Oct 19, 2021 @ 9:53am 
WidePutin.mp3
bradson  [author] Oct 18, 2021 @ 9:20am 
Yes, this is compatible with babies and children too. https://i.imgur.com/cz4BlBe.png
warmainiac Oct 18, 2021 @ 7:01am 
will this be compatible with babies and children, really want that if babies decide puting armor on their own occord to be wearing it without the use of some unidentified magical force.
Zal Oct 18, 2021 @ 2:21am 
Now the real game can begin
Hcup Oct 17, 2021 @ 6:30pm 
Oh lawd
Ranger Rick Oct 17, 2021 @ 2:43pm 
Yes thanks again brotherman!
MrDylanScoot Oct 17, 2021 @ 2:02pm 
Amazing