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It's just a damage buff.
Perhaps you could make the poison element more of an acid? Or make the arcane a digging-like laser?
AHK Script: https://pastebin.com/dt7SviKm
This is what my keyboard looks like now: https://imgur.com/1Ozv6JE
At one point I removed the "fluid dynamics" and the "alchemical reactions expansion" mods from my game (then I quit playing for about a month, so I forgot about it).
After a bunch of testing with those mods installed again (once I remembered that I removed them). It because clear that it was an "ID-10-T" error on my behalf.
disregard my previous posts. your mod seems to be working perfectly from what I can tell. and I'll give you props, it's a fun mod to play with.
I will fess up to my mistake, and leave this here in case someone else has the same problem in the future with these mods.
(kinda like how you can get concentrated mana by blowing up an electric trap box that's submerged in a deep body of water)
but if you want to eliminate an extra rock, you can input another lightning to offset the extra rock.
Finish the two unfinished Magicks:
Almagameddon and Chain Lightning
Almagameddon needs a combination of arcane, water and electricity. To achieve this combination, you need to input arcane, then fire, then water (to change fire into steam), then electricity, and then ice to reduce steam into water.
The effect is to suspend the enemy and the surrounding props.Then, the enemy will generate suction and be killed by the attracted objects.
Chain lightning is a lightning arc that can jump between enemies. Considering its simple combination, the damage is very low.
Now,the only way to heal players is the heal mines and a new Magicks. The combination of treatment Magicks is life * 3. At the same time, the amount of healing will now decrease with the amount of healing the player has received (from this mod). The spell refresher will refreshes the amount of healing received.
完成了两个magicks:
Almagameddon和chain lightning
Almagameddon需要 奥术,水,电 的组合,达成这个组合需要先输入奥术,再输入火,再输入水(将火变为蒸汽),再输入电,再输入冰,将蒸汽退化为水。
效果是悬浮敌人和周围的物体,之后敌人会产生吸力,被吸引过来的物体砸死。
chain lightning 做成了会在敌人间跳跃的闪电弧。组合比较简单,因此伤害改得非常地低。
现在能够治疗玩家的方法只有治疗地雷和一个新的magicks,其中治疗地雷改为了永久悬浮,玩家可以随时过去拾取。治疗magicks的组合为三个生命。
同时,使用次数和冷却机制被取消,取而代之的是,现在治疗量会随着玩家已经受到的(来自这个mod的)治疗量衰减。 拾取法术刷新器会刷新受到的治疗量。
Healing spell‘s limit will be remake. And complete some Magicka
我尽快更新,把治疗法术的次数机制重新整一下,然后把一些magicka完善一下。
I wanted to express the meaning of "other orb types(other than life and arcane) "
However, this combination does can be achieved, which requires a little trick: first turn water into steam or poison, which can coexist with electric ball and arcane. Then, add cold or life to degenerate steam or poison into water orb, so that water can coexist with arcane and cold
So, to get this combination, you just need to input arcane twice, then add a water orb and a lightning orb, add a life orb to make poison orb degenerate to water.
This is a trick that existed in the original Magicka1(at least wiki said that).
The attack corresponds to two keys, "primary" and "secondary", bind a key for the secondary.
改了一些盾相关的效果
Fixed suspended mines would crash the game
Changed some shield related effects