Europa Universalis IV

Europa Universalis IV

MEIOU and Taxes v3.0
792 Comments
vatas Jul 2 @ 3:15am 
"UI is broken for me" is valid criticism, but it would probably help if you could include the screen resolution you use to play EU4. You can also try different resolutions to see if they work.
pasty667 Jul 1 @ 3:19am 
Hey, the mod looks really fun.
However the UI is really bugged (names of countries/provinces/event).
After a fix i'll play it every time
CordialVillain Jun 29 @ 12:28pm 
Yeah unfortunately the UI is borked. Looking forward to the fix though!
[Army of Two] AXIS Jun 27 @ 1:18pm 
It runs good on my end, but the UI is very much broken after the last update, even on new games. That makes it impossible for me to learn the game when it becomes very hard to even find things, clearly with UI broken.
EasterEgg Jun 27 @ 6:41am 
GOD MOD
Shore Jun 26 @ 3:03pm 
I want to like this but with a 5090 and a 7800x3d this is still unplayable slow.
[Army of Two] AXIS Jun 23 @ 1:47pm 
My province UI is broken now..

And a noob question, but all the noble pops seem to vanish, all over the world. I am still in 1390s, and when I look deper into it it says noble pop is for example 2.9 etc
niepismienny33 Jun 23 @ 10:27am 
what is the modifier "state ownership capacity"? in the assets of the bureaucracy it was not there before, suddenly it increases corruption?
das_ubersoldat Jun 22 @ 11:44pm 
For anyone wondering how to move their trade city, you have to click on a province and then "Siege View" of all places. I do hope that part will be fixed with an actual button.
[M&T]Mepper  [author] Jun 22 @ 12:35pm 
Steam version updated to Open Alpha 29.

Reminder for everyone also that for bug reports or questions please use our Discord, we are barely active here in the comments of the workshop item.

Discord link is in the item description, and a changelog for the new version has also been uploaded :)
Saitam Strategy 78 Jun 8 @ 8:13pm 
when can we expect the release for Alpha 29?
Dirkster4191 Jun 4 @ 9:37am 
I have a graphic glitch (guttering black stripes). I use the proposed collection for the game so i have no idea whats the reason for this glitch. In addition my safegame crashes often without any explanations. Does anybody knows the reasons and possible solutions?
Uvuvweander Jun 2 @ 8:51am 
Is there a way to find a modifier list somewhere? I usually like to cheat a little in my games by creating an event, naming it and typing something neat, with a couple permanent modifiers - However, this mod functions a bit different than vanilla so is there any chance there's a list somewhere?
1919810 May 11 @ 11:41pm 
UI wrongly scaled, release vassals button invisible with normal 100% UI scaling
tschingis May 10 @ 8:08am 
The icons interface of many religions are wrongly interchanged. Coptic have Waldensians. Waldensians have cathar, and Assyrians have coptic. I have made each time the correction myself, but each time there is a new patch, it keeps erasing the changes I made
Anduin May 3 @ 6:46pm 
Played it some more, not that bad. :blocked:
miguel-k Apr 26 @ 11:58am 
Im currently playing as Denmark and I cant attack Holy roman empire nations without being hit with stability hit. This is because of the good relations modifier. Even my rival (im also his) cant be attacked without the hit to stability. We both have -150+ relations.
Anduin Apr 25 @ 2:10pm 
Unplayable with a 30 minute freeze every Jan and Feb
Henrique Lique Apr 22 @ 1:24am 
Playing as firenze, abolished the gonfaloniere, but the realm stopped receiving bank money and government never changed to duchy.

Is this intended?
yoon Apr 20 @ 12:36pm 
The rural population and development levels in the North Caucasus region—including Circassia, Ossetia, and Chechnya—seem somewhat unusual. At the start of the game, this area appears to be significantly overpopulated, with rural development levels almost fully maxed out, which suggests there may be some kind of error.

For example, the Circassia-only province (prov=1302) has a rural population of nearly 600,000, which is comparable to population densities in North India or China. This figure appears to be more than twice as high as what would be historically accurate.
miguel-k Apr 18 @ 10:20am 
Cool mod, not easy i most say :-)
As byzantium, it is impossible to get an Inquisitor advisor, to helt convert people.
Province Tire in western coast of anallolia shows a build castle, but has non (got it as Byzantium) Cant delete it and its not blue.
Dog Apr 16 @ 4:30am 
What was the development level of China when it was unified on December 31, 1356?
merekem Apr 12 @ 10:06am 
Last version ?
dada416 Apr 9 @ 6:08am 
in witch version i need my game to be to be able to play with this mod ? :)
TurtleShroom Apr 8 @ 6:53pm 
Imagine a Mod that is such a rewrite that every other Mod on the Workshop is incompatible /

I really, REALLY need to try this out. It looks like what EU5 is shaping up to be over at "Project Caesar."
James Baxter Apr 8 @ 7:28am 
The most crazy mod there is. Unfortunately you need to understand the vanilla game mechanics so that you can build up from there. Although I have 7k hours in the vanilla game, it took 2 tutorials and 2 whole playlist series to understand the game and I am almost sure that I don't know that much...

But once you understand it, it is beautiful. Just pure enjoy when it is not the 1st of January or February. The game does all the calculations at those dates and so it took 15-20 seconds to pass one day, each every year. You know what they say "take the bitter with the sweet"

:steamthumbsup::steamthis:
Ragequit Apr 7 @ 8:51pm 
anyone experiencing game crash/freeze when trying to start a new game? I tried verifying game cache and I have no other mods. Can't seem to have it fixed
Parche Apr 7 @ 7:27pm 
Hey, I am noticing the when playing as Milan or Naples that there are really random countries that have states nearby. Like Countries in Asia. Is this normal? As Naples, some states also have no religion and some need to be colonised.
Kruenpiper Apr 6 @ 9:33am 
VVVVV bruh
Cobr4a^ Mar 29 @ 12:41am 
Is it comp. with Voltaire ?
[M&T]Mepper  [author] Mar 28 @ 1:51pm 
Yeah seems Gigau forgot to add the changelog, just added the Alpha 28 changelog to the 'Change Notes' section here
Freestyler Mar 17 @ 9:26am 
i cant find the change log
das_ubersoldat Mar 17 @ 12:02am 
For those wondering what was updated, go to Paradox Forum and check out the Meiou and taxes alpha 28 section (I could post a link here but i am unsure if steam would let me) :/
das_ubersoldat Mar 13 @ 5:55am 
What are the files that govern the cost of fabricating claims? i`m experimenting by tweaking some values, but i have no idea where that one is.
ImBatman Mar 11 @ 8:12pm 
Do claims not give CB's? I have claims on all of Ireland but can't declare war
markdeakin14 Mar 11 @ 4:21pm 
Hi, I need help. Playing as England. Won Aquitaine but the 100 years war hasn't ended. Its now 1397 and I can't declare on anyone else.
DyonisX Feb 24 @ 11:53am 
Seems it's the MRBM font mod messing it up
DyonisX Feb 24 @ 11:31am 
Why is my UI so messed up?
Just got this mod, playing on 1.37.5

MEIOU [i.imgur.com]

I have all the DLC and stuff, here's my UI in vanilla in comparison:

Vanilla [i.imgur.com]

As you can see, the buttons are all over the place in MEIOU, and also some menus don't open properly, I also got stuck changing Military Power in the Taxes interface that popped up at the start
A1ni💪! Feb 2 @ 10:02am 
I played as England in 1.26 version but I assume the same principles apply to the never version

I found out it extremely annoying that "special troops" are present in nations. I was having a war with Russia and my troops had 1-Fire 2-Shock modifiers.... the Russians having some special Blue unit type had 3-Fire 2-Shock, even if I brought 3-4x more cannons to every fight it wouldn't matter on open plains because the russian infantry had such high Fire-values.

this was after beating them in previous war and making sure our allies had larger armies so I thought it would be just fun gameplay.

But no- they summoned their high-fire-value troops and just grinded everything. I wish this feature be removed or made optional for the player to choose if they wish to use special troops.
Big Brain Jan 26 @ 2:56am 
@Enrique

You are probably losing money because you are making changes too quickly it is the only way you can have all these things happening at once.

Low estate loyalty only comes from events and reforming so there I am going to assume you are reforming too quickly. Early on allot of your income is dependent on the nobility of your realm so their loyalty is very damaging to you if low in manpower and income taxes.

Your morale is low again because you are reforming too quickly which is exploding your corruption which is damaging your troop's performance.

You will never be capable of playing MEIOU if you don't read the various tool tips maybe try the 2.5 version it isn't as complicated.
enrique Jan 22 @ 3:53pm 
I started as naples, ate sicily, reformed a bit, ate a bit the center of italy.
I found three main issues, the last one game breaking:

The mod tells me I am earning significantly over my expenses, but somehow I always slowly lose money (and I stopped investing long time ago)

Loyalty is always low despite having great relationships with all the factions and favouring them. I know you are supposed to wait, but it is too slow and not transparent at all (you do not know why they are not loyal)

My morale is too low, no matter what I do. If I win a battle I need four months for it to recover so I can move again. If I lose, it takes almost a year. On top of this, rebels are completely unbreakable, they never flee and hurt your morale too much. The first rebels I fought were half my size, in bad terrain for them and I had a much better general... and I still lost the battle, seven times in a row... After throwing superior armies at them for six years with no progress I unistalled the mod.
Bill Murray Jan 4 @ 4:23pm 
Is it possible that the Persian/Iranian nations have a missing missions tree?
Kamduis-Ur Jan 4 @ 12:24am 
started as muscovy, in 3 years conquered ryazan, smolensk and novgorod. Novgorodian nationalist rebels (21 stack) have 3 morale, my armies (16 stack) have 0.6 morale with full spending. How are you supposed to fight rebels in this mod?
A1ni💪! Dec 23, 2024 @ 2:38pm 
Is there a page that explains the subject types? I didn't find this info on the Wiki.

Also it would be really helpful if Wikis listed the version number that the Page applies to. Sometimes the last edits are from years back and me myself play an older version so it's next to impossible to find out if the info still applies. Thanks to all your wonderful work in the mod!
Afro_GF Dec 23, 2024 @ 9:49am 
I have another problem. I won the 100 years war with england, completed all the scripted treaties (which is a brilliant aspect of the mod imo) and unioned france. But the french victory event fired. I guess that is a bug or a something?
Afro_GF Dec 21, 2024 @ 2:20pm 
I have some issues and a question. I was doing a test run with England. I changed the "sale of office" reform of bureaucracy estate to "banned" (level 2) but when I check the requirements for "meritocracy" institution, it didn't register. It was changed in the estate tab but institution somehow didn't recognize it. Also, I achieved the necessary requirements for the exploration ideas, 1500 naval cap, 21 dip tech and completed naval ideas, but it didn't show up. I waited the year to go by to get the yearly tick for both cases but it didn't change. And lastly, where can I learn how the trade system works?
guihagui Dec 14, 2024 @ 12:14pm 
I dont know why,but when i open the estates tab, the interface is bugged,kind like the interface of the game hasnt adapted to the mod. Does anyone know how to fix it?
Chirpy Dec 10, 2024 @ 11:38am 
Is there a way to get the normal Eu4 ui back?
kenny2004 Nov 29, 2024 @ 10:32am 
Why are the north american nations removed ?
das_ubersoldat Nov 25, 2024 @ 11:26pm 
I was playing as Akan (Ashanti) and helped my ally against Songhai, and during a siege i noticed that it said "You need 1102 (Mil icon) to start a barrage, you only have 50" Is this a bug? because i cant imagine that the player would need that amount, especially since it didnt say that pre-update.