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The flares being detected as hostile is part intended, as both sides I imagine are really jumpy and part laziness because I would have to make an exception for flares being fired in the code which I didn't bother to do .
For a long time I did not know about the airbrakes either, but they really help when landing or when attacking ground targets
Also The CSAT plane started being hostile after I missclicked my flares, is that realted or did I fly in too close too fast?
I liked the checklist at the begining, it taught me we had airbakes in arma lol
Good job overall though I really wish the camp wasn't so well hidden. Liek others I've done multiple passes with and without thermals but nothing.
Here's hoping I find it on the secodn try!
I did find one issue that made this mission a little bit frustrating. The CSAT plane that needs to be intercepted enters a holding pattern at some point. Once it does that it is virtually impossible to approach, because the turning radius of the Buzzard is way larger than that of the CSAT plane. I ended up shooting it down. Maybe the CSAT plane could continue to circumnavigate the island or the loiter radius could be made a bit bigger.
This mission is very good to practice flying. (I also liked the randomized aspects.)
I can't wait to see more of these. :)