Arma 3
Ambient Arsenal Animations
83 Comments
jamesonandjack Aug 10 @ 9:20pm 
damn i missed the idol animations in the old virtual arsenal definetly subbing!
Phenosi  [author] Aug 10 @ 3:02am 
I can look into it.
Derwulfmann Aug 9 @ 11:20pm 
Inconsistent anims, when they do play 60% chance to get stuck in last animation loop when leaving arsenal.
天使 Apr 14, 2024 @ 7:52am 
We all have the animation problem when leaving the armory, does anyone know how to fix it?

The only way I've seen it can be fixed is by making the jump animation if you have a mod for it.
Sushido Mar 2, 2024 @ 12:27am 
hey there author,there is seem to be a bug in the mod,when i exit the arsenal the animations will sometimes play and i cant move that time,so can you fix that?
Predator14 Feb 12, 2024 @ 6:09am 
OK, thanks for response.
Phenosi  [author] Feb 12, 2024 @ 6:07am 
@Predator14 We can only tell the game to play a set of animations we don't control that is snaps into the next one. To our knowledge there isn't much we can do.
Predator14 Feb 11, 2024 @ 1:53pm 
The transitions between each animation are not smooth, it's a little weird and it's a shame because the idea of ​​this mod is clearly something interesting, if you update it for the tweak it would do us the most great good.
gloom Oct 1, 2023 @ 8:12am 
While I like this, sometimes you either get stuck after exiting arsenal and there's some animations that don't really fit with this mod.
burgertanker May 18, 2023 @ 5:38am 
Pretty cool but I'm gonna wait for a bugfix since I seem to be getting stuck a lot after exiting the arsenal
Phenosi  [author] May 16, 2023 @ 2:57am 
@Bwixie (She/Her) yeah, you aren't suppose to get stuck, maybe we can add kill switch.
Bwixie May 15, 2023 @ 11:32pm 
cool in theory but i often get stuck in animations after leaving the arsenal. is there a button to kill/stop the animations? please add one.
Marshal Teto Nov 9, 2022 @ 9:41am 
Thank you mr phenosi, very cool
Phenosi  [author] Nov 9, 2022 @ 9:28am 
@Dick Kickem yes, it does.
Marshal Teto Nov 9, 2022 @ 9:15am 
Mr Phenosi does this work clientside thank you mr phenosi sir
Red-Thirten Aug 9, 2022 @ 3:31pm 
@Phenosi Awesome, thanks! :)
Phenosi  [author] Aug 9, 2022 @ 3:21pm 
@Red-Thirten ah that additional information must be what I was missing then, will change somewhere tommorow.
Red-Thirten Aug 9, 2022 @ 2:38pm 
@Phenosi Ahh, I misread the docs regarding the _isGlobal value; sorry about that. nil sounds correct (will default to 0). How about the default value? Do you prefer it to be off? Nonetheless, _valueInfo should be either true or false (and not an empty array) to match the CHECKBOX _settingType.
Phenosi  [author] Aug 9, 2022 @ 2:13pm 
@Red-Thirten Yeah that just forces the setting on all or none or server only. nil being equal to 0 and/or false making it not global.
Red-Thirten Aug 9, 2022 @ 2:06pm 
@Phenosi Thank you so much for looking into it! I looked into it myself and I don't think it should be too tricky to fix. If I understand the CBA docs correctly, line 6 of your XEHpreInit.sqf should simply be `true,` and line 7 should be `2,` (I'm not sure why it was changed to `nil`? I don't see defined behavior for that in the docs, but it does say the default would be 1, which is global).
Phenosi  [author] Aug 9, 2022 @ 8:41am 
@Red-Thirten should be easier to adjust with the new update, it being off by default I can't fix that quickly.
Phenosi  [author] Aug 9, 2022 @ 8:10am 
@Red-thirten yes I will look into it
Red-Thirten Aug 8, 2022 @ 8:13pm 
The addon setting is defaulting to off and is controlled by the server, so clients running the mod client-side only are not able to activate it themselves. Would it be possible to fix this by having the setting owned by the client and default to on?
Basipek  [author] Aug 3, 2022 @ 11:18am 
@Emberlynnz They should see you do them.
Phenosi  [author] Jun 9, 2022 @ 6:29am 
Maybe an Addon setting, but a hotkey; I don't know how to add that.
Big Graves Jun 8, 2022 @ 6:00pm 
could we have a hotkey to turn it on or off ?
[D3RP] Hythloday Mar 18, 2022 @ 4:00pm 
Good concept, however I'm not a fan of the dropping the weapon animation. Doesn't seem right in my opinion.
baba ⁧⁧yaga Mar 8, 2022 @ 11:37am 
Thanks
Phenosi  [author] Mar 8, 2022 @ 11:37am 
@lombardogaming ACE settings
baba ⁧⁧yaga Mar 8, 2022 @ 10:07am 
How do you unlock the identities and voice changer on arsenal
Phenosi  [author] Mar 3, 2022 @ 1:56am 
just open a ticket at the bottom of the server and put it in there, thanks in advance!
Phenosi  [author] Mar 3, 2022 @ 1:56am 
ShadowofChernobyl Mar 3, 2022 @ 1:50am 
Have you guys got a discord server, or somewhere else I can upload the video?
Phenosi  [author] Mar 3, 2022 @ 1:45am 
@ShadowofChernobyl a video would be perfect :)
ShadowofChernobyl Mar 3, 2022 @ 1:36am 
I can send a video if you'd like
ShadowofChernobyl Mar 3, 2022 @ 1:36am 
Exactly what they're supposed to I guess. Hold their rifle, and move it around as per usual. Same with the other animations. The animations seem fine. It's just the zooming issue that makes it impossible to use the arsenal when inside.
Phenosi  [author] Mar 3, 2022 @ 12:57am 
@ShadowofChernobyl what does the animations look like, what does the player do?
Basipek  [author] Mar 3, 2022 @ 12:53am 
Some of the animations do have that issue. Some only let you zoom so close. I'm not sure what it's really about but we've seen worse cases with other animation, so...
ShadowofChernobyl Mar 2, 2022 @ 6:25pm 
They look normal. As far as I know, this is for all tabs in the ACE Arsenal. The only issue is that it's not possible to zoom in close to the player once the animation starts. When the vanilla ambient animation resumes, you can zoom again.
Phenosi  [author] Mar 2, 2022 @ 11:45am 
@ShadowofChernobyl what does the animations look like, what tab are you in?
ShadowofChernobyl Mar 2, 2022 @ 3:05am 
At least some animations are still messing with the zoom level in the Arsenal. When the animation begins, it doesn't let the camera zoom all the way in to your character.
Officious Manchild Feb 15, 2022 @ 4:18pm 
Oh okay I thought it was just for normal ones. Nice script
Phenosi  [author] Feb 15, 2022 @ 1:41pm 
also it's made for ace3 arsenal
Phenosi  [author] Feb 15, 2022 @ 1:41pm 
@Expunged ACE for animations, CBA for framework
Officious Manchild Feb 15, 2022 @ 12:53pm 
Why does this need ace or CBA?
Black-Jack Feb 9, 2022 @ 2:12pm 
Hey, is this a client-side mod? ( ͡° ͜ʖ ͡°)
Lord_Diablo Jan 18, 2022 @ 1:14pm 
ty bro
Phenosi  [author] Jan 18, 2022 @ 10:13am 
"This is a client-side mod."
Lord_Diablo Jan 18, 2022 @ 4:32am 
is this mod client side?
Phenosi  [author] Dec 8, 2021 @ 2:09am 
@Zantza thanks for the bug report, I will have a look into that.