Arma 3
Vehicle Speed Control
23 Comments
Mr Noseybonk Feb 7 @ 2:44pm 
Doesn't work with SOG Prairie Fire vehicles!
AvengedSevenfold52 Jan 14 @ 9:42pm 
finally the nammera doesnt go 6 miles per hour when in fluids
Husker Jan 30, 2022 @ 8:34am 
Great Mod but needs a resume button, having to retype the cruise speed again because U touched the brake is a fiddly ball ache, please add a resume button to make this mod awesome again!
rsk.hmk Dec 19, 2021 @ 10:32am 
Excellent mod! Very useful with HAFM naval units. Love it if you could make it work with the submarines too.
EliotXII Nov 20, 2021 @ 2:01pm 
nice idea, ty
Reeveli  [author] Nov 13, 2021 @ 6:45am 
@marxman28 You may want to check your mission for those errors as this mod makes no changes to the physics simulation of the game. In fact this mods makes no changes whatsoever to the base game, it only provided GUI for functions added by BI on the 2.06 update.
marxman28 Nov 12, 2021 @ 9:38am 
While convenient, it broke other vehicle physics in the game. What I mean by that is that every vehicle that hasn't been used (by player or AI characters otherwise) just freezes there. They act like boulders and it changes their hitboxes to squares where their length defines the size of the square, which means that I can go careening at 200 kilometers an hour in a Strider after hitting what looked like air but the game interpreted as "obstacle."

Not to mention that when they're parked on slopes, they act as if they're on level ground and float over the slope.
Bozzsy [Tito] Oct 16, 2021 @ 8:11am 
Any chances of adding a keybind to engage/disengage cruise?
Would be even nicer if optional speed increase/decrease in set increments also have keybinds for it.
Christian Oct 16, 2021 @ 7:57am 
works for helos?
Reeveli  [author] Oct 15, 2021 @ 11:05pm 
See the previous comment.
X-Bar Oct 15, 2021 @ 8:33pm 
@Reeveli
Is it possible for a player passenger to set a speed limit for a ai driver on the ground?
If this is out of scope for your mode, I understand.
Reeveli  [author] Oct 14, 2021 @ 4:37pm 
@X-bar Only the current driver can access the menu, and the underlying commands only affect human players in any case. Game engine does not support this feature for air vehicle physics.
Morrison Oct 14, 2021 @ 11:28am 
Great mod, thank you for implementing the new system into something accesible.
X-Bar Oct 14, 2021 @ 9:19am 
@Reeveli
Quick question. In SP if I use an ai driver and I (the player) are in a "back seat" can I set a speed limit for the ai driver?
I ask because ai drivers are terrible and frequent drive way too fast and crash.
If not, could this be a feature request?
I am also assuming this does not work with helicopters?
minhduc-dev Oct 14, 2021 @ 1:10am 
thanks, Add for BOT AI on Zeus enchane
oneil Oct 13, 2021 @ 8:28am 
okay , thanks

:steamhappy:
Reeveli  [author] Oct 13, 2021 @ 7:26am 
@onei'l It is not.

@Sergeant Suika By reading the documentation and/or watching the tutorial video.
oneil Oct 13, 2021 @ 2:12am 
hello , it's possible to fighters in flight ?

Sergeant Suika Oct 13, 2021 @ 12:44am 
how to use this?
Pup Oct 13, 2021 @ 12:28am 
this mod is pog
kisstom503 Oct 12, 2021 @ 6:11pm 
WWWWWWW:steamthumbsup:
Reeveli  [author] Oct 11, 2021 @ 5:23am 
@Rad That is correct.
Rad Oct 10, 2021 @ 5:56pm 
Is this based on the new scripting commands that they added recently?