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This mod took extra time due to needing to add support for orbit biomes, "unnatural", and "pocket plane" type maps, as well as that mscorlib error.
Sorry for the long wait. I've been in a different country for the last several months, so very low on time as you can imagine.
I don't have time to extensively test, so tell me if there's any new content/mechanics in the DLC that the mod isn't quite working with or newly introduced issues!
The mod can be added in the middle of a saved game, so no need to restart.
Also to a question asked a long while ago, mod load order doesn't matter. This mod doesn't have any interdependencies with other mods, so it will behave identically no matter where it is. In general, just obey the load order suggestions of other mods, like performance mods that suggest to be loaded last.
Have fun~!
I don't know how to fix it yet.
I came here looking for news of 1.6 status, but not to ask for an update. Enjoy your time abroad! Watching the rimworlds burn ferociously can wait a bit longer. :D
I've been in a different country for the last several months, so very low on time as you can imagine, but I brought the source code along
I'll try to get my mods updated in the next few weeks.
AMEEEEEEEEEEEE
I don't recommend it. You can already change firewatcher time in this mod.
At the max setting of 10 days, it's practically as good as off as the entire map would have long burned down by then.
Thanks for the detailed testing and report!
Dunno if that's coincidence since it can be anywhere from 0 to 5 days.
FIRE FIRE FIRE
Maxxed out at 48 hours for now though as it's more of a challenged.
THANKS!
@Guineatown I haven't been able to reproduce the problem in a new game with those mods running.
It appears to break and starts displaying the information for the underground area on the surface, upon changing maps from the surface to the underground then again back to the surface it seems to display the correct information for just a moment then again displays the information for the underground yet again.
I don't actually use DeepRim I was just curious if the same issues would happen.
Anyway I hope this information is useful, thank you for taking the time to read this message. <3
It appears that information is not displayed correctly while a pit gate is open
Current fire growth rate and Increase per day do not change despite the fact that it is raining.
I am unsure if this is just a visual bug or this is like a bug bug.
Just to make sure this is an actual bug the only things enabled are all the DLC, this mod, and Harmony.
As far as issues with other mods, I am assuming that Alpha Genes uses the same type of map that the pit gate does because the same exact issues will happen if you have a Nereid Pocket Plane open
The Current fire growth rate and Increase per day seems to sort itself out and display correctly when these Area's no longer exist.
But I don't know how CE implemented their wind speed/direction system, whether they rewrote the entire system like they did with the combat system, so the changes in this mod might not take effect.
I have to say they worked well together over the past 2 yrs, only an issue that some flames relit repeatedly in some rare conditions. and this issue show up only after 1.5 updated.
So in a steppe, a location with vegetation but very low rainfall, outdoor fire spread would indeed be far higher than say, a jungle.
I wonder if flooding affects the 'map dryness' from the mod "dynamic flooding.
https://steamcommunity.com/sharedfiles/filedetails/?id=3144491125&searchtext=flood
It would be cool if it does, I already have to deal with the destruction of the flood, I don't want to deal with a fire right as it recedes. :D
Thank you!