RimWorld

RimWorld

Infinite Reinforce
195 Comments
GGKTH Sep 12 @ 2:48pm 
have little tick issue
elĐeve Aug 29 @ 12:13am 
can other pawns spawn with randomly reinforced weapons or armor?
Crestfallen Knight Aug 24 @ 1:03pm 
There's a number "+0" attached to the bottom of the mechanoid. It would be nice to have a feature to hide that number.
samonir Aug 17 @ 6:17am 
Hi, I don't know what the bug is but I get a red log after activating this mod, here is the log
https://gist.github.com/HugsLibRecordKeeper/1a09f25c0c0bf6658a5e4058bcebc53a
https://gist.github.com/HugsLibRecordKeeper/1d8340d545b331bf3be4f5ba915e67b6
I don't understand modding so I gave both red logs that appear
림슝좍 Aug 17 @ 6:02am 
뽀슈, 뽀슈! 엑소슈트 프레임워크 모드의 무기들을 강화할 뽱뻡은 웞놔?
지금 평범한 강철+부품 무기들 강화비용이 플라스틸+고급부품으로 고정되어 버림
Ra1n Aug 10 @ 9:41am 
I searched up ancient complex and it seems to be from the Ideology DLC. Can you find reinforcer mechanites elsewhere, aside from quest rewards? Quests are pretty rare with a span of 10-20 days between them, and I haven't seen a single mechanite yet (though I got the ancient reinforcer).

If not, it would probably make sense to be able to find them in ancient dangers as well.
Guineatown20806 Aug 10 @ 4:13am 
@o The issue is the "Animal Apparel Framework" mod. It changed something from infocards. I already reported it to the author. The issue is not caused by Infinite reinforce. EVERY Ranged-Weapon is bugged for me, with a broken infocard which also applies to the equipment reinforcer. Melee weapons are unaffected, their infocards work as normal, therefore I can "reinforce" them without a problem.
 [author] Aug 10 @ 2:04am 
Please submit the logs. None of them caused any trouble
Guineatown20806 Aug 8 @ 2:45pm 
Weirdly enough the Bug only affects Ranged Weapons. Any Melee weapon can be upgraded as normal. This is so weird!
Guineatown20806 Aug 8 @ 2:24pm 
The Reinforce Window is broken. I can't upgrade any weapon due to this. The error in the logs says the issue is something with the dialog window. According to Visual Exceptions the mods which cause it are: Animal Apparel-Framework, Linkables Info expaned, VE-Framework, common sense and Infinity reinforce (obviously). Let me know if you need more information or additional logs.
16_px : Nemuineru Jul 27 @ 9:52pm 
I'll take that pass from ya, I'd prefer the reinforcement my bases with Hustling
Nope Nope Nope Jul 26 @ 12:57am 
Great this turns a sweet offline colony building game into a Korean grinder gacha alike, delicious.

Hard pass.
조준시간 강화 관련해서 기능이 제대로 작동안해서 비활성화 하신건가 보다 싶어서 오디세이에 고유 무기 trait에 조준 시간 관련해 'RangedWeapon_WarmupMultiplier' 가 쓰인게 있어서 확인해봤습니다. 원래 조준시간, 수정된 조준시간까지는 확인이 되는데 막상 총쏠때 warmup 키워드 관련 필드가 없는걸 보면 그냥 게임 자체 결함이 있는거 같습니다, 폰 조준시간 스탯을 건드리는 난사광은 조준시간이 줄어드는데, 총기 조준 시간 스탯은 건드려도 종류별 기본값만 적용이 되길래 게임 자체 결함으로 판단하고, 모로가도 서울로만 가면 된다고 warmup multiplier 값을 aiming delay factor로 물리니 대충 구현은 되네요. 참고해주시고 반영해주시면 좋을 것 같아 적어봅니다
Raja Keong Jul 24 @ 6:34am 
Hello, currently, it seems the mod is not fully compatible with Combat Extended (I was using the Dev Snapshot version). Reload Time doesn't work, Magazine Capacity is missing and Spread just adds weapons spread instead of decreasing it. I've asked Combat Extended users, and based on what I've been told: "Reload time and magazine capacity don't work off stats, so they wouldn't be modifiable from there. The reload time you see in the menu is only used by weapon platforms, which aren't currently used by CE."
Chronomancer Jul 21 @ 6:02am 
When reinforceing ranged cooldown it can go negative causing the cooldown to start going up instead of down. And range seems to have no effect at all
jang7634 Jul 11 @ 9:06pm 
제발 업뎃해주세요 부탁드림니다
ZigMs Jun 30 @ 10:35pm 
Chief, will there be an upgrade to 1.6?
angelusdaven Jun 29 @ 1:26pm 
Mod is hit or miss on if it will find basic resources. I have an auto pistol in the machine and no matter where i have my resources the bench still thinks i have nothing in my base stored anywhere.
OldPayphone Nov 7, 2024 @ 11:01pm 
Mass won't go down when upgrading it's stat.
23n1nbb Nov 5, 2024 @ 6:19pm 
it seems most attributes in a verb cannot be reinforced correctly
Pasaway Nov 1, 2024 @ 3:18pm 
Range still works for manual targeting. While it would be great if it worked for range automatically, it is still nice to manually reach out and touch someone.
23n1nbb Oct 19, 2024 @ 10:31am 
not completely compatible with CE, some reinforce attributes like rate of fire of ranged weapons are not the CE ones but vanilla ones, making them have no effect
kzs583 Aug 24, 2024 @ 10:54pm 
마법부여와 강화를 하니까 원거리 재사용 시간이 어마어마하게 증가하던데.. 이거 어떻게 할 수 없을까요? 기껏 강화해 놧더니 더 쓰레기가 되어버렸습니다.
ash_3939 Jun 24, 2024 @ 9:50pm 
fr
BlackWaterAquifer May 30, 2024 @ 6:17pm 
waiting for OP to update & fix mod bugs.
ash_3939 May 7, 2024 @ 10:05pm 
me trying to make a hyper accurate sniper
Bird Is Crazy May 7, 2024 @ 9:02pm 
Indeed, range reinforcements are still broken. I find this kinda important because I was trying to meme with dozens of super-range autopistols on turret bases.
𝘼𝙮𝙖𝙨 Apr 20, 2024 @ 8:30pm 
love the mod, but as multiple people said, range doesnt seem to work, no matter the times you reinforce
Wolf Apr 19, 2024 @ 10:25pm 
nice
Enderking Mar 15, 2024 @ 2:11am 
would be pretty darn sick if somebody made a medieval playtrough compatible version of this.
axl Nov 19, 2023 @ 5:05pm 
does this work for most if not all weapon mods as long as its considered an equipment?
KH老仙儿 Oct 29, 2023 @ 5:46am 
@Pasaway so the stat shown in the info of my weapon does not change but it actually work?
Pasaway Oct 28, 2023 @ 3:34pm 
The range reinforcement still works for manual targeting, but the range icon for automatic engagement doesn't change.
KH老仙儿 Oct 26, 2023 @ 12:57am 
The range reinforcement seems not working
yokai Oct 8, 2023 @ 12:02am 
Is there an option to have something like that for medieval era? Don't know, like an improvment anvil or so :D Would be neat
OldPayphone Aug 9, 2023 @ 11:03pm 
Can you make it to where if you just naturally have the materials stored somewhere in your settlement, your pawns will just grab and bring the materials to the machine? Don't see why I have to create a floor stockpile and put resources all over it just for this mod to work.
kilofmanGAMES Jul 27, 2023 @ 9:33am 
After pressing take out on the ancient reinforcer the weapon just disappeared
Roberius Jun 16, 2023 @ 10:52am 
Would you consider adding an option to turn off the sound effect from the reinforcer? It's pretty loud and repetitive.
ash_3939 May 17, 2023 @ 6:27pm 
waiiiiiiiit i read the instructions wrong
ash_3939 May 17, 2023 @ 6:22pm 
DOESNT SEE STUFF IN STOCKPILE
ash_3939 May 17, 2023 @ 6:21pm 
WHY ISNT IT WORKING
Codebender May 7, 2023 @ 1:17am 
OH IM DUMB
YOU NEED A TRADE BEACON
Codebender May 7, 2023 @ 1:15am 
small update, its not seeing materials in regular stockpile either. so Im having a mod conflict somewhere
Codebender May 7, 2023 @ 1:11am 
Having a bug, where reinforcement machine can't see my materials on shelves
Holgast Apr 28, 2023 @ 6:31pm 
there is a small typo that equipped stat offset is 'equipeed stat offset'
SPEEDRUNNER - Z Apr 10, 2023 @ 3:57am 
so reinforce mechanite needs a different reinforcer?
Yinyang107 Mar 1, 2023 @ 2:29pm 
Can I make stats go down if a lower number is better, like weapon spread?
Moth Feb 21, 2023 @ 10:20am 
I'm having the same bugs posted by other people before: reinforcing range does nothing and history is shared between all weapons. Would be nice to have a way of dumping silver or gold into the reinforcement, so basically Pizzarugi's suggestion, in a another form.
ProfileName Feb 7, 2023 @ 2:18pm 
What about Infused, the maintained version of Infusion?