Total War: WARHAMMER II

Total War: WARHAMMER II

Random Diplomacy (Reuploaded)
34 Comments
DarthHunt51734 Dec 5, 2024 @ 2:20pm 
@Cinqmongler I want to repeat what the previous guy said. Honestly right now I have been gathering a huge mod list on TW3 and just by reading the description alone, this seems like it will be fun on TW3. So will this ever be uploaded to TW3?
Holy Order of PIZZASALAD Sep 19, 2022 @ 6:35am 
WIll this ever come to WH3 this was one of my favorite modes on 2. it legit made every campaign feel unique. I dont really like that the same people always fight each other in vanilla
Jenssons May 3, 2022 @ 1:16pm 
i hope we get a version of this on 3
lwhのsama Jan 8, 2022 @ 4:25am 
now I cannot play without this mod.thanks ,Cinqmongler,you really do great work:lunar2019coolpig:.It changes the world.Can you make a new mod besides OVN new factions :steamhappy:?
lwhのsama Jan 8, 2022 @ 3:50am 
:steamthumbsup:
Cinqmongler  [author] Dec 31, 2021 @ 12:26am 
The mod isn't tuned in particular to any new factions - however, it should go through all factions present and modify their relations with at least the races defined in the base game: wood elves, vampire counts, norsca, greenskins, empire, dwarfs, beastmen, chaos, high elves, dark elves, skaven, lizardmen, tomb kings, vampire coast, and bretonnia, in that order.

In other words, if any factions have been added by another mod, expect their diplomacy to only be affected with vanilla races - or factions borrowing those vanilla settings.
lwhのsama Dec 30, 2021 @ 11:57pm 
besides OVN new factions?
Cinqmongler  [author] Dec 7, 2021 @ 8:32pm 
There shouldn't be any way for this mod to produce that. I would assume another mod is doing that adjustment, as "ruler's tolerance" is the default description of a relationship modifier for most factions (save for a few, like wood elves, where it defaults to "Technology" instead). In any case, I haven't personally seen such anomalous values yet.
TheNatural_1985 Dec 7, 2021 @ 6:58pm 
sorry I keep bugging you but I noticed something else yesterday. Dark elves all had a tolerance for ruler +80. since that number does not match any of your modifiers is it possible its a bug? I thought maybe it was a researched tech but usually it says technology on the relations breakdown. Anyways all the dark elves allied and pretty much crushed everyone.
Cinqmongler  [author] Nov 30, 2021 @ 8:53pm 
Lol, interesting. I don't know any specific reason as to why this mod would cause that. It makes fairly few changes, most of which are done and saved by the start of the first turn. I never want to say it's impossible, but I wouldn't expect this mod to be the culprit for something like that.
TheNatural_1985 Nov 30, 2021 @ 6:34pm 
First time using the mod and Archaon dies instantly after the second chaos invasion starts and does not respawn. The chaos faction is led by a generic lord and once sigvald and kholek die it ends. Any chance your mod is causing this? Love this mod by the way
RickGrimes74 Oct 28, 2021 @ 1:41pm 
Okay, cool. Thanks for the reply.
Cinqmongler  [author] Oct 28, 2021 @ 1:39pm 
@RickGrimes74 I don't generally play multiplayer, so I really couldn't say. I don't think it would be prone to causing any more issues than any other mod might, though.
RickGrimes74 Oct 28, 2021 @ 1:33pm 
How is this during co-op? Is it possible that this could cause desyncs?
Cinqmongler  [author] Oct 28, 2021 @ 10:55am 
Oh, that's a relief. I didn't have any problems with it, as far as I could tell at the time, but I've heard of other similar mods having problems because of the chaos invasion.
TheNatural_1985 Oct 28, 2021 @ 10:44am 
nevermind.... after the turn chaos arrives the affinity goes away. sorry
TheNatural_1985 Oct 28, 2021 @ 10:18am 
Once the major chaos invasion comes affinity comes back. Is that fixable?
Cinqmongler  [author] Oct 13, 2021 @ 2:50pm 
Oof.
Deviant Oct 13, 2021 @ 2:47pm 
Here is a dialogue on this topic. I hope he helps you.
- https://steamcommunity.com/sharedfiles/filedetails/?id=1961919218
Cinqmongler  [author] Oct 13, 2021 @ 2:43pm 
@Deviant I must emphasize I am quite a newcomer to modding WH2, so I can't promise much more than maintenance on what already exists. If I can find any examples of other mods that perform similar functions, I might eventually be able to figure out how to do that, because these are very good suggestions, and I agree with them.
Cinqmongler  [author] Oct 13, 2021 @ 2:38pm 
Good news! If anybody was having problems with all the diplomacy values being 0 (again), SO WAS I! But I figured out what stopped working and fixed it.

To be frank, I don't know WHY it stopped working, but it just did. For the script-savvy among you, see the changelog for what I did, and maybe you'll figure out why the old code stopped working - or you'll just be as baffled as me.
Deviant Oct 12, 2021 @ 4:12am 
Thanks for the mod!
1) How about removing the starting extra relationship modifiers? For example, Yvresse has +18 in Lothern's opinion for "Gifts given to Yvresse".
2) How about removing all initial political deals (except war)? For example, Tyranok and Lothern have a non-aggression pact from the start of the game.
Griffox Oct 11, 2021 @ 3:36pm 
Best mod to make game a sandbox, t's beautiful to see that each game is unique unlike what was always 90% equal keep updating this mod. use this mod with sfo is amazing.
Ganches Oct 10, 2021 @ 9:13am 
I don't know man, I'm not buying that. Its 4 times in a row now. To put it simple - Everyone: +25 to me and -25 towards each other. It's like im the king of the world and they all want my favor. Don't misunderstand though, I'm not asking for anything, I just wanted to point out the funny stuff happening for me. It's definitely some other mod I've got thats not playing nice with this. No idea what though since I deactivated the only thing I had for diplomacy(revenge of the wicked).
Cinqmongler  [author] Oct 10, 2021 @ 8:36am 
Oh I read it. But nothing is broken. If you have the same result each time, it is purely by chance. The randomizer function is so rudimentary that if any part of it was broken in any way, everyone would probably just have 0 relations across the board.
Ganches Oct 10, 2021 @ 8:23am 
Sure, but if you read what I wrote you can tell its definitely not working as intended(for me at least). I played as reikland, order of loremasters and naggarond and had the exact same result each time.
Deviant Oct 10, 2021 @ 8:22am 
Great mod. Started out as Tyrion in the vortex and all Ulthuan except the greenskins hates me.
Cinqmongler  [author] Oct 10, 2021 @ 8:09am 
@Ganches I think the original idea was to make hostile relations marginally more likely than positive ones, in hopes of making the game world still full of war and violence - but some nations in vanilla have almost entirely hostile relations with absolutely everyone to begin with, and the friendlier nations have several built-in diplomatic bonuses that almost guarantee alliances.

So in a nutshell, nations that never would have had friends can find themselves with way more friends than they know what to do with, and nations that had friends with a specific few races can now make friends with races they should otherwise never associate with.

The rare case where everyone hates each other is actually more in-line with vanilla than the more probable modded scenario of mixed relations. But that just be the way things be.
Ganches Oct 10, 2021 @ 4:45am 
Tested this in 3 campaigns so far and it isn't working very well for me at all, but it does make things hilarious in its own way. The player gets +25 with almost everyone, so noone wants to go to war with me and I can just chill. But the AI's get -25 with almost everyone else so they all end up killing each other. There's basically no diplomacy anywhere, just total war and chaos. In the end, it just makes things kinda silly and too easy though. Sad times.
Ganches Oct 8, 2021 @ 5:04am 
This sounds really fun. Thanks for bringing this one back.
Kragg Oct 8, 2021 @ 3:47am 
Likewise, I'll certainly have some fun with this - cheers! :cozyrealmroyale:
TheNatural_1985 Oct 7, 2021 @ 4:16pm 
Thank you for bringing this back.
Cinqmongler  [author] Oct 6, 2021 @ 12:55pm 
I thought it was kind of surprising this kind of mod wasn't more common or even kept updated. I couldn't find any kind of substitute for it.
Saint-Benjen Oct 6, 2021 @ 11:47am 
This is genius, brilliant idea to dig that one up