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In other words, if any factions have been added by another mod, expect their diplomacy to only be affected with vanilla races - or factions borrowing those vanilla settings.
- https://steamcommunity.com/sharedfiles/filedetails/?id=1961919218
To be frank, I don't know WHY it stopped working, but it just did. For the script-savvy among you, see the changelog for what I did, and maybe you'll figure out why the old code stopped working - or you'll just be as baffled as me.
1) How about removing the starting extra relationship modifiers? For example, Yvresse has +18 in Lothern's opinion for "Gifts given to Yvresse".
2) How about removing all initial political deals (except war)? For example, Tyranok and Lothern have a non-aggression pact from the start of the game.
So in a nutshell, nations that never would have had friends can find themselves with way more friends than they know what to do with, and nations that had friends with a specific few races can now make friends with races they should otherwise never associate with.
The rare case where everyone hates each other is actually more in-line with vanilla than the more probable modded scenario of mixed relations. But that just be the way things be.