Stormworks: Build and Rescue

Stormworks: Build and Rescue

Royal Navy Trafalgar-Class Nuclear Attack Submarine
73 Comments
Random Guy Sep 28, 2024 @ 1:33pm 
it wont diveeeee
Prosalami22 Aug 15, 2024 @ 4:53pm 
@Hard_a_Larboard your dying because of the advanced gas/liquid update, there isnt air in the submarine, he needs to add ventilation to add air to each room and then add some other stuff so it replaces the air every 5 mins so the air stays without having alot of Carbon dioxide
Hard a Larboard Apr 26, 2024 @ 8:32am 
for some reason when i enter any compartment i die from lack of oxygen?
Hard a Larboard Apr 25, 2024 @ 5:16pm 
i have no air when im in it can you help?
Upland-Clinic Mar 22, 2024 @ 3:43pm 
Can you do an American Ohio Class next?
SupahStalin Dec 2, 2023 @ 6:07pm 
Its a great creation, it is very slow though (2km/hr).
Napoleon Fan Nov 12, 2023 @ 9:43am 
mine doesnt move
D-8521 {Scp sl crack adict} Sep 18, 2023 @ 5:35am 
is that the real neostastic
also very good
Neotastic Sep 2, 2023 @ 6:53pm 
super cool!
dogy7469 May 23, 2023 @ 1:22am 
its a bit slow and the torpedoes are very hard to aim made try and make some homing torpedoes and the speed needs to be higher than what it currently is. but pretty good sub
PG Chodehouse Sep 21, 2022 @ 9:00am 
There's a very cool mix of realism and actual function going on here which I appreciate. It works easily within the game while "feeling" authentic, nice work. However, there's a snag for me in that the torpedoes can't be reloaded? Is that still the case or am I doing it wrong? I tried another sub by you (think it was the Victor I) and the tubes on that one could reload.
Corporal Simmons Jun 16, 2022 @ 3:38pm 
IS there a way to melt down teh reactor>
SciFiDeepdive  [author] May 29, 2022 @ 4:15am 
Shuttleman, I'll look into it!
rotanev May 29, 2022 @ 3:57am 
radar doesnt work for me
skatfire Feb 23, 2022 @ 12:22pm 
Ive seen one of these subs, Well. Not me exactly, I had a friend. From the navy, He sent me a picture of the sub he was going to use, I was suprised the navy allowed him to share the picture, pretty nice submarine from what I saw.
SciFiDeepdive  [author] Jan 17, 2022 @ 1:41am 
JustAnotherGuy_Y, The last update fundamentally changed the way boilers function, breaking the vessel, I'm currently working on a fix
justanotherguy_y Jan 16, 2022 @ 6:05pm 
Reactor shuts down after 2 minutes it might just be me
Bart C.Bem Dec 14, 2021 @ 11:37am 
Really awesome sub build, thanks!
Model Guy Nov 13, 2021 @ 3:00pm 
this is awesome, it is a bit slow, is there anyway to increase the speed to above 10Knots?
theoceanchannel Nov 3, 2021 @ 4:32am 
can you make a u boat
Kacix68 Oct 26, 2021 @ 4:06am 
because these types of subs makes lags
Kacix68 Oct 26, 2021 @ 4:06am 
will it not make lags on laptop?
SciFiDeepdive  [author] Oct 20, 2021 @ 4:44pm 
AK_TO_THE_N20, Ya, it bothers me too. I added an extra generator however that only reduces the battery drain, not eliminate it. To counteract this, I generally sail it at half speed when I'm not trying to get anywhere quickly. At half speed the battery should recharge pretty quickly.
AK_TO_THE_N20 Oct 20, 2021 @ 12:05am 
i put a medium generator between steam turbine and propulsion. soory autism kicks if i see battery life going down for driving a bit.
SciFiDeepdive  [author] Oct 18, 2021 @ 8:33pm 
TheSpookiestSkeleton, Fixed
SciFiDeepdive  [author] Oct 18, 2021 @ 7:55pm 
TheSpookiestSkeleton, I'm investigating that but it seems like a glitch. I was able to replicate it but there is no water behind the arms safe
TheSpookiestSkeleton Oct 18, 2021 @ 7:41pm 
Dude the arms safe isn't sealed, the dang ballast leaks into it
Bagels725 Oct 13, 2021 @ 9:27am 
Can you make a version of this without the DLC? I'm too broke to get it.
cubey111 Oct 12, 2021 @ 2:05pm 
Why not add small propellers on the bottom of the sub, they would help with depth keeping and even allow for stationary depth keeping
Sofa Oct 12, 2021 @ 9:12am 
A bit slow, clocking a max of 9 knots (unless I'm missing something), but it's conveniently compact and refreshingly performance-friendly. Didn't have any reactor issues.

Torpedo reloads would be nice, but submarines aren't really viable for fighting AI anyway since they can see and shoot underwater.
The C𝔬w God Oct 11, 2021 @ 6:47am 
"British" "power"
Soapysteak Oct 10, 2021 @ 10:47pm 
Where is the reactor I trying to make it spill radiation any tips do guns work
Soapysteak Oct 10, 2021 @ 6:50pm 
Do guns make the reactor go boom?
SciFiDeepdive  [author] Oct 10, 2021 @ 5:59pm 
NTSFMagellan, I don't really have room to add an arming system to the torpedoes, which would require a pretty large microcontroller for the existing size of the torpedo.
SciFiDeepdive  [author] Oct 10, 2021 @ 5:55pm 
Cubey111, I'm tweaking the dive computer however I have yet to figure out how to appropriately limit the pitch.
SciFiDeepdive  [author] Oct 10, 2021 @ 5:55pm 
Kameha, I do have red lighting used for helping crew member's eyes adjust when using the periscope at night. Other than that, lighting colors aren't really used to signify alert states on modern Royal Navy submarines.

It already can dive really quick, simply set a dramatically lower target depth.

There really isn't enough room to access a ton of things between the subs inner hull and outer hull. On top of that, there isn't a really good spot to tuck an access hatch.

There was no traditional deck gun mounted on the Trafalgar-Class. The largest gun on board would be a pair of 50 cal. machine guns that can be mounted to the bridge when surfaced, however I don't have room to add those to this replica.

I believe this is due to the area around the pressure hull flooding, I'm likely gonna add a set of pumps in there to prevent flooding in there.
NTSFMagellan Oct 10, 2021 @ 5:15pm 
If you want reloadable torpedoes, use impact warheads, and an arming system.
cubey111 Oct 10, 2021 @ 3:56pm 
can you limit the maximum pitch of the sub. it over shoots any depth you select
Ncdiehl Oct 10, 2021 @ 3:32pm 
Can I ask for another small boat like the soviet research vessel please 🙏 i just feel so comfortable with the builds design its like big but not too big and just small enough for one person as I like to be playing its so nice 😊
Kameha Oct 10, 2021 @ 1:39pm 
Also maybe more lighting (red lights, blue lights and such) and alerts that the captain can activate. and also more blowtorches wouldnt hurt.

maybe a crash dive option which would increase the diving speed however it will fill the hull with water (later can be pumped out, would be good in emergencies.)

an maintenance hatch into the hull itself would be good for piping fixes.

also, a deck gun would be good to have.


During major flooding of this vessel by enemy attacks i have noticed that compartment 4 and 5 did not drain by bilge pumps. is this a bug or was there damage making the pumps non functional?
SciFiDeepdive  [author] Oct 10, 2021 @ 12:04pm 
TomDRV, At that point the issue becomes space and weight. There was originally a version of this sub with 4 turbines in the stern and one had to be cut to get it to sit properly in the water.
SciFiDeepdive  [author] Oct 10, 2021 @ 12:02pm 
Kameha, It's something I looked into it but the reloading process would likely set off the torpedo's warhead in the torpedo bay. I am currently looking into ways to add more torpedoes that can be reloaded in another fashion.
SciFiDeepdive  [author] Oct 10, 2021 @ 11:58am 
Dj.Bailey188, no problem! That makes sense, the interior of the Astute-Class is similar to the Trafalgar-Class but slightly more modern and a little less cramped.
SciFiDeepdive  [author] Oct 10, 2021 @ 11:56am 
Mkjjkj, From the Command Center, press the 2 bottons in the back labeled Star reactor and reactor pumps. Once the boiler pressure starts to rise, advance the lever next to the Helm labeled clutch to start the sub on it's way.
SciFiDeepdive  [author] Oct 10, 2021 @ 11:54am 
Bell, Yes, this includes DLC features but I've heard it can still be loaded even without the DLC
SciFiDeepdive  [author] Oct 10, 2021 @ 11:54am 
Gonzo, There's no C4 but there is a rifle in the sail and an arms locker full of sidearms in the captain's quarters
TomDRV Oct 10, 2021 @ 7:47am 
more turbines, a single reactor can power like 16. Should be able to increase speed dramatically
Kameha Oct 10, 2021 @ 7:04am 
Could add an torpedo reloading function, more torpedos would indeed be a blessing to have.
Irishlad Oct 10, 2021 @ 6:20am 
Thanks for this. I am building an Astute class at the moment and this will help as a good example for the interior.
jannick Oct 10, 2021 @ 1:52am 
i can't start it