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Though I'm very unhappy about my favourite girl Dryad Queen.
The buffs are very appreciated. Great javelins, increased spawn rates, a couple new rituals, but autoupgrading is really ruining the gameplay for me.
1) it removes the ability to customize your armies for a specific tasks (especially when you have a fast centaur army, that suddenly stops being fast)
2) I never find myself in a position where I need to conquer a city to upgrade my troops, they're already upgraded
In vanilla the whole free-spawn + upgrading was definitely off-tuned and it was just "call of the Gaya" faction. You did a remarkable job fixing similar issues in other factions, but I feel like auto-upgrading really needs to be exchange for another buff.
P.s.: I know that this mod is probably not updated for multiple years already, but probably if there is an open code base, I could try to figure it out and submit a merge request.
A good idea is also to ask the mod author of "Sprite Overhaul" Mod for Dominions 6, he has remade and redesigned all the sprites across all the factions including Monkeys for Dominions 6, amazing sprite work he did.
Sprites from Dom 5/6 to be kitbashed into it?
This happens when you start a modded game and retire. After retiring when trying to start another modded game, for some reason the mod isn't loaded.
Not sure why this happens. Just know that you have to completely exit the game if you want to start another modded session
Now im struggling with the enchanter ability "Emergency Swampification" no idea how it works, it just spawns a tower
From a normal 3 speed on the map, to a solid 1.....
What kind of update should the monkeys have?
Facts. I tried playing the base game a few times after this mod. Coudn't do it lol
Yay! looking forward to the future content!
Unfortunately, that also means that I once again need a spriter because the last person to offer ghosted me and Herb still isn't playing ball. Oh, well. The benefit of starting from the last published patch is that I can just ignore the monkeys or only make minor changes.
!!!CompleteOverhaul.c5m is the file you're looking for
I havn't played the Dwarf race under this mod so I don't know how the machanics work. From what you described it sounds like the base unit that is used to upgrade to higher tier units is the "Dwarf" and you're wondering if it can instead be the "Dwarf Worker" that is used?
I don't know a mod that fixes this but it would require a slight bit of work changing the recruitment options and their requirements. Not too much work though. Commisar has a tutorial guide on how to create mods that really helped me out.
You should try taking a swing at it and see
"Commisar Jon Fuklaw [author] Sep 25, 2023 @ 12:17am
To answer the burning question (pun not intended):
My rig burned down about six weeks ago due to losing the silicon lottery, taking down my work, backups, and half of the tile in my office. While I could start over from the last version on my laptop or after my Thanksgiving trip to the US, I'm honestly not feeling it on account of the data loss."
So yeah, the mod is done being updated from here on out.
https://steamcommunity.com/sharedfiles/filedetails/?id=3137887227