Arma 3
Devourerking's Necroplague Mutants
278 Comments
amirtavakoli114 Apr 19 @ 11:19am 
i dont use ace , yet mutants are all invincible , ive tried their settings , rpgs , even tank canons...nothing can destroy them
is there a way to fix this? i dont even know whats causing it
Henry Walker Mar 30 @ 12:26pm 
Latest ACE update made mutants invulnerable.
Feb 21 @ 1:15pm 
radio traffic not working
only work is Ambush and Support 1
Cpt.Findus Oct 9, 2024 @ 10:15am 
unfortunately with the latest Arma update it produces an annoying script error when zombies infect victims:steamsad:
Sierra182 Sep 23, 2024 @ 6:55am 
@hongor it hasn't been updated in 2 years I doubt it will be fixed anytime soon
FunkWolfie Aug 5, 2024 @ 2:13pm 
@Sh1ft3r123 do you have any ai behaviors mods, those break it bad
418Error Jul 31, 2024 @ 12:41pm 
To answer my own question, you can set spawned AI be infected using something like "[this, side group this] spawn dev_fnc_zombie_transform". That way your infected can match the map assets.
418Error Jul 9, 2024 @ 6:11pm 
Is there any way to script AI to be infected? I want to spawn AI randomly, with some being infected.
IceBreakr May 26, 2024 @ 9:10am 
Is there a way to stop AI moving with similiar command as vanilla --> this disableAI "PATH"? They tend to ignore that..... always.
alexjackson57 May 26, 2024 @ 2:03am 
will there be new mutants?
SUPPLE GENIUS May 10, 2024 @ 10:52am 
If you're looking for dynamic style zombie missions using WBK zombies like the dude below asked, the only one I've found so far is Antistasi Ultimate, and even then it's not the best solution. It's guerrilla warfare against a military faction with zombies as the cream in the oreo. Half the reason I use it is because it's the only scenario I've found that works with the IFA WW2 mod and has zombies as well.
Gunslinger Apr 13, 2024 @ 1:02am 
Anyone know of a good dynamic style zombie mission that isnt Dayz and uses either WNK's zombie mod or this one? I'm trying to make or find one to toy with.
Vulpes Apr 7, 2024 @ 10:10am 
Hey there! Is there a way to use your spawner module with Infected?
ovnxize Feb 17, 2024 @ 4:53pm 
@Sh1ft3r123 IS IT NOT ENOUGH TO BE CONTENT WITH WHAT YOU HAVE ACHIEVED??!?!?! Let the poor necroplague celebrate the small things in life
Sh1ft3r123 Jan 28, 2024 @ 2:56pm 
Is it just me or is the mutant AI pretty bad? They're killing one or two people, then just sit there.
The omega crazytails Jan 4, 2024 @ 8:28pm 
Cool mod don't no how i missed it
atisum:) Dec 28, 2023 @ 9:16pm 
what are the mods used in the backgroundw
EtherNight Nov 11, 2023 @ 2:50pm 
Hello,

I have a issue with module "dev_module_spawner"

If you select the faction "resistance", it spawn opfor
Devourerking12  [author] Nov 6, 2023 @ 7:23am 
@jack6419 they are usable in zeus. Make sure you have all unofficial mods selected in the zeus module. Unitwill appear under necroplague in all factions.
Devourerking12  [author] Nov 6, 2023 @ 7:20am 
@mr noseybonk
This error occurs when the target of the hivemind is killed by an alternative source. It should not affect gameplay or the hiveminds ability to target others. As for the spawner. I tested the spawner myself a little bit ago and it appears to work fine. If you also have other spawners from drongo this may affect the units to be spawned array.
Devourerking12  [author] Nov 6, 2023 @ 7:16am 
@bridgeburn100 it will eventually cause a suicide yes.
Devourerking12  [author] Nov 6, 2023 @ 7:14am 
@illu this error does not affect missions. They will run fine. If you are encountering issues starting a mission on server check your other mods. I use this mod on the regular for my community ops.
Illu Oct 28, 2023 @ 5:21am 
Warning Message: Cannot load material file dev_prop_decals\tex\blood.rvmat.
20:15:53 Cannot load material file dev_prop_decals\tex\blood.rvmat


checked both my pc and our server mods, this file is missing
BridgeBurn100 Oct 17, 2023 @ 7:08am 
Is there a way to have a hivemind that does suicide only? I want my players to have the hallucinations so I have turned up the suicide timer way up but at some point I want the suicide to happen. I don't know if changing the settings when I am zuesing will work for that.
Mr Noseybonk Oct 10, 2023 @ 11:13am 
fix the error Error in expression <tance && alive _unit && alive _hivemind or !(_unit distance _hivemind < dev_hive>
Error position: <or !(_unit distance _hivemind < dev_hive>
Error Undefined behavior: waitUntil returned nil. True or false expected.
File dev_mutant_hivemind\functions.sqf..., line 128

That is never going to get fix methinks :steamsad:
Mr Noseybonk Oct 10, 2023 @ 11:12am 
@l3eau there is a spawner. It works in the same way as the ambient spawner from drongos spooks mod.

But it doesn't work........ nothing ever spawns!
jack6419 Oct 6, 2023 @ 8:00am 
any plans to make these guys usable in zeus at some stage ? also awesome mod just tried it and man thought i had enough men i did not
FanOfReproductiveSystem Oct 1, 2023 @ 6:55pm 
Is there a way to make centain players can not be infected?
dagobert dogburglar Sep 26, 2023 @ 2:52am 
does this workm with lambs danger?
SVaughan Sep 4, 2023 @ 9:48am 
@Broony262
Any map you want. It's not a mission scenario. It's a set of modules for scenario creation in the editor, or for a Zeus to utilize.
vital.plotnickow2016 Sep 4, 2023 @ 9:05am 
fix the error Error in expression <tance && alive _unit && alive _hivemind or !(_unit distance _hivemind < dev_hive>
Error position: <or !(_unit distance _hivemind < dev_hive>
Error Undefined behavior: waitUntil returned nil. True or false expected.
File dev_mutant_hivemind\functions.sqf..., line 128
babayagax2x. Aug 22, 2023 @ 4:18pm 
how to set spawner for spawn normal infected and no mutants?
Broony Jul 30, 2023 @ 10:21am 
what map do I set in my server to play this?
Devourerking12  [author] Jun 12, 2023 @ 2:46pm 
@l3eau there is a spawner. It works in the same way as the ambient spawner from drongos spooks mod.
Devourerking12  [author] Jun 12, 2023 @ 2:44pm 
@mbrocain see reply to j.yelllow and his reply.
Devourerking12  [author] Jun 12, 2023 @ 2:43pm 
@insane myself liru nor other devs are able to recreate this issue possibly this is a mod conflict.
Devourerking12  [author] Jun 12, 2023 @ 2:42pm 
@ j yellow. They already can resurrect as wbks select the use wbks zombies in the addon settings.
Insane Ruffles May 6, 2023 @ 7:45pm 
Anyone else having major issues with the AI? It only wants to attack once in a blue moon, and seems to barely register players
j.yellow28 Apr 18, 2023 @ 11:42am 
@mbrocain14 if use necrphages and wk zombies theres an addon setting that respects freindly side. meaning any opfore creatures will not kill other opfores even if they 2 diffrent zombies. and u can make necrophages zombies ressurect as WK zombies
mboracin14 Feb 20, 2023 @ 5:21am 
OK AND BY THE WAY wk zombies can turn units to the zombies in this mod and they fight each npc thats form a deferent mod
I3eauLeBoi Feb 19, 2023 @ 12:05pm 
Darn, i need that ambient spawning module.
mboracin14 Jan 26, 2023 @ 11:02am 
are there zombies? in the mod
John Freakydiver Jan 20, 2023 @ 9:50pm 
why are the units from this being attacked by units from webknights zombies even with the side recognition turned on?
SVaughan Jan 6, 2023 @ 10:13pm 
@Kuollut
VCom OR LAMBs. Don't try using two AI mods with each other. They will break each other.
Inferno Jan 6, 2023 @ 10:11pm 
if anyone can answer for me, can infected players turn into the mutant variants?
kuolleempi Nov 18, 2022 @ 12:25pm 
on the contrary, y'all need to use this mod with vcom and lambs, AI zombies are deadass
SVaughan Oct 31, 2022 @ 12:03am 
@danieladolfstocker AA9
So effectively you want him to team up with Ryan (Ryan's Zombies & Demons), and Drongo (Drongo's Spooks and Anomalies).
You do realize, Drongo is already a part of his team of people right? And this mod works fine separated from Zombies & Demons. You can run both together by the way, with little to no impact on game performance. And can run all three independent of each other and they'll be just fine working with each other. As for updating. It's relatively up to date with the current game version.
Sierra182 Oct 30, 2022 @ 8:26pm 
@Hopeless probably redownload the mod on your server man my server had a thing recently where some mods didn't install properly and caused issues
Hopeless Oct 30, 2022 @ 10:57am 
"Cannot load material file dev_prop_decals\tex\blood.rvmat" stops any mission with this mod from loading on servers
Totenkha Sep 16, 2022 @ 5:43am 
Çok başarılı bir mod ama dahada geliştirilebilir.