Arma 3
EODS+ 2.0
47 Comments
3crazyzs Aug 9 @ 4:17pm 
Do you have, or know of, a sample mission or guide to use the features of this mod?
Thanks in advance
Petrov Mar 27 @ 3:48pm 
would be nice if you can edit in addon setting to change the chances of defusing and such as at the moment i have a 1% chance of defusing, i like the mod but if this is the case im gonna have to look for a new one
fowler.joshuadouglas Feb 1 @ 5:53am 
Indeed I did @Sacred_racing. I have a question for the future. Will the final product be compatible with ACE?
Sacred_Racing  [author] Dec 31, 2024 @ 7:19pm 
Hey all hope everyone had a good christmas and new year. as for the mod it has been put on the back burner for a while do to real life taking over i do plan on finishing this mod and an looking for modders and scripters who want to help finish this mod its is a long time coming for this mod and i am tired of seeing it not finished so if anyone is interested in helping with this mod leave your discord name here and ill message you
Asmo Apr 7, 2024 @ 7:27am 
How to use Thor III
Asmo Mar 10, 2024 @ 4:41am 
How to use you mod simle mission all module must synch?
Kristofferson Dec 7, 2023 @ 1:08am 
I'm wanting to increase the detection radius of the detectors but can't seem to get my edited values to work. Was wondering if you could help.
TYLER Dec 3, 2023 @ 4:04am 
Will there be integration with ACE? (In particular, this applies to NOKIA).
Tactical Brew Nov 18, 2023 @ 6:54am 
I have having the same issue ATM
bega1 Oct 20, 2023 @ 4:20am 
i have a problem with the key to play in multiplayer server, somebody know how to use the mod in a server?
Deadly Neddly Jun 16, 2023 @ 3:06am 
Anyone able to tell me if this mod replaces the original EODS?
KajJyn May 27, 2023 @ 3:59pm 
How do i safely defuse ied? It seems very random for me, like it doesn't even matter if you try first to defuse detonator or power supply. Please help if u know anything more :/
QueefLord96 May 2, 2023 @ 4:51pm 
where can i spawn the RCIED, is it in arsenal?
Dr_Seuss_IsDead Apr 19, 2023 @ 7:15am 
Has anyone had any success using this with Alive lately?
Chad Bomber Apr 2, 2023 @ 5:00am 
Is there any way to get the pressure plate to work
J. Brown Mar 26, 2023 @ 12:41am 
what was updated?
Aquiles Mar 8, 2023 @ 7:42am 
hey, good job.
But most of the time when you disable an IED in the editor the animation sequence is interrupted and so it explodes.
Is there any way to have more options to disable manually?
TheOtherGrim Nov 19, 2022 @ 8:26am 
Any update on this project?
Hopeless Nov 18, 2022 @ 9:38am 
Still in development?
BerlinerCoach Nov 11, 2022 @ 7:55am 
Is there a chance that you will check and update the signature key? Please
[LLJay] T. Gamble Sep 19, 2022 @ 2:29pm 
Any updated on this?
RogueGenesis May 30, 2022 @ 7:06pm 
Pretty much crashes server when putting anything related to this mod on
Sacred_Racing  [author] Mar 28, 2022 @ 7:07am 
Just a little update on what's going on with the mod.

i have decided to hold off on adding more to the mod till we can get everything working properly.
Right now we are about to release a big update that will hopefully fix allot of the errors we are seeing with this mod and also adding ace to the mod
Giggs Mar 18, 2022 @ 10:40am 
Any update on K9?
Wolf Mar 6, 2022 @ 10:52am 
the chance to difuse seems really low, even as a explosive expert and adv engineer it still always goes off, any way to fix?
Sacred_Racing  [author] Feb 27, 2022 @ 4:35pm 
Sorry for no updates computer was down will be picking this back up with in the next frew weeks
F8 quit prioritka Feb 24, 2022 @ 2:27am 
cant enter the talon i have the console
pbinstall Feb 7, 2022 @ 3:26am 
@Sacred_Racing, any news on updating this mod
pbinstall Jan 30, 2022 @ 6:03am 
all ok found how to do it...
pbinstall Jan 30, 2022 @ 1:18am 
Any way to transport the Tallon
Cav Jan 2, 2022 @ 9:51pm 
Missing textures, any dependencies that are not listed? Ty in advance
D. Dwyer Dec 17, 2021 @ 10:33pm 
Hey any way to make this compatible with K-9 Hermes
Maze Dec 10, 2021 @ 10:07am 
wishing success in finishing this mod. all the years a lot of ppl waiting for this :D thumbs up
Sharp Dec 3, 2021 @ 6:25am 
Hello, quick question is the Bury IED module broken? i've tried to use it a few times across several maps and keep getting an error:

Error in expression <on _ied;

_nuevaTierra = createVehicle [_tipoDeTierra, _posicion, [], 0, "CAN_CO>
Error position: <_tipoDeTierra, _posicion, [], 0, "CAN_CO>
Error Undefined variable in expression: _tipodetierra
File EODS_ieds\funciones\HIDDEN_IEDS\EODS_HIDDEN_FNC.sqf..., line 32
IvanCook Nov 13, 2021 @ 10:22am 
Hey, How to ineract with Ieds ? for defusing and burry
Sacred_Racing  [author] Oct 9, 2021 @ 5:27pm 
No its not ace compatible yet wr are working on it. Random ieds are on the to do list.
Kaiser_ATF Oct 8, 2021 @ 5:31am 
What about ACE compatibility?
Man-at-Arms Oct 6, 2021 @ 7:26pm 
Hello there. Is the random IED module working? I tried it, and it didn't work.

Thank you so much for your work.
Sacred_Racing  [author] Oct 4, 2021 @ 12:01am 
Rcas you cant there its randum and based on the class you are.


also this version isnt ace3 compatible we are working on making it work with ace ieds and all.


Also working on adding lighs to the robot and getting the eod dog in.
RCas4268 Oct 3, 2021 @ 11:20am 
Great to see this mod being worked on again, however how can you control the ied's from randomly exploding while defusing, I am also running ace3.
Sacred_Racing  [author] Oct 1, 2021 @ 11:50pm 
Thanks to _-=xXShArKXx=-_ he was able to get the scripting fixed for the arm of the talon robot. i have updated to v2.0.1. there is more coming im working on the EOD dog and the ryno systems
Sacred_Racing  [author] Oct 1, 2021 @ 9:29pm 
Teufel this is picked up where the other left off
Sacred_Racing  [author] Oct 1, 2021 @ 8:43pm 
_-=xXShArKXx=-_ please add me on steam would like to see if you would like to join on getting this mod finished and 100% working. its been to long in the works and needs to be finished
_-=xXShArKXx=-_  [author] Oct 1, 2021 @ 8:24pm 
I got the arm yo work.
in the functions->>Talon General.sqf line 362:

-> waitUntil {if (!(player in UAVControl _talon)) exitWith {true}; if (player in UAVControl _talon) exitWith {false};if (not alive _talon) exitWith {true};};

in the functions->>Talon General.sqf line 442:

-> waitUntil {if (player in UAVControl _talon) exitWith {true}; if (not alive _talon) exitWith {true};if (!(player in UAVControl _talon)) exitWith {false};};

this seem to do the job..
Red Dog Oct 1, 2021 @ 12:11pm 
Anything different between this one and the other one on the workshop?
Sacred_Racing  [author] Oct 1, 2021 @ 10:43am 
i still am needing to look at the controls code for the arm you can place the demolitions charge in the inventory of the tallon and then take control of the robot and attach it drive over to the ied and hit drop and it will place the charge on the ground. drive back and you can exit the robot but make sure your standing next to the robot so you can scroll wheel to detenate it
_-=xXShArKXx=-_  [author] Oct 1, 2021 @ 6:17am 
Hi,, Love this mod.
The Arm on the Tallon is not working for me, do i need to do somthing other than just placing it and connect with a tallon Controler?? Driving works fine :)