Project Zomboid

Project Zomboid

ExtraSauce Quality of Life (banana)
901 Comments
TiAmo Jan 31 @ 12:32am 
thank you:steamthumbsup:
MonsterSauce  [author] Jan 30 @ 10:43am 
these was a function that breaks this mod in B42, so I started porting features. slowly here:

https://steamcommunity.com/sharedfiles/filedetails/?id=3386806552
https://steamcommunity.com/sharedfiles/filedetails/?id=3389919243
TiAmo Jan 30 @ 9:44am 
Can you update this mod to make it compatible with B42?
wirpy Jun 25, 2024 @ 9:39am 
is it possible to save the layout of the UI elements?
EssentialAssassin Jan 1, 2024 @ 5:17pm 
Is there a reason the Crafting of Metal Scraps from various items consumes the item but does not give metal scrap? It works in SP, but MP it doesn't.
VoicedGamer Nov 19, 2023 @ 11:06pm 
if theres no benefit to removing mods, why not just leave them up for people that do multi month long runs...
Mar 5, 2023 @ 10:12am 
@MonsterSauce OK, thank you for reopned mod
MonsterSauce  [author] Mar 5, 2023 @ 9:59am 
@알

Hmm I was actually getting it ready to delete. I thought that everyone should have completed their current run and move to strawberry version.

I've reopened it, it'll probably get removed when B42 comes out.

https://steamcommunity.com/sharedfiles/filedetails/?id=2875552314
Mar 5, 2023 @ 8:53am 
where go banana free?
MonsterSauce  [author] Feb 26, 2023 @ 8:18am 
hmm at this time, I do not have to time to split the mods into smaller pieces. you will need the lib module too. and probably want the woodfuel as well, cause fueling the campfire without it is such a pain. I'm waiting for B42 to do any major updates. hopefully B42 will knock out some of the features that is in this mod.
hexw1nzy Feb 26, 2023 @ 6:14am 
Is there a way to download the fasttravel mod on its own, i cant seem to find it anywherr on the workshop
MonsterSauce  [author] Jan 26, 2023 @ 5:53am 
@Siberian Frontier

yes. strawberry is the one people should be migrating to.
banana is here so that people can finish their runs. that is why it is unlisted.
Siberian Frontier Jan 26, 2023 @ 2:58am 
What i get from "version" section is this one is a different edition than the Strawberry one. They just add different things. amirite?
MonsterSauce  [author] Jan 17, 2023 @ 8:10am 
@Miyen

inside banana menu, find "infobar" uncheck it.
I believe that is what you were looking for.
Miyen Jan 16, 2023 @ 7:16pm 
How could I close floating bars?
I open Moreinfo because I need Car and Health info, but floating bars distract me.
MonsterSauce  [author] Jan 8, 2023 @ 6:49am 
@Fehdaykin

ah yes, I do understand. I have tried to add this feature to this version, but it is no easy task.
this is one of the reason I made the "strawberry" version.

please upgrade to it, it has the feature you want.
see link, 3rd line in the description.
Fehdaykin Jan 8, 2023 @ 3:33am 
Is it possible to save the position of the InfoBars across saves? Every time I die and make a new world, I have to reorganize all the bars. Its becoming a bit of a chore, which I think is contrary to the spirit of using this mod.
Tsunpi Jan 4, 2023 @ 11:47pm 
I'm sorry, I used firearms B41. I didn't think this mod would make guns louder.
Sound displayed correctly In vanilla. It was my mistake.
MonsterSauce  [author] Jan 4, 2023 @ 10:58am 
@Tsunpi

I have investigated. I am displaying the sound radius. it's just labeled as sound.
your example of M36, In my test save, it is showing sound = 30

I have checked from the code it looks like this:

item Revolver_Short {
DisplayName = M36 Revolver,
SoundVolume = 25,
SoundRadius = 30,
}


I've skimmed, there is no mentioned of anything with the value of 70.
maybe it's a modded gun, with the same name?
Tsunpi Jan 4, 2023 @ 9:32am 
Thank you. This mod helped me understand the foraging system. nice mod.:campfireTLD:
MonsterSauce  [author] Jan 4, 2023 @ 7:57am 
@Tsunpi

ah~ then, I will replace the volume with radius instead.

i'll update banana and strawberry versions.
Tsunpi Jan 4, 2023 @ 7:04am 
hello. nice mod thx. I have Improvement request for esQMI.
I want to see guns sound radius in weapons info.
Maybe zomboid guns have two information. sound volume and sound radius. sound volume is just decide In-game volume. sound radius is radius to attract zombies.
e.g. M36 revolver's sound 70 in esQMI but sound radius is 30 in wiki.
Aggtrfrad Dec 28, 2022 @ 3:30pm 
If I may, I use bundler and bagmerge alot.
Please please don't remove it.
Bundler if by far the one stop mod for pack needs.
And bagmerge with care and some rules can last you over 3 years of gameplay and more. Nothing better than the trusty ol backpack.
At least put options, so we can get it as cheaty or balanced as we want.
Or, and some check boxes to enable disable abusable options. Thank you and sorry if I sound out of line or bossy.
Spy Dec 27, 2022 @ 1:38am 
Can i install specific module only?
MonsterSauce  [author] Dec 26, 2022 @ 10:24am 
@TiTAN

hmm, I thought that bundler AND bagmerge was OP, so i put them together. that's why you can just disable hoarders, as a whole. let me know if that works.
TiTAN Dec 26, 2022 @ 9:56am 
For starters, this mod is one of the top rated mods for our server. Can I request 1, maybe 2, things. Could we please get a sandbox option to disable bagmerge. It is incredibly overkill and, overkill enough, that it is borderline game breaking. Best case, it would be nice to have a limit of how much bag merging can happen. For example, you can't merge a merged bag, or, every merge of the merged bag greatly reduces the capacity.
Aggtrfrad Dec 26, 2022 @ 7:50am 
Yeah, good idea. Thank you. I second that.
I will tell you that from my perspective, but I am as dumb as they come, I had to read the description so many times, then check the screens. Cause your mod is defentely complex, and need a very detailed how to and ????
BOLBIES Dec 25, 2022 @ 8:29pm 
Thank you!
MonsterSauce  [author] Dec 25, 2022 @ 3:47pm 
@BOLBIES

hmm I'll start a discussion for how-tos
sometimes its not as straight forward

https://steamcommunity.com/workshop/filedetails/discussion/2615254987/3722819643271485141/
BOLBIES Dec 25, 2022 @ 3:17pm 
How do you get fast travel to work? I can't figure it out
Aggtrfrad Dec 23, 2022 @ 12:21pm 
That is perfect. Thank you for sharing your personal experience.
I found out that if you have many items, over 800 in some cases, the right click errors out. Also happens with great variaties of items. But other than that, nothing was bugging except an forever ich to decrease mod numbers. Crunch them.
Thank you again.
Informatively, do you get any other extra sauce Vs other mods errors in your modlist?
♥z Dec 19, 2022 @ 5:26pm 
-can't speak for hoarders patch, I don't use it.
♥z Dec 19, 2022 @ 5:24pm 
@Aggtrfrad I use both of these mods and i do get an error very very rarely when I just have a lot going on in the UI, certain items from other mods have an effect on Alt Inventory and this, but it should be perfectly fine. My error text is basically nothing apparently. I was going to post the error log, but it doesn't ever effect anything. Example: a couple items(like four tbh idk) from the REMOD will give me an error, but I still have every bit of info I need from both mods.
Aggtrfrad Dec 18, 2022 @ 3:26pm 
Thank you for your input/opinion.
And your time.
It helped me decide either to keep or remove it. Let's play more, until something vanilla changes and we go on a new playthrought with less mods.
MonsterSauce  [author] Dec 18, 2022 @ 3:09pm 
@Aggtrfrad

I cannot answer that if it is necessary. it is up to the individual to draw that conclusion.(i know, a political answer.. :/)
tech wise, for sure it speeds things up, that's because you are "trimming the fat"
Aggtrfrad Dec 18, 2022 @ 2:47pm 
Thank you.
I don't know about the changes.
Did not want to drop that mod, cause incompatibly. But if vanilla is changing.
Thank you again.
In your humble opinion, is that mod necessary, for a heavy inventory, modded game? Tech wise.
MonsterSauce  [author] Dec 18, 2022 @ 1:50pm 
@Aggtrfrad

it will be difficult to be fully compatible. because I expect events coming from vanilla inventory box.
MonsterSauce  [author] Dec 18, 2022 @ 1:48pm 
@Aang741

hmm I will check this out. and get back to you.
Aggtrfrad Dec 18, 2022 @ 1:25pm 
May I ask,
Is there any chance to add compatibility with
Alternative Inventory Rendering
Aang741 Dec 17, 2022 @ 7:23pm 
Hi conflict with proximity inventory, duplicate shortcut https://steamcommunity.com/sharedfiles/filedetails/?id=2847184718
Evil Dead Dec 15, 2022 @ 6:41pm 
This is my favorite mod hands down, bravo sir
MonsterSauce  [author] Dec 14, 2022 @ 3:59pm 
@J. Morningstar

sorry for the late reply, I've been busy with actually playing. D:
I have taken a look and I have patched it up. pushing update later today.
Ghostantine Dec 12, 2022 @ 11:40am 
First of all, thank you for the amazing QOL mod collection, one of the absolute must have mods for me.
I had the CorpseMove feature disabled for few weeks but few days ago i wanted to use it but it wasn't doing anything. (No errors) After few dozens of testing through hundreds of mods, i found out that it stops working if i have ADVANCED G.E.A.R. (and Player Traps as dependency of it) enabled.
Since i don't know when exactly it stopped working, i can not say for sure if it was game update or mod update that changed something but i wanted to name the mod here anyway so if anyone else having the same issue, they can know which one it is.
MonsterSauce  [author] Dec 7, 2022 @ 4:23am 
@sdasvss

to display player calories and weight, enabled "Show Player Stat"
to display food calories, requires nutritionist, or cooking level 6
Dogday Dec 6, 2022 @ 11:03pm 
大佬,食物信息能添加显示卡路里和脂肪数据吗?谢谢大佬!
Syx Hundred Nov 27, 2022 @ 11:33pm 
@MonsterSauce Thank you for the acknowledgement of this issue, it's nice to see constructive conversation from you. I certainly believe that's the key to improving this heavily ambitious mod for everyone. It's a great tool otherwise and I hope you can use this topic and others to do so in the future.
MonsterSauce  [author] Nov 27, 2022 @ 12:23pm 
yeah, the corpse mods can cause issues in MP. for some people, and is okay for others. i wouldnt use it for them for MP. some people still request it. even with the risks. i should do better grouping of mod for the B42 version.
Syx Hundred Nov 27, 2022 @ 10:14am 
We removed this one mod and it solved our corpses not despawning and Multi-Hit being disabled despite it being checked, immediately.
I'm not discrediting this mod for working, I'm saying it causes issues in the current build of Multiplayer.

This mod caused Massive FPS drops, and trying to pick up a corpse that it "Sorted" caused it to infinitely duplicate.
Alkanshel Nov 27, 2022 @ 10:04am 
@Syx Hundred Lol what? The dude updates this daily. It's definitely something else you're using.