RimWorld

RimWorld

Fort's Firefighter gadget
47 Comments
Elijah Mar 7 @ 9:45pm 
@thefrenchgremlin
Don't worry, don't worry, I got you. 1.5 update
thefrenchgremlin Sep 8, 2024 @ 1:36am 
port it to 1.5 PLEASE
galesdeloscien Jun 27, 2024 @ 5:53pm 
does this work in 1.5?
.:Kemauri:. May 30, 2024 @ 8:25pm 
update this.. before i get angry..
May 5, 2024 @ 10:42am 
1.5?
Plaguelord Nov 12, 2023 @ 3:13am 
Hi, I've noticed on the firefighter helmet (yellow) the toxic environment resistance is set to -55% instead of +55%.
L1-GH7//S33-K-3R Sep 6, 2023 @ 2:45am 
I really like the design of this mod and I hope the red errors about the ThingDefs can be fixed.
Extra Villain Dec 18, 2022 @ 8:34pm 
Harmony
Core
Royalty
Ideology
Biotech
HugsLib
Fort's Firefighter gadget
모드 이것만 적용해도 오류가 나오는데 해결해 주실수 있으신가요?
https://gist.github.com/e09fb66df53c278ab23c3537129b0b13
Casor Nov 20, 2022 @ 12:06am 
this mod just saved half of my colony thanks to being able to get into fires to stop them, thank you very much
Fortified_home  [author] Nov 5, 2022 @ 8:09pm 
@Ron Burgundy should be fixed now
Ron Burgundy Nov 5, 2022 @ 4:54am 
works fine though im getting this Config error in MeleeWeapon_Halligan_Bar: description has trailing whitespace.
CHMURFwho Nov 5, 2022 @ 4:38am 
I LOVE YOU:adulterer:
Fortified_home  [author] Nov 5, 2022 @ 2:30am 
Updated to 1.4
Dan Oct 30, 2022 @ 1:09pm 
any chance this will get a 1.4 update?
Spaxxow Sep 1, 2022 @ 10:08pm 
I learned the hard way this tops out around 200F.
why are we here? just to suffer? Jan 18, 2022 @ 8:13am 
nice mod 12/10
Emperor Status Nov 3, 2021 @ 12:03pm 
nice mod bro
NoKind Nov 3, 2021 @ 11:01am 
FYI, if you get an small red error [Config error in MeleeWeapon_Halligan_Bar: description has trailing whitespace]it can be easily fixable by opening the [Weapon_FirefighterTools.xml] on the def files and deleting the empty spaces on the Halligan_Bar description.
annpying shek Oct 1, 2021 @ 9:12am 
I think that breathing penalty would make more sense for helmet.
CallidusVir Sep 30, 2021 @ 7:30pm 
I just came back from a funeral for my cousin who was a firefighter It's nice to see this beautiful mod God bless
Fortified_home  [author] Sep 30, 2021 @ 3:56pm 
@qux / maybe. just find me in rimworld discord.
but notice that I'm working on insectoid armor mod, so it might be delayed.
qux Sep 30, 2021 @ 3:21pm 
can I ask you if it would be possible to make a 3rd variant of the suit?
Fortified_home  [author] Sep 29, 2021 @ 11:06pm 
@Thundercraft / theres 2 answers fo' 2 question:
the problem about differences between suit and helmet was not intended. it should be like Minor toxic resistance(-20%) instead of both -55%. thanks for noticing it.
another one that boltcutter's stat, there isnt no demolish damage in boltcutter, but high cut damage is. also its intended to used like any other weapon. harvest speed is just a simple bonus.
Thundercraft Sep 29, 2021 @ 7:53pm 
Also:

Boltcutter : any 85 metallic resource, 7 Crafting skill.
+ minor plant harvest speed (15%)
+ High Cut damage
- Very low handle damage

Is this just a tool to help gardener-type pawns harvest crops? Or is that a side benefit, while the main purpose is like the other tools - to be similar to the vanilla Breach axe? I question this because I do not see any mention of "demolish damagetype".
Thundercraft Sep 29, 2021 @ 7:46pm 
I am grateful that the description goes into so many details about the added stuff, whereas many mods would not bother. But... I'm a bit confused about a few details. Example:

Firefighter suit
Quote, "minor Toxic resistance(-55%)"
Firefighter helmet
Quote, "High Toxic resistance(-55%)"

Why would (-55%) Toxic resistance be considered "minor" when it's on the Firefighter suit while it's "high" when the same thing is on the Firefighter helmet? Shouldn't they both be labeled with the same description (i.e., minor, high or neither)?
Hcup Sep 29, 2021 @ 6:26pm 
Yeah I like the cool gear.
Fortified_home  [author] Sep 29, 2021 @ 4:36pm 
Crafting only, Raiders won't wear this.
HobbitFive0 Sep 29, 2021 @ 12:57pm 
Do these spawn on raiders or are they crafting only?
_♣Caligula♣_ Sep 29, 2021 @ 1:41am 
It is reddit.
Numbers are meaningless/inaccurate.
Hcup Sep 29, 2021 @ 1:08am 
This got nearly 3k updoot on reddit but the page views is not even half of that. So people these just upvote cool looking stuff and move on...
Fortified_home  [author] Sep 28, 2021 @ 11:25pm 
@Eqz / aw, since i haven't played CE recently forgot everything ROFL
@SilverWolf347 / gonna try, but let's just pray for CE team for now.
Eqz Sep 28, 2021 @ 10:47pm 
@Fortified_home Smoke inhalation is in Combat Extended mod. But is contains a complete overhaul of armor and armor penetration systems, so just adding smoke resistance stats will not make gear usable with CE right away.
SilverWolf347 Sep 28, 2021 @ 2:56pm 
CE compatible?
Fortified_home  [author] Sep 28, 2021 @ 2:31pm 
@Le Faux/ with your molotov, maybe.
@Mingebrigtsen/ i dont know what mod have smoke inhalation. i'd likely add smoke resistance if i know.
@Caligula/ Wiped up whole tags in apparel.
_♣Caligula♣_ Sep 28, 2021 @ 1:54pm 
Very cool idea!
How is the gear restricted from npc use code-wise?
Celtic Sep 28, 2021 @ 1:40pm 
I'll second oathbringers suggestion of a Bad Hygiene integration for hydrants and hoses. Also I'd suggest an SCBA item as a mask seperate from the Helmet.
bronzo Sep 28, 2021 @ 12:19pm 
you should work on a dubs bad hygiene integration to make hydrants and hoses.
Levonhard Sep 28, 2021 @ 11:17am 
Latom
Ranger Rick Sep 28, 2021 @ 10:29am 
Beautiful
Brigtzen Sep 28, 2021 @ 10:11am 
Does the masks negate smoke inhalation?
Antimonastic Sep 28, 2021 @ 7:50am 
Hot damn, now this is so great we know there won't be a CE patch
MrDylanScoot Sep 28, 2021 @ 7:49am 
Amazing
Le Faux Sep 28, 2021 @ 7:21am 
Can i burn books with this? Fellow firemen
thatcodyguy Sep 28, 2021 @ 7:17am 
very cool idea!
Fortified_home  [author] Sep 28, 2021 @ 6:05am 
@qux Done.
Thanks for supporting the mod!
qux Sep 28, 2021 @ 5:54am 
qux Sep 28, 2021 @ 5:02am 
so good thanks