RimWorld

RimWorld

Choose Your Recipe
119 Comments
GanjaMan [NL] Sep 29 @ 6:02pm 
@A Mysterious Fox @Evil Marine there is a continued version 2 comments below yours...
A Mysterious Fox Sep 28 @ 3:37pm 
as of 1.6 this mod breaks right clicking
Evil Marine Jun 19 @ 3:02am 
1.6?
RGB127 Jun 8, 2024 @ 12:19am 
good job, thanks!
OwlBear Jun 2, 2024 @ 2:32pm 
Would love a 1.5 update :d2tidehunter:
Raggsockan May 17, 2024 @ 8:02am 
Alternative is cherry picker and search for recipedef
jimmyal May 14, 2024 @ 2:52am 
please update when possible and fix incompatibilities/issues
Fion May 5, 2024 @ 4:24pm 
Its sadly not working for 1.5 You can see it ingame, it simply doesnt open the window.
TracerFoxTEK May 3, 2024 @ 12:10pm 
Yeah, pretty sure this one's gonna need a full update or overhaul for 1.5, either from the author or from a maintainer.
RedPine May 1, 2024 @ 11:02am 
I haven't tested it in game, but I get this red error:

Could not execute post-long-event action. Exception: System.MissingMethodException: void Verse.LongEventHandler.QueueLongEvent(System.Action,string,bool,System.Action`1<System.Exception>,bool)
[Ref 3A5F56FD]
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Verse.StaticConstructorOnStartupUtility.CallAll_Patch5()

I also have Map Preview, not sure if that makes a difference.
Gorn37 May 1, 2024 @ 9:34am 
1.5 please
ᛚᚢᚲᛟᚨᚾ Apr 24, 2024 @ 11:05am 
1.5:steamthis:
漆黑之梦 Apr 23, 2024 @ 6:27pm 
It is not available here...
Fion Apr 22, 2024 @ 5:24pm 
Still works as far as i can say, but it doesnt play nice with the Map Preview (at least in my modlist)
Dont know why its this one in particular, they dont have anything in common
GanjaMan [NL] Apr 22, 2024 @ 12:28am 
wanted to take a look at it but no source files or github link
Ruggedgolem Apr 20, 2024 @ 4:42pm 
This mod hasn't been updated in well over a year. So unless someone decides to necro it, it is dead.
GodlyAnnihilator Apr 20, 2024 @ 4:25am 
Colonist freezing completely while trying to fix any kind of clothing.
There's an non-stop error. While I tried to find the error, I realized it's deep with in the ChooseYourRecipe.dll which unfortunately without having the non-compiled code, I cannot edit.
It's a shame because it's a very good mod. The thing is, through the help of AI I found what kind of error and what's missing, but I can't fix it with out having the code.
始如初见 Apr 15, 2024 @ 5:39pm 
1.5
CloakerM8 Apr 13, 2024 @ 9:26pm 
Really needs to be updated to 1.5 ASAP.
Winter Mar 16, 2024 @ 12:45am 
If you could hook in the function to dubs mint menus that would be absolutely epic.
s͟o͞me slop̷py b͞oi at work Dec 26, 2023 @ 1:07am 
Incompatibility with "Recycle This" mod where the Recycle Apparel bill from that mod will disappear, any bills made before installing this mod will still work though but can't be copy-pasted.
zyzyhasl Sep 25, 2023 @ 7:16pm 
May I ask if this will delete all the Recipe in all the workbench? I mean there are multiple workbenches have the same recipe.

Or,disabled bill on a specific workbench?
Eetere Jul 9, 2023 @ 5:56am 
If anyone could tell me how to turn recipes back on, that would be helpful. I tried using the two reset buttons, tried toggling the recipe on and off, and tried editing my save file (the section for this mod was blank).
Mike3223cz Jul 6, 2023 @ 3:05pm 
Is there also a mod that allows for custom recipes on stuff that isnt normaly craftable?
Like, that you can add stuff thats "Needed ingredient", to make the stuff you want? Does a mod like that exist?, or does this mod do something similiar?
loklan May 24, 2023 @ 9:23pm 
@Lionhardt or anyone else interested in this functionality, the mod Better Workbench Management lets you rename bills.
漆黑之梦 Mar 1, 2023 @ 5:37pm 
can i save it for next game??
lol Dec 14, 2022 @ 10:56am 
As an alternative to this mod, Cherry Picker can remove a lot of stuff, including recipes. It also doesn't add a new button. But its UI is in the mod options menu so you’ll have to go there each time to remove a recipe, so suit yourselves.
Lionhardt Nov 25, 2022 @ 10:26am 
Suggestion: Named Recipes.

I like this mod, it let's me clear up so much useless clutter by removing recipes I just don't use in a typical run. However even doing that, I will still see "Simple Meal" 3-4 times depending on the ingredient I use.

If it's possible, adding the option to personally name those recipes in the production tables menu would be amazing. Being able to just type out: Simple Menu (Raw Fungus), Simple Menu (Human Meat), etc... would be a life savior. When going back to Suspend, UnPause, and rearrange those bills in the menu window.
Dakera Nov 9, 2022 @ 12:40am 
Thank you so much!
Ravioli Oct 27, 2022 @ 2:15am 
Thanks for the update! :praisesun:
f_con Oct 26, 2022 @ 8:51am 
Hi there, very useful mod. Just a question: do the amended bill stay the same on each game save? Or should I re-set them when I start a new game?
tily_lass Oct 22, 2022 @ 7:42pm 
this mod is absolutely ESSENTIAL. please tell me you plan to update for 1.4
RaZoR Oct 21, 2022 @ 9:50am 
Hello, nice mod. Can we expect an update for 1.4? Thanks.
Doomchibi Aug 26, 2022 @ 12:00am 
Part 2

[BetterLoading] Modders: Consider either loading this data on world load, using a regular static constructor but asking your users to put the mod last in the load order, or if it MUST be done now, consider using BetterLoading API to detect the start of StageRunPostFinalizeCallbacks, which fires once static constructors are done. Players: I'm not interested in this warning, if a mod is breaking, show this message to the person who made that mod, not to me. They can reach out to me if they need assistance.
Doomchibi Aug 26, 2022 @ 12:00am 
Getting this message on startup, figured I should share it

[BetterLoading] One or more mods have Harmony-Postfixed StaticConstructorOnStartupUtility#CallAll. This is likely to cause errors or undesired behavior, as BetterLoading changes this method to be called from another Thread than the UI one. A list of patches follows. In addition, when BetterLoading is installed, this postfix will run before any static constructors do, so it likely will not behave as the modder intended anyway.

[BetterLoading] - static System.Void ChooseYourRecipe.StaticConstructorOnStartupUtilityPatch::Postfix()
pgames-food Aug 16, 2022 @ 7:16pm 
hi can i check if there any version with 1.2 support at all?
MorganOrgan Aug 16, 2022 @ 10:33am 
Got a suggestion:
When choosing recipies have a

Recipe name | Mod source

structure. It would help even further with recognizing which recipe is which.
Hannibal Jun 8, 2022 @ 8:22am 
hello do you think you can add a button to the gizmo window that flips all the recipes to disabled please? with the carpenter mod it shows a long list that i would have to disable each time
Hate me  [author] May 11, 2022 @ 4:11pm 
@Namas Knight
there's already a mod that does. Can't quite remember the name. But fairly certain it has "gizmo" in it's name. Since it edits Gizmos (buttons in architect menu).
Namas Knight May 10, 2022 @ 11:00pm 
Can you do this with the various things in the architect tabs?
like if i wanted to do away with stone gathering spots once im in space?
pgames-food May 1, 2022 @ 1:56am 
ah ok, maybe its a bug that crept in but its always good to try a fresh game with just vanilla as a test
CtrlAltSilent Apr 30, 2022 @ 11:27pm 
I did that, I even got down to where I only had this mod and one other and still no matter how I disable recipes they still show up. I'll try it on a fresh install in the near future.
pgames-food Apr 29, 2022 @ 7:21pm 
ah ok,
when i have tons of mods and a conflict that im not sure what caused it, i often split the modlist in half (with a full backup of my save/ludeon folder), and it can help narrow down the culprit. (usually it only takes up to about 8 attempts to work out which half, quarter etc it was) :)
CtrlAltSilent Apr 29, 2022 @ 12:35am 
Yes, I disabled RimHud and Mint Menus and that didn't change it... I'll try some other mods in the morning.
pgames-food Apr 28, 2022 @ 5:30pm 
hi i still need to try this mod but just wondering, if you disable rimhud and mint menus, does it still have zero effect?
CtrlAltSilent Apr 27, 2022 @ 11:12pm 
So, I run mint menus and RimHud... And I can see and use the gizmo... But it has no effect. No error in the logs or anything... Just zero effect. What do you need from me if you are willing to help me figure out what's going on? Or are there conflicts that I could be unaware of?
热心网友小沈 Apr 4, 2022 @ 1:16am 
Could you please make it so each line has a different color?I really need this:lunar2019laughingpig:
kamikadza13 Apr 1, 2022 @ 9:06am 
Hello. Can you add Translation into mod?
{LINK REMOVED}
Victor Mar 27, 2022 @ 3:07pm 
Make it like the trading menu.